[page:Vertex vertex] - [page:Vertex] A reference to its destination vertex.<br/><br/>
[page:VertexNode vertex] - [page:VertexNode] A reference to its destination vertex.<br/><br/>
[page:Face face] - [page:Face] A reference to its face.<br/>
[page:Face face] - [page:Face] A reference to its face.<br/>
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</div>
<h2>Properties</h2>
<h2>Properties</h2>
<h3>[property:Vertex vertex]</h3>
<h3>[property:VertexNode vertex]</h3>
<div>
<div>
Reference to the destination vertex. The origin vertex can be obtained by querying the destination of its twin, or of the previous half-edge. Default is undefined.
Reference to the destination vertex. The origin vertex can be obtained by querying the destination of its twin, or of the previous half-edge. Default is undefined.
[page:Vertex vertex] - The vetex to remove.<br/><br/>
[page:VertexNode vertex] - The vetex to remove.<br/><br/>
[page:Face face] - The target face.<br/><br/>
[page:Face face] - The target face.<br/><br/>
<div>Removes a vertex from the 'assigned' list of vertices and from the given face. It also makes sure that the link from 'face' to the first vertex it sees in 'assigned' is linked correctly after the removal.</div>
<div>Removes a vertex from the 'assigned' list of vertices and from the given face. It also makes sure that the link from 'face' to the first vertex it sees in 'assigned' is linked correctly after the removal.</div>
[page:Vector3 eyePoint] - The 3D-coordinates of a point.<br/><br/>
[page:Vector3 eyePoint] - The 3D-coordinates of a point.<br/><br/>
[page:HalfEdge crossEdge] - The edge used to jump to the current face.<br/><br/>
[page:HalfEdge crossEdge] - The edge used to jump to the current face.<br/><br/>
[page:Face face] - The current face being tested.<br/><br/>
[page:Face face] - The current face being tested.<br/><br/>
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<div>Computes a chain of half edges in CCW order called the 'horizon'. For an edge to be part of the horizon it must join a face that can see 'eyePoint' and a face that cannot see 'eyePoint'.</div>
<div>Computes a chain of half edges in CCW order called the 'horizon'. For an edge to be part of the horizon it must join a face that can see 'eyePoint' and a face that cannot see 'eyePoint'.</div>