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c1afa582
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three.js
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c1afa582
编写于
7月 16, 2015
作者:
R
Ricardo Cabello
浏览文件
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浏览文件
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差异文件
Merge pull request #6858 from gero3/addScaledVector
Add scaled vector
上级
79a96768
342d0643
变更
7
隐藏空白更改
内联
并排
Showing
7 changed file
with
58 addition
and
15 deletion
+58
-15
docs/api/math/Vector2.html
docs/api/math/Vector2.html
+6
-1
docs/api/math/Vector3.html
docs/api/math/Vector3.html
+6
-1
docs/api/math/Vector4.html
docs/api/math/Vector4.html
+6
-1
src/math/Vector2.js
src/math/Vector2.js
+9
-0
src/math/Vector3.js
src/math/Vector3.js
+10
-0
src/math/Vector4.js
src/math/Vector4.js
+11
-0
src/objects/Mesh.js
src/objects/Mesh.js
+10
-12
未找到文件。
docs/api/math/Vector2.html
浏览文件 @
c1afa582
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<meta
charset=
"utf-8"
/>
<base
href=
"../../"
/>
<script
src=
"list.js"
></script>
<script
src=
"page.js"
></script>
...
...
@@ -63,6 +63,11 @@
Sets this vector to *a + b*.
</div>
<h3>
[method:Vector2 addScaledVector]( [page:Vector2 v], [page:Float s] ) [page:Vector2 this]
</h3>
<div>
Adds the multiple of v and s to this vector.
</div>
<h3>
[method:Vector2 sub]( [page:Vector2 v] ) [page:Vector2 this]
</h3>
<div>
Subtracts *v* from this vector.
...
...
docs/api/math/Vector3.html
浏览文件 @
c1afa582
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<meta
charset=
"utf-8"
/>
<base
href=
"../../"
/>
<script
src=
"list.js"
></script>
<script
src=
"page.js"
></script>
...
...
@@ -83,6 +83,11 @@
Sets this vector to *a + b*.
</div>
<h3>
[method:Vector3 addScaledVector]( [page:Vector3 v], [page:Float s] ) [page:Vector3 this]
</h3>
<div>
Adds the multiple of v and s to this vector.
</div>
<h3>
[method:Vector3 sub]( [page:Vector3 v] ) [page:Vector3 this]
</h3>
<div>
Subtracts *v* from this vector.
...
...
docs/api/math/Vector4.html
浏览文件 @
c1afa582
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<meta
charset=
"utf-8"
/>
<base
href=
"../../"
/>
<script
src=
"list.js"
></script>
<script
src=
"page.js"
></script>
...
...
@@ -58,6 +58,11 @@
Sets this vector to *a + b*.
</div>
<h3>
[method:Vector4 addScaledVector]( [page:Vector4 v], [page:Float s] ) [page:Vector4 this]
</h3>
<div>
Adds the multiple of v and s to this vector.
</div>
<h3>
[method:Vector4 sub]( [page:Vector4 v] )
</h3>
<div>
Subtracts *v* from this vector.
...
...
src/math/Vector2.js
浏览文件 @
c1afa582
...
...
@@ -107,6 +107,15 @@ THREE.Vector2.prototype = {
return
this
;
},
addScaledVector
:
function
(
v
,
s
)
{
this
.
x
+=
v
.
x
*
s
;
this
.
y
+=
v
.
y
*
s
;
return
this
;
},
sub
:
function
(
v
,
w
)
{
...
...
src/math/Vector3.js
浏览文件 @
c1afa582
...
...
@@ -125,6 +125,16 @@ THREE.Vector3.prototype = {
return
this
;
},
addScaledVector
:
function
(
v
,
s
)
{
this
.
x
+=
v
.
x
*
s
;
this
.
y
+=
v
.
y
*
s
;
this
.
z
+=
v
.
z
*
s
;
return
this
;
},
sub
:
function
(
v
,
w
)
{
...
...
src/math/Vector4.js
浏览文件 @
c1afa582
...
...
@@ -140,6 +140,17 @@ THREE.Vector4.prototype = {
return
this
;
},
addScaledVector
:
function
(
v
,
s
)
{
this
.
x
+=
v
.
x
*
s
;
this
.
y
+=
v
.
y
*
s
;
this
.
z
+=
v
.
z
*
s
;
this
.
w
+=
v
.
w
*
s
;
return
this
;
},
sub
:
function
(
v
,
w
)
{
...
...
src/objects/Mesh.js
浏览文件 @
c1afa582
...
...
@@ -65,6 +65,11 @@ THREE.Mesh.prototype.raycast = ( function () {
var
vA
=
new
THREE
.
Vector3
();
var
vB
=
new
THREE
.
Vector3
();
var
vC
=
new
THREE
.
Vector3
();
var
tempA
=
new
THREE
.
Vector3
();
var
tempB
=
new
THREE
.
Vector3
();
var
tempC
=
new
THREE
.
Vector3
();
return
function
(
raycaster
,
intersects
)
{
...
...
@@ -221,6 +226,7 @@ THREE.Mesh.prototype.raycast = ( function () {
var
vertices
=
geometry
.
vertices
;
var
faces
=
geometry
.
faces
;
for
(
var
f
=
0
,
fl
=
faces
.
length
;
f
<
fl
;
f
++
)
{
var
face
=
faces
[
f
];
...
...
@@ -248,18 +254,10 @@ THREE.Mesh.prototype.raycast = ( function () {
if
(
influence
===
0
)
continue
;
var
targets
=
morphTargets
[
t
].
vertices
;
vA
.
x
+=
(
targets
[
face
.
a
].
x
-
a
.
x
)
*
influence
;
vA
.
y
+=
(
targets
[
face
.
a
].
y
-
a
.
y
)
*
influence
;
vA
.
z
+=
(
targets
[
face
.
a
].
z
-
a
.
z
)
*
influence
;
vB
.
x
+=
(
targets
[
face
.
b
].
x
-
b
.
x
)
*
influence
;
vB
.
y
+=
(
targets
[
face
.
b
].
y
-
b
.
y
)
*
influence
;
vB
.
z
+=
(
targets
[
face
.
b
].
z
-
b
.
z
)
*
influence
;
vC
.
x
+=
(
targets
[
face
.
c
].
x
-
c
.
x
)
*
influence
;
vC
.
y
+=
(
targets
[
face
.
c
].
y
-
c
.
y
)
*
influence
;
vC
.
z
+=
(
targets
[
face
.
c
].
z
-
c
.
z
)
*
influence
;
vA
.
addScaledVector
(
tempA
.
subVectors
(
targets
[
face
.
a
],
a
),
influence
);
vB
.
addScaledVector
(
tempB
.
subVectors
(
targets
[
face
.
b
],
b
),
influence
);
vC
.
addScaledVector
(
tempC
.
subVectors
(
targets
[
face
.
c
],
c
),
influence
);
}
...
...
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