提交 c0d14df4 编写于 作者: M Mr.doob

* Fixed examples that were still using scene.add()

上级 6f51ce7e
......@@ -123,7 +123,7 @@
plane = new THREE.Mesh( new Plane( 1000, 1000, 10, 10 ), new THREE.MeshColorStrokeMaterial( 0x000000, 0.5, 1 ) );
plane.rotation.x = - 90 * ( Math.PI / 180 );
plane.doubleSided = true;
scene.add( plane );
scene.addObject( plane );
// Spheres
......@@ -144,7 +144,7 @@
cube.scale.x = cube.scale.y = cube.scale.z = Math.random() + 0.5;
scene.add(cube);
scene.addObject(cube);
}
......
......@@ -154,7 +154,7 @@
mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
mesh.overdraw = true;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
}
......@@ -182,7 +182,7 @@
lightMesh.position = pointLight.position;
lightMesh.overdraw = true;
lightMesh.updateMatrix();
scene.add(lightMesh);
scene.addObject(lightMesh);
if( render_canvas ) {
......@@ -223,7 +223,7 @@
zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 100;
zmesh.overdraw = true;
zmesh.updateMatrix();
scene.add(zmesh);
scene.addObject(zmesh);
}
......
......@@ -160,7 +160,7 @@
//mesh.doubleSided = true;
mesh.overdraw = true;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
}
......@@ -186,7 +186,7 @@
mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.1;
mesh.position = pointLight.position;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
if( render_canvas ) {
......@@ -276,7 +276,7 @@
zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
zmesh.overdraw = true;
zmesh.updateMatrix();
scene.add(zmesh);
scene.addObject(zmesh);
// PLANES with all materials from the model
......@@ -309,7 +309,7 @@
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
// number
var x = document.createElement( "canvas" );
......@@ -331,7 +331,7 @@
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
}
}
......
......@@ -181,7 +181,7 @@
mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
// SPHERES
......@@ -195,7 +195,7 @@
//mesh.doubleSided = true;
mesh.overdraw = true;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
}
......@@ -252,7 +252,7 @@
zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
zmesh.overdraw = true;
zmesh.updateMatrix();
scene.add(zmesh);
scene.addObject(zmesh);
// PLANES with all materials from the model
......@@ -271,7 +271,7 @@
zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
zmesh.overdraw = true;
zmesh.updateMatrix();
scene.add(zmesh);
scene.addObject(zmesh);
// PLANES with all materials from the model
......@@ -305,7 +305,7 @@
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
// number
var x = document.createElement( "canvas" );
......@@ -327,7 +327,7 @@
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
}
}
......
......@@ -144,7 +144,7 @@
mesh.rotation.z = rz;
mesh.overdraw = true;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
}
......@@ -185,7 +185,7 @@
lightMesh.position = pointLight.position;
lightMesh.overdraw = true;
lightMesh.updateMatrix();
scene.add(lightMesh);
scene.addObject(lightMesh);
// material samples
sphere = new Sphere( 100, 32, 32, 1 );
......
......@@ -108,7 +108,7 @@
qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
// CUBES
......@@ -120,7 +120,7 @@
mesh.rotation.y = Math.random();
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
mesh = new THREE.Mesh( cube, new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
mesh.position.x = 500;
......@@ -129,7 +129,7 @@
mesh.rotation.y = Math.random();
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
// PLANE
......@@ -138,7 +138,7 @@
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
// CYLINDER
......@@ -146,7 +146,7 @@
mesh.position.x = -500;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
mesh.updateMatrix();
scene.add(mesh);
scene.addObject(mesh);
// POLYFIELD
......@@ -174,7 +174,7 @@
mesh = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshColorStrokeMaterial( 0xff0000, 0.5, 10 ) ] );
mesh.doubleSided = true;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
scene.add(mesh);
scene.addObject(mesh);
// PARTICLES
......@@ -185,7 +185,7 @@
particle.position.y = Math.random() * 1000 - 500;
particle.position.z = Math.random() * 1000 - 500;
particle.scale.x = particle.scale.y = 10;
scene.add(particle);
scene.addObject(particle);
}
......
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