提交 bfa5a1d9 编写于 作者: M Mr.doob

Added info box to canvas shape example.

上级 416d767e
...@@ -11,16 +11,23 @@ ...@@ -11,16 +11,23 @@
margin: 0px; margin: 0px;
overflow: hidden; overflow: hidden;
} }
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align:center;
}
</style> </style>
</head> </head>
<body> <body>
<canvas id="debug" style="position:absolute; left:100px"></canvas> <canvas id="debug" style="position:absolute; left:100px"></canvas>
<script src="../build/three.min.js"></script> <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - shape geometry</div>
<script src="../build/three.min.js"></script>
<script src="js/Stats.js"></script> <script src="js/Stats.js"></script>
<script> <script>
var container, stats; var container, stats;
......
...@@ -130,13 +130,13 @@ ...@@ -130,13 +130,13 @@
var shaderMaterial = new THREE.ShaderMaterial( { var shaderMaterial = new THREE.ShaderMaterial( {
uniforms: uniforms, uniforms: uniforms,
attributes: attributes, attributes: attributes,
vertexShader: document.getElementById( 'vertexshader' ).textContent, vertexShader: document.getElementById( 'vertexshader' ).textContent,
fragmentShader: document.getElementById( 'fragmentshader' ).textContent, fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
blending: THREE.AdditiveBlending, blending: THREE.AdditiveBlending,
depthTest: false, depthTest: false,
transparent: true transparent: true
}); });
......
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