未验证 提交 bf9c438e 编写于 作者: W WestLangley 提交者: GitHub

Merge pull request #18443 from WestLangley/dev_parallax_example

Examples: Clean up
......@@ -313,7 +313,6 @@
//these parameters are for the cubeCamera texture
shader.uniforms.cubeMapSize = { value: new THREE.Vector3( 200, 200, 100 ) };
shader.uniforms.cubeMapPos = { value: new THREE.Vector3( 0, - 50, 0 ) };
shader.uniforms.flipEnvMap.value = true;
//replace shader chunks with box projection chunks
shader.vertexShader = 'varying vec3 vWorldPosition;\n' + shader.vertexShader;
......
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