提交 bdc4053d 编写于 作者: M Mr.doob

WebGLRenderer: Points scale collides with pixelRatio.

上级 a455d7cc
......@@ -1985,7 +1985,7 @@ THREE.WebGLRenderer = function ( parameters ) {
uniforms.diffuse.value = material.color;
uniforms.opacity.value = material.opacity;
uniforms.size.value = material.size * getTargetPixelRatio();
uniforms.size.value = material.size;
uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.
uniforms.map.value = material.map;
......
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