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c3242254
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c3242254
编写于
9月 09, 2017
作者:
L
Lewy Blue
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电子邮件补丁
差异文件
Fixed typoes
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2af1706a
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1
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+9
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docs/examples/controls/OrbitControls.html
docs/examples/controls/OrbitControls.html
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docs/examples/controls/OrbitControls.html
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c3242254
...
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@@ -34,7 +34,7 @@ var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerH
var controls = new THREE.OrbitControls( camera );
//controls.update() must be called after any manual changes to the camera transform
//controls.update() must be called after any manual changes to the camera
's
transform
camera.position.set( 0, 20, 100 );
controls.update();
...
...
@@ -57,7 +57,7 @@ function animate() {
[page:Camera object]: ( required ) The camera to be controlled.
<br><br>
[page:HTMLDOMElement domElement]: (optional) The HTML element used for event listeners. By default this is the whole document,
however if you only want to the controls to over a specific element (e.g. the canvas) you can specify that here.
however if you only want to the controls to
work
over a specific element (e.g. the canvas) you can specify that here.
</div>
...
...
@@ -65,7 +65,7 @@ function animate() {
<h3>
[property:HTMLDOMElement domElement]
</h3>
<div>
The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constuctor; changing it here will
The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the const
r
uctor; changing it here will
not set up new event listeners. Default is the whole document.
</div>
...
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@@ -136,12 +136,13 @@ function animate() {
<div>
Set to true to enable damping (inertia), which can be used to give a sense of weight to the controls.
Default is false.
<br>
Note that if this is enabled, you must call
controls.update
() in your animation loop.
Note that if this is enabled, you must call
[page:.update]
() in your animation loop.
</div>
<h3>
[property:Float dampingFactor]
</h3>
<div>
The damping "weight", if [property:Boolean enableDamping] is set to true.
The damping inertia used if [property:Boolean enableDamping] is set to true.
<br>
Note that for this to work, you must call [page:.update] () in your animation loop.
</div>
<h3>
[property:Boolean enableZoom]
</h3>
...
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@@ -158,7 +159,8 @@ function animate() {
<div>
Enable or disable horizontal and vertical rotation of the camera. Default is true.
<br>
Note that it is possible to disable a single axis by setting the min and max of the
[page:.minPolarAngle polar angle] or [page:.minAzimuthAngle azimuth angle] accordingly.
[page:.minPolarAngle polar angle] or [page:.minAzimuthAngle azimuth angle] to the same value,
which will cause the vertical or horizontal rotation to be fixed at that value.
</div>
<h3>
[property:Float rotateSpeed]
</h3>
...
...
@@ -195,7 +197,7 @@ function animate() {
<h3>
[property:Object keys]
</h3>
<div>
This object contains references to the keycodes for controlling camera panning
:
This object contains references to the keycodes for controlling camera panning
.
Default is the 4 arrow keys.
<code>
controls.keys = {
...
...
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