提交 bd003d5f 编写于 作者: S sunag

debug NodeUniform

上级 147d998c
......@@ -42,7 +42,7 @@ THREE.InputNode.prototype.generate = function ( builder, output, uuid, type, ns,
if ( ! data.vertex ) {
data.vertex = material.createVertexUniform( type, this.value, ns, needsUpdate );
data.vertex = material.createVertexUniform( type, this, ns, needsUpdate );
}
......@@ -52,7 +52,7 @@ THREE.InputNode.prototype.generate = function ( builder, output, uuid, type, ns,
if ( ! data.fragment ) {
data.fragment = material.createFragmentUniform( type, this.value, ns, needsUpdate );
data.fragment = material.createFragmentUniform( type, this, ns, needsUpdate );
}
......
......@@ -282,16 +282,16 @@ THREE.NodeMaterial.prototype.mergeUniform = function ( uniforms ) {
};
THREE.NodeMaterial.prototype.createUniform = function ( type, value, ns, needsUpdate ) {
THREE.NodeMaterial.prototype.createUniform = function ( type, node, ns, needsUpdate ) {
var index = this.uniformList.length;
var uniform = {
var uniform = new THREE.NodeUniform( {
type: type,
value: value,
name: ns ? ns : 'nVu' + index,
node: node,
needsUpdate: needsUpdate
};
} );
this.uniformList.push( uniform );
......@@ -487,9 +487,9 @@ THREE.NodeMaterial.prototype.getCodePars = function ( pars, prefix ) {
};
THREE.NodeMaterial.prototype.createVertexUniform = function ( type, value, ns, needsUpdate ) {
THREE.NodeMaterial.prototype.createVertexUniform = function ( type, node, ns, needsUpdate ) {
var uniform = this.createUniform( type, value, ns, needsUpdate );
var uniform = this.createUniform( type, node, ns, needsUpdate );
this.vertexUniform.push( uniform );
this.vertexUniform[ uniform.name ] = uniform;
......@@ -500,9 +500,9 @@ THREE.NodeMaterial.prototype.createVertexUniform = function ( type, value, ns, n
};
THREE.NodeMaterial.prototype.createFragmentUniform = function ( type, value, ns, needsUpdate ) {
THREE.NodeMaterial.prototype.createFragmentUniform = function ( type, node, ns, needsUpdate ) {
var uniform = this.createUniform( type, value, ns, needsUpdate );
var uniform = this.createUniform( type, node, ns, needsUpdate );
this.fragmentUniform.push( uniform );
this.fragmentUniform[ uniform.name ] = uniform;
......
/**
* @author sunag / http://www.sunag.com.br/
*/
THREE.NodeUniform = function ( params ) {
params = params || {};
this.name = params.name;
this.type = params.type;
this.node = params.node;
this.needsUpdate = params.needsUpdate;
};
Object.defineProperties( THREE.NodeUniform.prototype, {
value: {
get: function () {
return this.node.value;
},
set: function ( val ) {
this.node.value = val;
}
}
} );
......@@ -50,6 +50,7 @@
<script src="js/nodes/FunctionNode.js"></script>
<script src="js/nodes/FunctionCallNode.js"></script>
<script src="js/nodes/AttributeNode.js"></script>
<script src="js/nodes/NodeUniform.js"></script>
<script src="js/nodes/NodeBuilder.js"></script>
<script src="js/nodes/NodeLib.js"></script>
<script src="js/nodes/NodeFrame.js"></script>
......
......@@ -50,6 +50,7 @@
<script src="js/nodes/FunctionNode.js"></script>
<script src="js/nodes/FunctionCallNode.js"></script>
<script src="js/nodes/AttributeNode.js"></script>
<script src="js/nodes/NodeUniform.js"></script>
<script src="js/nodes/NodeBuilder.js"></script>
<script src="js/nodes/NodeLib.js"></script>
<script src="js/nodes/NodeFrame.js"></script>
......
......@@ -48,6 +48,7 @@
<script src="js/nodes/ConstNode.js"></script>
<script src="js/nodes/FunctionNode.js"></script>
<script src="js/nodes/FunctionCallNode.js"></script>
<script src="js/nodes/NodeUniform.js"></script>
<script src="js/nodes/NodeBuilder.js"></script>
<script src="js/nodes/NodeLib.js"></script>
<script src="js/nodes/NodeFrame.js"></script>
......
......@@ -49,6 +49,7 @@
<script src="js/nodes/ConstNode.js"></script>
<script src="js/nodes/FunctionNode.js"></script>
<script src="js/nodes/FunctionCallNode.js"></script>
<script src="js/nodes/NodeUniform.js"></script>
<script src="js/nodes/NodeBuilder.js"></script>
<script src="js/nodes/NodeLib.js"></script>
<script src="js/nodes/NodeFrame.js"></script>
......
......@@ -49,6 +49,7 @@
<script src="js/nodes/FunctionNode.js"></script>
<script src="js/nodes/FunctionCallNode.js"></script>
<script src="js/nodes/AttributeNode.js"></script>
<script src="js/nodes/NodeUniform.js"></script>
<script src="js/nodes/NodeBuilder.js"></script>
<script src="js/nodes/NodeLib.js"></script>
<script src="js/nodes/NodeFrame.js"></script>
......
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