提交 bd6f11ab 编写于 作者: M Mugen87

JSM: Added remaining TS files for OBJLoader2.

上级 90ee258d
......@@ -3,11 +3,13 @@ import {
} from '../../../src/Three';
import { OBJLoader2 } from './OBJLoader2.js';
import { WorkerExecutionSupport} from './obj2/worker/main/WorkerExecutionSupport';
export class OBJLoader2Parallel extends OBJLoader2 {
constructor(manager?: LoadingManager);
preferJsmWorker: boolean;
executeParallel: boolean;
workerExecutionSupport: object;
workerExecutionSupport: WorkerExecutionSupport;
setPreferJsmWorker(preferJsmWorker: boolean): this;
setCallbackOnParseComplete(onParseComplete: Function): this;
......
export class CodeBuilderInstructions {
constructor(supportsStandardWorker: boolean, supportsJsmWorker: boolean, preferJsmWorker: boolean);
supportsStandardWorker: boolean;
supportsJsmWorker: boolean;
preferJsmWorker: boolean;
startCode: string;
codeFragments: string[];
importStatements: string[];
jsmWorkerFile: string;
defaultGeometryType: number;
isSupportsStandardWorker(): boolean;
isSupportsJsmWorker(): boolean;
isPreferJsmWorker(): boolean;
setJsmWorkerFile(jsmWorkerFile: string): void;
addStartCode(startCode: string): void;
addCodeFragment(code: string): void;
addLibraryImport(libraryPath: string): void;
getImportStatements(): string[];
getCodeFragments(): string[];
getStartCode(): string;
}
export class WorkerExecutionSupport {
constructor();
logging: {
enabled: boolean;
debug: boolean;
};
worker: {
native: null;
jsmWorker: boolean;
logging: boolean;
workerRunner: {
name: string;
usesMeshDisassembler: boolean;
defaultGeometryType: number;
};
terminateWorkerOnLoad: boolean;
forceWorkerDataCopy: boolean;
started: boolean;
queuedMessage: null;
callbacks: {
onAssetAvailable: Function;
onLoad: Function;
terminate: Function;
};
}
setLogging(enabled: boolean, debug: boolean): this;
setForceWorkerDataCopy(forceWorkerDataCopy: boolean): this;
setTerminateWorkerOnLoad(terminateWorkerOnLoad: boolean): this;
updateCallbacks(onAssetAvailable: Function, onLoad: Function): void;
buildWorker(codeBuilderInstructions: CodeBuilderInstructions): void;
isWorkerLoaded(requireJsmWorker: boolean): boolean;
executeParallel(payload:object, transferables?: object[]);
}
export class OBJLoader2Parser {
constructor();
callbacks: {
onProgress: Function;
onAssetAvailable: Function;
onError: Function;
};
contentRef: Uint8Array;
legacyMode: boolean;
materials: object;
materialPerSmoothingGroup: boolean;
useOAsMesh: boolean;
useIndices: boolean;
disregardNormals: boolean;
vertices: number[];
colors: number[];
normals: number[];
uvs: number[];
rawMesh: {
objectName: string;
groupName: string;
activeMtlName: string;
mtllibName: string;
faceType: number;
subGroups: object[];
subGroupInUse: object;
smoothingGroup: {
splitMaterials: boolean;
normalized: boolean;
real: boolean;
};
counts: {
doubleIndicesCount: number;
faceCount: number;
mtlCount: number;
smoothingGroupCount: number;
}
};
inputObjectCount: number;
outputObjectCount: number;
globalCounts: {
vertices: number;
faces: number;
doubleIndicesCount: number;
lineByte: number;
currentByte: number;
totalBytes: number;
};
logging: {
enabled: boolean;
debug: boolean;
};
resetRawMesh(): void;
setMaterialPerSmoothingGroup(materialPerSmoothingGroup: boolean): void;
setUseOAsMesh(useOAsMesh: boolean): void;
setUseIndices(useIndices: boolean): void;
setDisregardNormals(disregardNormals: boolean): void;
setMaterials(materials: object): void;
setCallbackOnAssetAvailable(onAssetAvailable: Function): void;
setCallbackOnProgress(onProgress: Function): void;
setCallbackOnError(onError: Function): void;
setLogging(enabled: boolean, debug: boolean): void;
configure(): void;
parse(arrayBuffer: Uint8Array): void;
parseText(text: string): void;
processLine(buffer: string[], bufferPointer: number, slashesCount: number): void;
pushSmoothingGroup(smoothingGroup: object): void;
checkFaceType(faceType: number): void;
checkSubGroup(): void;
buildFace(faceIndexV: string, faceIndexU: string, faceIndexN: string): void;
createRawMeshReport(inputObjectCount: number): void;
finalizeRawMesh(): object;
processCompletedMesh(): boolean;
buildMesh(result: object): void;
finalizeParsing(): void;
}
import { OBJLoader2Parser } from './OBJLoader2Parser';
export class DefaultWorkerPayloadHandler {
constructor(parser: OBJLoader2Parser);
logging: {
enabled: boolean;
debug: boolean;
};
parser: OBJLoader2Parser;
handlePayload(payload: object): void;
}
export class WorkerRunner {
constructor(payloadHandler: object);
logging: {
enabled: boolean;
debug: boolean;
};
resourceDescriptors: OBJLoader2Parser;
payloadHandler: object;
processMessage(payload: object): void;
}
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