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c0915377
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three.js
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c0915377
编写于
6月 20, 2013
作者:
Z
zz85
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Cleanup Path.js indentation
上级
639e7553
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
63 addition
and
61 deletion
+63
-61
src/extras/core/Path.js
src/extras/core/Path.js
+63
-61
未找到文件。
src/extras/core/Path.js
浏览文件 @
c0915377
...
...
@@ -92,8 +92,8 @@ THREE.Path.prototype.quadraticCurveTo = function( aCPx, aCPy, aX, aY ) {
};
THREE
.
Path
.
prototype
.
bezierCurveTo
=
function
(
aCP1x
,
aCP1y
,
aCP2x
,
aCP2y
,
aX
,
aY
)
{
aCP2x
,
aCP2y
,
aX
,
aY
)
{
var
args
=
Array
.
prototype
.
slice
.
call
(
arguments
);
...
...
@@ -141,14 +141,14 @@ THREE.Path.prototype.arc = function ( aX, aY, aRadius,
this
.
absarc
(
aX
+
x0
,
aY
+
y0
,
aRadius
,
aStartAngle
,
aEndAngle
,
aClockwise
);
};
THREE
.
Path
.
prototype
.
absarc
=
function
(
aX
,
aY
,
aRadius
,
aStartAngle
,
aEndAngle
,
aClockwise
)
{
this
.
absellipse
(
aX
,
aY
,
aRadius
,
aRadius
,
aStartAngle
,
aEndAngle
,
aClockwise
);
};
THREE
.
Path
.
prototype
.
ellipse
=
function
(
aX
,
aY
,
xRadius
,
yRadius
,
aStartAngle
,
aEndAngle
,
aClockwise
)
{
...
...
@@ -160,7 +160,7 @@ THREE.Path.prototype.ellipse = function ( aX, aY, xRadius, yRadius,
aStartAngle
,
aEndAngle
,
aClockwise
);
};
THREE
.
Path
.
prototype
.
absellipse
=
function
(
aX
,
aY
,
xRadius
,
yRadius
,
aStartAngle
,
aEndAngle
,
aClockwise
)
{
...
...
@@ -274,7 +274,7 @@ THREE.Path.prototype.getPoints = function( divisions, closedPath ) {
points
.
push
(
new
THREE
.
Vector2
(
tx
,
ty
)
);
}
}
break
;
...
...
@@ -424,7 +424,7 @@ THREE.Path.prototype.getPoints = function( divisions, closedPath ) {
var
lastPoint
=
points
[
points
.
length
-
1
];
var
EPSILON
=
0.0000000001
;
if
(
Math
.
abs
(
lastPoint
.
x
-
points
[
0
].
x
)
<
EPSILON
&&
Math
.
abs
(
lastPoint
.
y
-
points
[
0
].
y
)
<
EPSILON
)
Math
.
abs
(
lastPoint
.
y
-
points
[
0
].
y
)
<
EPSILON
)
points
.
splice
(
points
.
length
-
1
,
1
);
if
(
closedPath
)
{
...
...
@@ -466,95 +466,97 @@ THREE.Path.prototype.toShapes = function( isCCW ) {
}
if
(
lastPath
.
actions
.
length
!=
0
)
{
if
(
lastPath
.
actions
.
length
!=
0
)
{
subPaths
.
push
(
lastPath
);
subPaths
.
push
(
lastPath
);
}
}
// console.log(subPaths);
// console.log(subPaths);
if
(
subPaths
.
length
==
0
)
return
[];
if
(
subPaths
.
length
==
0
)
return
[];
var
solid
,
tmpPath
,
tmpShape
,
shapes
=
[];
var
solid
,
tmpPath
,
tmpShape
,
shapes
=
[];
if
(
subPaths
.
length
==
1
)
{
tmpPath
=
subPaths
[
0
];
tmpShape
=
new
THREE
.
Shape
();
tmpShape
.
actions
=
tmpPath
.
actions
;
tmpShape
.
curves
=
tmpPath
.
curves
;
shapes
.
push
(
tmpShape
);
return
shapes
;
};
if
(
subPaths
.
length
==
1
)
{
var
holesFirst
=
!
THREE
.
Shape
.
Utils
.
isClockWise
(
subPaths
[
0
].
getPoints
()
);
holesFirst
=
isCCW
?
!
holesFirst
:
holesFirst
;
tmpPath
=
subPaths
[
0
];
tmpShape
=
new
THREE
.
Shape
();
tmpShape
.
actions
=
tmpPath
.
actions
;
tmpShape
.
curves
=
tmpPath
.
curves
;
shapes
.
push
(
tmpShape
);
return
shapes
;
// console.log("Holes first", holesFirst);
}
if
(
holesFirst
)
{
var
holesFirst
=
!
THREE
.
Shape
.
Utils
.
isClockWise
(
subPaths
[
0
].
getPoints
()
);
holesFirst
=
isCCW
?
!
holesFirst
:
holesFirst
;
tmpShape
=
new
THREE
.
Shape
(
);
// console.log("Holes first", holesFirst
);
for
(
i
=
0
,
il
=
subPaths
.
length
;
i
<
il
;
i
++
)
{
if
(
holesFirst
)
{
tmpPath
=
subPaths
[
i
];
solid
=
THREE
.
Shape
.
Utils
.
isClockWise
(
tmpPath
.
getPoints
()
);
solid
=
isCCW
?
!
solid
:
solid
;
tmpShape
=
new
THREE
.
Shape
();
if
(
solid
)
{
for
(
i
=
0
,
il
=
subPaths
.
length
;
i
<
il
;
i
++
)
{
tmpShape
.
actions
=
tmpPath
.
actions
;
tmpShape
.
curves
=
tmpPath
.
curves
;
tmpPath
=
subPaths
[
i
];
solid
=
THREE
.
Shape
.
Utils
.
isClockWise
(
tmpPath
.
getPoints
()
);
solid
=
isCCW
?
!
solid
:
solid
;
shapes
.
push
(
tmpShape
);
tmpShape
=
new
THREE
.
Shape
();
if
(
solid
)
{
//console.log('cw', i);
tmpShape
.
actions
=
tmpPath
.
actions
;
tmpShape
.
curves
=
tmpPath
.
curves
;
}
else
{
shapes
.
push
(
tmpShape
);
tmpShape
=
new
THREE
.
Shape
();
tmpShape
.
holes
.
push
(
tmpPath
);
//console.log('cw', i
);
//console.log('ccw', i);
}
else
{
}
tmpShape
.
holes
.
push
(
tmpPath
);
}
//console.log('ccw', i);
}
else
{
}
// Shapes first
tmpShape
=
undefined
;
}
for
(
i
=
0
,
il
=
subPaths
.
length
;
i
<
il
;
i
++
)
{
}
else
{
tmpPath
=
subPaths
[
i
];
solid
=
THREE
.
Shape
.
Utils
.
isClockWise
(
tmpPath
.
getPoints
()
);
solid
=
isCCW
?
!
solid
:
solid
;
// Shapes first
tmpShape
=
undefined
;
if
(
solid
)
{
for
(
i
=
0
,
il
=
subPaths
.
length
;
i
<
il
;
i
++
)
{
if
(
tmpShape
)
shapes
.
push
(
tmpShape
);
tmpPath
=
subPaths
[
i
];
solid
=
THREE
.
Shape
.
Utils
.
isClockWise
(
tmpPath
.
getPoints
()
);
solid
=
isCCW
?
!
solid
:
solid
;
tmpShape
=
new
THREE
.
Shape
();
tmpShape
.
actions
=
tmpPath
.
actions
;
tmpShape
.
curves
=
tmpPath
.
curves
;
if
(
solid
)
{
}
else
{
if
(
tmpShape
)
shapes
.
push
(
tmpShape
);
tmpShape
.
holes
.
push
(
tmpPath
);
tmpShape
=
new
THREE
.
Shape
();
tmpShape
.
actions
=
tmpPath
.
actions
;
tmpShape
.
curves
=
tmpPath
.
curves
;
}
}
else
{
}
tmpShape
.
holes
.
push
(
tmpPath
);
shapes
.
push
(
tmpShape
);
}
}
}
shapes
.
push
(
tmpShape
);
}
//console.log("shape", shapes);
//console.log("shape", shapes);
return
shapes
;
return
shapes
;
};
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