提交 c6639997 编写于 作者: 0 06wj

add sprite raycast demo

上级 020b8874
......@@ -242,6 +242,7 @@ var files = {
"webgl_postprocessing_taa",
"webgl_postprocessing_unreal_bloom",
"webgl_raycast_texture",
"webgl_raycast_sprite",
"webgl_read_float_buffer",
"webgl_refraction",
"webgl_rtt",
......
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - raycast - sprite</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
margin: 0px;
background-color: #fff;
overflow: hidden;
}
#info{
position: absolute;
z-index: 1;
width: 100%;
text-align: center;
}
</style>
</head>
<body>
<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl raycast sprite<br></div>
<script src="../build/three.js"></script>
<script src="./js/controls/OrbitControls.js"></script>
<script>
var renderer;
var scene;
var spriteGroup;
var camera;
var controls;
init();
function init() {
initRender();
initScene();
initCamera();
addSprite();
render();
window.addEventListener( "mousemove", onDocumentMouseMove, false );
}
function render() {
renderer.render( scene, camera );
requestAnimationFrame( render );
}
function initRender() {
renderer = new THREE.WebGLRenderer( {
antialias: true
} );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.setClearColor( 0xFFFFFF, 1.0 );
}
function initScene() {
scene = new THREE.Scene();
spriteGroup = new THREE.Object3D();
scene.add( spriteGroup );
}
function initCamera() {
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.y = 15;
camera.position.z = 15;
camera.position.x = 15;
camera.lookAt( {
x: 0,
y: 0,
z: 0
} );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target = new THREE.Vector3( 0, 0, 0 );
controls.enableRotate = true;
}
function addSprite() {
var sprite;
sprite = makeSprite( '#69f', spriteGroup );
sprite.position.set( 6, 5, 5 );
sprite.scale.set( 2, 5, 1 );
sprite = makeSprite( '#69f', spriteGroup );
sprite.position.set( 8, - 2, 2 );
sprite.center.set( 0.5, 0 );
sprite.scale.set( 1, - 5, 1 );
sprite.material.rotation = Math.PI / 3 * 4;
var g = new THREE.Object3D();
spriteGroup.add( g );
g.scale.set( 1, 2, 1 );
g.position.set( - 5, 0, 0 );
g.rotation.set( Math.PI / 2, 0, 0 );
sprite = makeSprite( '#69f', g );
sprite.position.set( 0, 2, 5 );
sprite.scale.set( 10, 2, 3 );
sprite.center.set( - 0.1, 0 );
sprite.material.rotation = Math.PI / 3;
}
function makeSprite( color, parent ) {
var sprite = new THREE.Sprite( new THREE.SpriteMaterial( {
color: color
} ) );
parent.add( sprite );
return sprite;
}
var selectedObject = null;
function onDocumentMouseMove( event ) {
event.preventDefault();
if ( selectedObject ) {
selectedObject.material.color.set( '#69f' );
selectedObject = null;
}
var intersects = getIntersects( event.layerX, event.layerY );
if ( intersects.length > 0 ) {
var res = intersects.filter( function ( res ) {
return res && res.object;
} )[ 0 ];
if ( res && res.object ) {
selectedObject = res.object;
selectedObject.material.color.set( '#f00' );
}
}
}
var raycaster = new THREE.Raycaster();
var mouseVector = new THREE.Vector3();
function getIntersects( x, y ) {
mouseVector.set(
( x / window.innerWidth ) * 2 - 1, - ( y / window.innerHeight ) * 2 + 1,
0.5 );
raycaster.setFromCamera( mouseVector, camera );
var intersects = raycaster.intersectObjects( [ spriteGroup ], true );
return intersects;
}
</script>
</body>
</html>
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