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ba335e0a
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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ba335e0a
编写于
1月 29, 2019
作者:
S
sunag
浏览文件
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电子邮件补丁
差异文件
dissolve-fire example
上级
e0fa7dbd
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
112 addition
and
1 deletion
+112
-1
examples/webgl_materials_nodes.html
examples/webgl_materials_nodes.html
+112
-1
未找到文件。
examples/webgl_materials_nodes.html
浏览文件 @
ba335e0a
...
...
@@ -181,6 +181,7 @@
'
adv / caustic
'
:
'
caustic
'
,
'
adv / displace
'
:
'
displace
'
,
'
adv / dissolve
'
:
'
dissolve
'
,
'
adv / dissolve-fire
'
:
'
dissolve-fire
'
,
'
adv / plush
'
:
'
plush
'
,
'
adv / toon
'
:
'
toon
'
,
'
adv / camera-depth
'
:
'
camera-depth
'
,
...
...
@@ -1389,7 +1390,117 @@
},
true
);
break
;
case
'
dissolve-fire
'
:
// MATERIAL
mtl
=
new
THREE
.
StandardNodeMaterial
();
var
color
=
new
THREE
.
ColorNode
(
0xEEEEEE
);
var
fireStartColor
=
new
THREE
.
ColorNode
(
0xE6B92A
);
var
fireEndColor
=
new
THREE
.
ColorNode
(
0xFF0000
);
var
burnedColor
=
new
THREE
.
ColorNode
(
0x000000
);
var
burnedFinalColor
=
new
THREE
.
ColorNode
(
0x000000
);
var
threshold
=
new
THREE
.
FloatNode
(
.
1
);
var
fireSize
=
new
THREE
.
FloatNode
(
.
16
);
var
burnedSize
=
new
THREE
.
FloatNode
(
.
4
);
// animate uv
var
tex
=
new
THREE
.
TextureNode
(
getTexture
(
"
cloud
"
)
);
var
texArea
=
new
THREE
.
SwitchNode
(
tex
,
'
w
'
);
var
thresholdBorder
=
new
THREE
.
Math3Node
(
new
THREE
.
OperatorNode
(
threshold
,
fireSize
,
THREE
.
OperatorNode
.
ADD
),
threshold
,
texArea
,
THREE
.
Math3Node
.
SMOOTHSTEP
);
var
fireColor
=
new
THREE
.
Math3Node
(
fireEndColor
,
fireStartColor
,
thresholdBorder
,
THREE
.
Math3Node
.
MIX
);
var
thresholdBurnedBorder
=
new
THREE
.
Math3Node
(
new
THREE
.
OperatorNode
(
threshold
,
burnedSize
,
THREE
.
OperatorNode
.
ADD
),
threshold
,
texArea
,
THREE
.
Math3Node
.
SMOOTHSTEP
);
var
fireEmissive
=
new
THREE
.
OperatorNode
(
fireColor
,
thresholdBorder
,
THREE
.
OperatorNode
.
MUL
);
var
burnedResultColor
=
new
THREE
.
Math3Node
(
color
,
burnedColor
,
thresholdBurnedBorder
,
THREE
.
Math3Node
.
MIX
);
// APPLY
mtl
.
color
=
burnedResultColor
;
mtl
.
emissive
=
fireEmissive
;
mtl
.
mask
=
new
THREE
.
CondNode
(
texArea
,
// a: value
threshold
,
// b: value
THREE
.
CondNode
.
GREATER
// condition
);
// GUI
addGui
(
'
threshold
'
,
threshold
.
value
,
function
(
val
)
{
threshold
.
value
=
val
;
},
false
,
-
.
5
,
1.5
);
addGui
(
'
fireSize
'
,
fireSize
.
value
,
function
(
val
)
{
fireSize
.
value
=
val
;
},
false
,
0
,
.
5
);
addGui
(
'
burnedSize
'
,
burnedSize
.
value
,
function
(
val
)
{
burnedSize
.
value
=
val
;
},
false
,
0
,
1
);
addGui
(
'
color
'
,
color
.
value
.
getHex
(),
function
(
val
)
{
color
.
value
.
setHex
(
val
);
},
true
);
addGui
(
'
fireStartColor
'
,
fireStartColor
.
value
.
getHex
(),
function
(
val
)
{
fireStartColor
.
value
.
setHex
(
val
);
},
true
);
addGui
(
'
fireEndColor
'
,
fireEndColor
.
value
.
getHex
(),
function
(
val
)
{
fireEndColor
.
value
.
setHex
(
val
);
},
true
);
addGui
(
'
burnedColor
'
,
burnedColor
.
value
.
getHex
(),
function
(
val
)
{
burnedColor
.
value
.
setHex
(
val
);
},
true
);
break
;
case
'
smoke
'
:
// MATERIAL
...
...
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