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c84b2637
编写于
8月 16, 2012
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Cleaned up STLLoader and example.
上级
ade8768e
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
84 addition
and
76 deletion
+84
-76
examples/js/loaders/STLLoader.js
examples/js/loaders/STLLoader.js
+62
-55
examples/webgl_loader_stl.html
examples/webgl_loader_stl.html
+22
-21
未找到文件。
examples/js/loaders/STLLoader.js
浏览文件 @
c84b2637
...
...
@@ -2,28 +2,26 @@
* @author aleeper / http://adamleeper.com/
* @author mrdoob / http://mrdoob.com/
*
* Description: A THREE loader for STL ASCII files, as created
* by Solidworks and other CAD programs.
* Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
*
* Limitations: Currently supports ASCII format only
*
* Usage:
* var loader = new THREE.STLLoader();
* loader.addEventListener( 'load', function ( event ) {
* var object = event.content;
* // Optionally apply some sort of material...
* if(material instanceof THREE.Material){
* for ( var i = 0; i < object.children.length; i ++ ) {
* object.children[ i ].material = material;
* }
* }
* object.updateMatrix(); // Not sure if this is needed.
* stl = object;
* init();
* animate();
* } );
* loader.load( './models/stl/slotted_disk.stl' );
* var loader = new THREE.STLLoader();
* loader.addEventListener( 'load', function ( event ) {
*
* var object = event.content;
*
* for ( var i = 0; i < object.children.length; i ++ ) {
*
* object.children[ i ].material = material;
*
* }
*
* scene.add( object );
*
* } );
* loader.load( './models/stl/slotted_disk.stl' );
*/
...
...
@@ -35,12 +33,12 @@ THREE.STLLoader = function () {
THREE
.
STLLoader
.
prototype
=
{
constructor
:
THREE
.
STLLoader
,
constructor
:
THREE
.
STLLoader
,
load
:
function
(
url
)
{
load
:
function
(
url
)
{
var
scope
=
this
;
var
xhr
=
new
XMLHttpRequest
();
var
scope
=
this
;
var
xhr
=
new
XMLHttpRequest
();
xhr
.
addEventListener
(
'
load
'
,
function
(
event
)
{
...
...
@@ -63,49 +61,58 @@ THREE.STLLoader.prototype = {
xhr
.
open
(
'
GET
'
,
url
,
true
);
xhr
.
send
(
null
);
},
},
parse
:
function
(
data
)
{
function
face3
(
a
,
b
,
c
,
normals
)
{
return
new
THREE
.
Face3
(
a
,
b
,
c
,
normals
);
}
var
group
=
new
THREE
.
Object3D
();
var
geometry
=
new
THREE
.
Geometry
();
var
pattern
,
result
;
pattern
=
/facet
([\s\S]
*
?)
endfacet/g
;
while
(
(
result
=
pattern
.
exec
(
data
)
)
!=
null
)
{
facet_text
=
facet_result
[
0
];
var
face_normal
=
new
THREE
.
Vector3
();
// Normal
pattern
=
/normal
[\s]
+
([
-+
]?[
0-9
]
+
\.?[
0-9
]
*
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+/g
;
while
(
(
result
=
pattern
.
exec
(
facet_text
)
)
!=
null
)
{
var
normal
=
new
THREE
.
Vector3
(
+
(
result
[
1
]),
+
(
result
[
3
]
),
+
(
result
[
5
]
)
);
parse
:
function
(
data
)
{
}
function
face3
(
a
,
b
,
c
,
normals
)
{
return
new
THREE
.
Face3
(
a
,
b
,
c
,
normals
);
}
// Vertex
pattern
=
/vertex
[\s]
+
([
-+
]?[
0-9
]
+
\.?[
0-9
]
*
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+/g
;
while
(
(
result
=
pattern
.
exec
(
facet_text
)
)
!=
null
)
{
var
group
=
new
THREE
.
Object3D
();
var
geometry
=
new
THREE
.
Geometry
();
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
+
(
result
[
1
]),
+
(
result
[
3
]),
+
(
result
[
5
]
)
)
);
var
pattern
,
result
;
}
facet_pattern
=
/facet
([\s\S]
*
?)
endfacet/g
;
while
(
(
facet_result
=
facet_pattern
.
exec
(
data
)
)
!=
null
)
{
facet_text
=
facet_result
[
0
];
var
len
=
geometry
.
vertices
.
length
;
geometry
.
faces
.
push
(
face3
(
len
-
3
,
len
-
2
,
len
-
1
,
normal
)
);
var
face_normal
=
new
THREE
.
Vector3
();
}
// Find the normal info
normal_pattern
=
/normal
[\s]
+
([
-+
]?[
0-9
]
+
\.?[
0-9
]
*
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+/g
;
while
(
(
normal_result
=
normal_pattern
.
exec
(
facet_text
))
!=
null
)
{
//console.log(vsprintf("normal: %f %f %f", [+(normal_result[1]), +(normal_result[3]), +(normal_result[5])]));
var
face_normal
=
new
THREE
.
Vector3
(
+
(
normal_result
[
1
]),
+
(
normal_result
[
3
]),
+
(
normal_result
[
5
])
);
//geometry.normals.push(new THREE.Vector3( +(normal_result[1]), +(normal_result[3]), +(normal_result[5])));
}
geometry
.
computeCentroids
();
group
.
add
(
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MeshLambertMaterial
()
)
);
// Find the vertex info
vertex_pattern
=
/vertex
[\s]
+
([
-+
]?[
0-9
]
+
\.?[
0-9
]
*
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+/g
;
while
(
(
vertex_result
=
vertex_pattern
.
exec
(
facet_text
))
!=
null
)
{
//console.log(vsprintf("vertex: %f %f %f", [+(vertex_result[1]), +(vertex_result[3]), +(vertex_result[5])]));
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
+
(
vertex_result
[
1
]),
+
(
vertex_result
[
3
]),
+
(
vertex_result
[
5
])));
}
return
group
;
var
len
=
geometry
.
vertices
.
length
;
geometry
.
faces
.
push
(
face3
(
len
-
3
,
len
-
2
,
len
-
1
,
face_normal
)
);
}
}
geometry
.
computeCentroids
();
group
.
add
(
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MeshLambertMaterial
()
)
);
return
group
;
}
};
examples/webgl_loader_stl.html
浏览文件 @
c84b2637
...
...
@@ -47,25 +47,8 @@
var
camera
,
scene
,
renderer
,
objects
;
var
particleLight
,
pointLight
;
var
stl
;
var
material
=
new
THREE
.
MeshPhongMaterial
(
{
ambient
:
0xFF0000
,
color
:
0xFF0000
,
specular
:
0xFFFFFF
}
);
var
loader
=
new
THREE
.
STLLoader
();
loader
.
addEventListener
(
'
load
'
,
function
(
event
)
{
var
object
=
event
.
content
;
if
(
material
instanceof
THREE
.
Material
){
for
(
var
i
=
0
;
i
<
object
.
children
.
length
;
i
++
)
{
object
.
children
[
i
].
material
=
material
;
}
}
object
.
updateMatrix
();
// Not sure if this is needed.
stl
=
object
;
init
();
animate
();
}
);
var
file_path
=
'
./models/stl/slotted_disk.stl
'
;
loader
.
load
(
file_path
);
init
();
function
init
()
{
...
...
@@ -97,9 +80,27 @@
var
line
=
new
THREE
.
Line
(
geometry
,
material
,
THREE
.
LinePieces
);
scene
.
add
(
line
);
// Add the STL file
var
loader
=
new
THREE
.
STLLoader
();
loader
.
addEventListener
(
'
load
'
,
function
(
event
)
{
var
object
=
event
.
content
;
var
material
=
new
THREE
.
MeshPhongMaterial
(
{
ambient
:
0xff0000
,
color
:
0xff0000
,
specular
:
0xffffff
}
);
console
.
log
(
object
);
for
(
var
i
=
0
;
i
<
object
.
children
.
length
;
i
++
)
{
object
.
children
[
i
].
material
=
material
;
}
scene
.
add
(
object
);
animate
();
}
);
loader
.
load
(
'
./models/stl/slotted_disk.stl
'
);
scene
.
add
(
stl
);
particleLight
=
new
THREE
.
Mesh
(
new
THREE
.
SphereGeometry
(
4
,
8
,
8
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffffff
}
)
);
scene
.
add
(
particleLight
);
...
...
@@ -108,7 +109,7 @@
scene
.
add
(
new
THREE
.
AmbientLight
(
0xcccccc
)
);
var
directionalLight
=
new
THREE
.
DirectionalLight
(
/*Math.random() * 0xffffff*/
0xeeeeee
);
var
directionalLight
=
new
THREE
.
DirectionalLight
(
0xeeeeee
);
directionalLight
.
position
.
x
=
Math
.
random
()
-
0.5
;
directionalLight
.
position
.
y
=
Math
.
random
()
-
0.5
;
directionalLight
.
position
.
z
=
Math
.
random
()
-
0.5
;
...
...
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