未验证 提交 b686968c 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #18108 from Mugen87/dev29

WebGLRenderer: Remove gammaInput.
......@@ -164,11 +164,6 @@
<h3>[property:Float gammaFactor]</h3>
<p>Default is *2*. </p>
<h3>[property:Boolean gammaInput]</h3>
<p>If set, then it expects that all textures and colors are premultiplied gamma. Default is *false*.</p>
<h3>[property:Boolean gammaOutput]</h3>
<p>If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is *false*.</p>
......
......@@ -143,11 +143,6 @@
<h3>[property:Float gammaFactor]</h3>
<p>默认是 *2*. </p>
<h3>[property:Boolean gammaInput]</h3>
<p>如果设置,那么所有的纹理和颜色都会预乘gamma。 默认值是*false*.</p>
<h3>[property:Boolean gammaOutput]</h3>
<p>如果设置, 那么它期望所有纹理和颜色需要乘以gamma输出。 默认值*false*.</p>
......
......@@ -4661,10 +4661,6 @@
"!type": "bool",
"!doc": "Defines whether the renderer should auto update objects. Default is true."
},
"gammaInput": {
"!type": "bool",
"!doc": "Default is false. If set, then it expects that all textures and colors are premultiplied gamma."
},
"gammaOutput": {
"!type": "bool",
"!doc": "Default is false. If set, then it expects that all textures and colors need to be outputted in premultiplied gamma."
......
......@@ -221,6 +221,7 @@ THREE.MD2Character = function () {
textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
textures[ i ].mapping = THREE.UVMapping;
textures[ i ].name = textureUrls[ i ];
textures[ i ].encoding = THREE.sRGBEncoding;
}
......
......@@ -516,6 +516,7 @@ THREE.MD2CharacterComplex = function () {
textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
textures[ i ].mapping = THREE.UVMapping;
textures[ i ].name = textureUrls[ i ];
textures[ i ].encoding = THREE.sRGBEncoding;
}
......
......@@ -9,7 +9,8 @@ import {
MeshLambertMaterial,
Object3D,
TextureLoader,
UVMapping
UVMapping,
sRGBEncoding
} from "../../../build/three.module.js";
import { MD2Loader } from "../loaders/MD2Loader.js";
......@@ -232,6 +233,7 @@ var MD2Character = function () {
textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
textures[ i ].mapping = UVMapping;
textures[ i ].name = textureUrls[ i ];
textures[ i ].encoding = sRGBEncoding;
}
......
......@@ -8,7 +8,8 @@ import {
MeshLambertMaterial,
Object3D,
TextureLoader,
UVMapping
UVMapping,
sRGBEncoding
} from "../../../build/three.module.js";
import { MD2Loader } from "../loaders/MD2Loader.js";
import { MorphBlendMesh } from "../misc/MorphBlendMesh.js";
......@@ -527,6 +528,7 @@ var MD2CharacterComplex = function () {
textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
textures[ i ].mapping = UVMapping;
textures[ i ].name = textureUrls[ i ];
textures[ i ].encoding = sRGBEncoding;
}
......
......@@ -951,7 +951,7 @@ NodeBuilder.prototype = {
getTextureEncodingFromMap: function ( map, gammaOverrideLinear ) {
gammaOverrideLinear = gammaOverrideLinear !== undefined ? gammaOverrideLinear : this.context.gamma && ( this.renderer ? this.renderer.gammaInput : false );
gammaOverrideLinear = gammaOverrideLinear !== undefined ? gammaOverrideLinear : this.context.gamma;
var encoding;
......@@ -970,7 +970,7 @@ NodeBuilder.prototype = {
}
// add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point.
// add backwards compatibility for WebGLRenderer.gammaOutput parameter, should probably be removed at some point.
if ( encoding === LinearEncoding && gammaOverrideLinear ) {
encoding = GammaEncoding;
......
......@@ -73,7 +73,6 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( canvasWidth, canvasHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
......@@ -88,6 +87,7 @@
var textureMap = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
textureMap.wrapS = textureMap.wrapT = THREE.RepeatWrapping;
textureMap.anisotropy = 16;
textureMap.encoding = THREE.sRGBEncoding;
// REFLECTION MAP
var path = "textures/cube/pisa/";
......@@ -98,6 +98,7 @@
];
textureCube = new THREE.CubeTextureLoader().load( urls );
textureCube.encoding = THREE.sRGBEncoding;
// MATERIALS
var materialColor = new THREE.Color();
......
......@@ -503,6 +503,7 @@
groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
groundTexture.repeat.set( 25, 25 );
groundTexture.anisotropy = 16;
groundTexture.encoding = THREE.sRGBEncoding;
var groundMaterial = new THREE.MeshLambertMaterial( { map: groundTexture } );
......@@ -561,7 +562,6 @@
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
......
......@@ -156,8 +156,6 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
......
......@@ -168,8 +168,6 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
......
......@@ -82,8 +82,6 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
......
......@@ -190,8 +190,6 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
......
......@@ -157,8 +157,6 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
......
......@@ -67,7 +67,6 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( canvasWidth, canvasHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
......@@ -82,6 +81,7 @@
var textureMap = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
textureMap.wrapS = textureMap.wrapT = THREE.RepeatWrapping;
textureMap.anisotropy = 16;
textureMap.encoding = THREE.sRGBEncoding;
// REFLECTION MAP
var path = "textures/cube/pisa/";
......@@ -92,6 +92,7 @@
];
textureCube = new THREE.CubeTextureLoader().load( urls );
textureCube.encoding = THREE.sRGBEncoding;
// MATERIALS
var materialColor = new THREE.Color();
......
......@@ -115,12 +115,8 @@
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
renderer.gammaInput = true;
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
//
......
......@@ -54,8 +54,6 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
......@@ -419,6 +417,7 @@
var textureCube = new THREE.CubeTextureLoader().load( urls );
textureCube.format = THREE.RGBFormat;
textureCube.mapping = THREE.CubeReflectionMapping;
textureCube.encoding = THREE.sRGBEncoding;
var sphereMaterial = new THREE.MeshPhysicalMaterial( {
transparent: true,
......
......@@ -190,10 +190,7 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
// STATS
......
......@@ -110,6 +110,7 @@
map.wrapT = THREE.RepeatWrapping;
map.anisotropy = 4;
map.repeat.set( 10, 24 );
map.encoding = THREE.sRGBEncoding;
floorMat.map = map;
floorMat.needsUpdate = true;
......@@ -147,6 +148,7 @@
map.wrapT = THREE.RepeatWrapping;
map.anisotropy = 4;
map.repeat.set( 1, 1 );
map.encoding = THREE.sRGBEncoding;
cubeMat.map = map;
cubeMat.needsUpdate = true;
......@@ -170,6 +172,7 @@
textureLoader.load( "textures/planets/earth_atmos_2048.jpg", function ( map ) {
map.anisotropy = 4;
map.encoding = THREE.sRGBEncoding;
ballMat.map = map;
ballMat.needsUpdate = true;
......@@ -177,6 +180,7 @@
textureLoader.load( "textures/planets/earth_specular_2048.jpg", function ( map ) {
map.anisotropy = 4;
map.encoding = THREE.sRGBEncoding;
ballMat.metalnessMap = map;
ballMat.needsUpdate = true;
......@@ -214,7 +218,6 @@
renderer = new THREE.WebGLRenderer();
renderer.physicallyCorrectLights = true;
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
renderer.toneMapping = THREE.ReinhardToneMapping;
......
......@@ -55,6 +55,7 @@
texture.repeat.set( 20, 10 );
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.format = THREE.RGBFormat;
texture.encoding = THREE.sRGBEncoding;
// MATERIALS
......@@ -133,8 +134,6 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
// CONTROLS
......
......@@ -42,7 +42,6 @@
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.gammaInput = true;
renderer.gammaOutput = true;
document.body.appendChild( renderer.domElement );
......
......@@ -34,8 +34,6 @@
document.body.appendChild( renderer.domElement );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.gammaInput = true;
renderer.gammaOutput = true;
scene = new THREE.Scene();
......
......@@ -52,8 +52,6 @@
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.gammaInput = true;
renderer.gammaOutput = true;
camera.position.set( 46, 22, - 21 );
......
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - CTM loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
<a href="http://openctm.sourceforge.net/" target="_blank" rel="noopener">CTM format</a> loader test -
using <a href="https://github.com/jcmellado/js-openctm" target="_blank" rel="noopener">js-openctm</a><br/>
models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank" rel="noopener">The Utah 3D Animation Repository</a>,
<a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a>,
<a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
</div>
<script type="module">
import * as THREE from '../build/three.module.js';
import Stats from './jsm/libs/stats.module.js';
import { CTMLoader } from './jsm/loaders/ctm/CTMLoader.js';
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container, stats;
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var textureLoader = new THREE.TextureLoader();
var cubeTextureLoader = new THREE.CubeTextureLoader();
var reflectionCube;
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
camera.position.z = 800;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x050505 );
scene.fog = new THREE.Fog( 0x050505, 800, 2000 );
var path = "textures/cube/SwedishRoyalCastle/";
var format = '.jpg';
var urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
reflectionCube = cubeTextureLoader.load( urls );
// LIGHTS
var ambient = new THREE.AmbientLight( 0x040404 );
scene.add( ambient );
var light = new THREE.SpotLight( 0xffeedd, 1.2, 650, Math.PI / 6 );
light.position.set( 0, - 100, 500 );
light.castShadow = true;
light.shadow.mapWidth = 1024;
light.shadow.mapHeight = 1024;
// scene.add( new CameraHelper( light.shadow.camera ) );
scene.add( light );
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.domElement.style.position = "relative";
container.appendChild( renderer.domElement );
//
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
// STATS
stats = new Stats();
container.appendChild( stats.dom );
// EVENTS
window.addEventListener( 'resize', onWindowResize, false );
// LOADER
var c = 0, s = Date.now();
function checkTime() {
c ++;
if ( c === 3 ) {
var e = Date.now();
console.log( "Total parse time: " + ( e - s ) + " ms" );
}
}
var loader = new CTMLoader();
loader.setWorkerPath( "js/loaders/ctm/CTMWorker.js" );
loader.load( "models/ctm/ben.ctm", function ( geometry ) {
var material = new THREE.MeshLambertMaterial( { color: 0xffaa00, map: textureLoader.load( "textures/uv_grid_opengl.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
callbackModel( geometry, 450, material, 0, - 200, 0, 0, 0 );
checkTime();
}, { useWorker: true } );
loader.load( "models/ctm/WaltHead.ctm", function ( geometry ) {
var material1 = new THREE.MeshLambertMaterial( { color: 0xffffff } );
var material2 = new THREE.MeshPhongMaterial( { color: 0xff4400, specular: 0x333333, shininess: 100 } );
var material3 = new THREE.MeshPhongMaterial( { color: 0x00ff44, specular: 0x333333, shininess: 100 } );
callbackModel( geometry, 5, material1, - 200, 0, - 50, 0, 0 );
callbackModel( geometry, 2, material2, 100, 0, 125, 0, 0 );
callbackModel( geometry, 2, material3, - 100, 0, 125, 0, 0 );
checkTime();
}, { useWorker: true } );
loader.load( "models/ctm/LeePerry.ctm", function ( geometry ) {
var material = new THREE.MeshPhongMaterial( {
specular: 0x303030,
shininess: 50,
map: textureLoader.load( "models/gltf/LeePerrySmith/Map-COL.jpg" ),
specularMap: textureLoader.load( "models/gltf/LeePerrySmith/Map-SPEC.jpg" ),
normalMap: textureLoader.load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
normalScale: new THREE.Vector2( 0.8, 0.8 )
} );
callbackModel( geometry, 1300, material, 200, 50, 0, 0, 0 );
checkTime();
}, { useWorker: true } );
}
function callbackModel( geometry, s, material, x, y, z, rx, ry ) {
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( x, y, z );
mesh.scale.set( s, s, s );
mesh.rotation.x = rx;
mesh.rotation.z = ry;
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
}
//
function onWindowResize() {
SCREEN_WIDTH = window.innerWidth;
SCREEN_HEIGHT = window.innerHeight;
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
camera.updateProjectionMatrix();
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>
......@@ -80,7 +80,6 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
......
......@@ -101,6 +101,7 @@
ground.rotation.x = - Math.PI / 2;
ground.material.map.repeat.set( 8, 8 );
ground.material.map.wrapS = ground.material.map.wrapT = THREE.RepeatWrapping;
ground.material.map.encoding = THREE.sRGBEncoding;
ground.receiveShadow = true;
scene.add( ground );
......@@ -114,7 +115,6 @@
//
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
......
......@@ -111,6 +111,7 @@
ground.material.map.repeat.set( 64, 64 );
ground.material.map.wrapS = THREE.RepeatWrapping;
ground.material.map.wrapT = THREE.RepeatWrapping;
ground.material.map.encoding = THREE.sRGBEncoding;
// note that because the ground does not cast a shadow, .castShadow is left false
ground.receiveShadow = true;
......@@ -125,9 +126,7 @@
//
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
......
......@@ -109,8 +109,6 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
......
......@@ -145,8 +145,6 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
......
......@@ -102,10 +102,6 @@
container.appendChild( renderer.domElement );
renderer.shadowMap.enabled = true;
//
renderer.gammaInput = true;
renderer.gammaOutput = true;
//
......
......@@ -112,8 +112,6 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
//
......@@ -157,6 +155,7 @@
];
var reflectionCube = new THREE.CubeTextureLoader().load( urls );
reflectionCube.encoding = THREE.sRGBEncoding;
// textures
......
......@@ -107,7 +107,6 @@
container.appendChild( renderer.domElement );
renderer.gammaInput = false;
renderer.gammaOutput = true;
stats = new Stats();
......
......@@ -106,7 +106,7 @@
THREE.DefaultLoadingManager.onLoad = function ( ) {
pmremGenerator.dispose();
}
var hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
......@@ -154,7 +154,6 @@
container.appendChild( renderer.domElement );
//renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.gammaInput = true; // ???
renderer.gammaOutput = true;
stats = new Stats();
......
......@@ -142,7 +142,6 @@
container.appendChild( renderer.domElement );
//renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.gammaInput = true; // ???
renderer.gammaOutput = true;
stats = new Stats();
......
......@@ -110,8 +110,6 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
// CONTROLS
......
......@@ -85,13 +85,21 @@
var textureLoader = new THREE.TextureLoader();
var diffuseMap = textureLoader.load( "models/gltf/LeePerrySmith/Map-COL.jpg" );
diffuseMap.encoding = THREE.sRGBEncoding;
var specularMap = textureLoader.load( "models/gltf/LeePerrySmith/Map-SPEC.jpg" );
specularMap.encoding = THREE.sRGBEncoding;
var normalMap = textureLoader.load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
var material = new THREE.MeshPhongMaterial( {
color: 0xdddddd,
specular: 0x222222,
shininess: 35,
map: textureLoader.load( "models/gltf/LeePerrySmith/Map-COL.jpg" ),
specularMap: textureLoader.load( "models/gltf/LeePerrySmith/Map-SPEC.jpg" ),
normalMap: textureLoader.load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
map: diffuseMap,
specularMap: specularMap,
normalMap: normalMap,
normalScale: new THREE.Vector2( 0.8, 0.8 )
} );
......@@ -105,10 +113,6 @@
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
renderer.gammaInput = true;
renderer.gammaOutput = true;
//
......
......@@ -82,8 +82,6 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
//
......
......@@ -43,7 +43,6 @@
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.toneMappingExposure = 3;
......@@ -75,7 +74,9 @@
material.roughness = 1; // attenuates roughnessMap
material.metalness = 1; // attenuates metalnessMap
material.map = loader.load( 'Cerberus_A.jpg' );
var diffuseMap = loader.load( 'Cerberus_A.jpg' );
diffuseMap.encoding = THREE.sRGBEncoding;
material.map = diffuseMap;
// roughness is in G channel, metalness is in B channel
material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
material.normalMap = loader.load( 'Cerberus_N.jpg' );
......
......@@ -67,8 +67,6 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
//
......
......@@ -46,6 +46,7 @@
.setPath( 'textures/cube/SwedishRoyalCastle/' )
.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
reflectionCube.format = THREE.RGBFormat;
reflectionCube.encoding = THREE.sRGBEncoding;
scene = new THREE.Scene();
scene.background = reflectionCube;
......@@ -54,6 +55,7 @@
var imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
imgTexture.encoding = THREE.sRGBEncoding;
imgTexture.anisotropy = 16;
imgTexture = null;
......@@ -144,8 +146,6 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
//
......
......@@ -46,6 +46,7 @@
.setPath( 'textures/cube/SwedishRoyalCastle/' )
.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
reflectionCube.format = THREE.RGBFormat;
reflectionCube.encoding = THREE.sRGBEncoding;
scene = new THREE.Scene();
scene.background = reflectionCube;
......@@ -54,6 +55,7 @@
var imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
imgTexture.encoding = THREE.sRGBEncoding;
imgTexture.anisotropy = 16;
imgTexture = null;
......@@ -144,8 +146,6 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
//
......
......@@ -46,6 +46,7 @@
.setPath( 'textures/cube/SwedishRoyalCastle/' )
.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
reflectionCube.format = THREE.RGBFormat;
reflectionCube.encoding = THREE.sRGBEncoding;
scene = new THREE.Scene();
scene.background = reflectionCube;
......@@ -54,6 +55,7 @@
var imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
imgTexture.encoding = THREE.sRGBEncoding;
imgTexture.anisotropy = 16;
imgTexture = null;
......@@ -151,8 +153,6 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
//
......
......@@ -47,6 +47,7 @@
.setPath( 'textures/cube/SwedishRoyalCastle/' )
.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
reflectionCube.format = THREE.RGBFormat;
reflectionCube.encoding = THREE.sRGBEncoding;
scene = new THREE.Scene();
scene.background = reflectionCube;
......@@ -55,6 +56,7 @@
var imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
imgTexture.encoding = THREE.sRGBEncoding;
imgTexture.anisotropy = 16;
imgTexture = null;
......@@ -150,8 +152,6 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
effect = new OutlineEffect( renderer );
......
......@@ -65,6 +65,7 @@
var reflectionCube = new THREE.CubeTextureLoader().load( urls );
reflectionCube.format = THREE.RGBFormat;
reflectionCube.encoding = THREE.sRGBEncoding;
var material = new THREE.MeshPhongMaterial( { specular: 0x101010, shininess: 100, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.1, side: THREE.DoubleSide } );
......@@ -92,8 +93,6 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.gammaInput = true;
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
......
......@@ -90,8 +90,11 @@
//
var diffuseMap = new THREE.TextureLoader().load( "textures/cube/SwedishRoyalCastle/pz.jpg" );
diffuseMap.encoding = THREE.sRGBEncoding;
var materialColor = new THREE.MeshBasicMaterial( {
map: new THREE.TextureLoader().load( "textures/cube/SwedishRoyalCastle/pz.jpg" ),
map: diffuseMap,
depthTest: false
} );
......@@ -115,10 +118,6 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( width, height );
renderer.autoClear = false;
//
renderer.gammaInput = true;
renderer.gammaOutput = true;
//
......@@ -288,12 +287,15 @@
function createMesh( geometry, scene, scale ) {
var diffuseMap = new THREE.TextureLoader().load( "models/gltf/LeePerrySmith/Map-COL.jpg" );
diffuseMap.encoding = THREE.sRGBEncoding;
var mat2 = new THREE.MeshPhongMaterial( {
color: 0x999999,
specular: 0x080808,
shininess: 20,
map: new THREE.TextureLoader().load( "models/gltf/LeePerrySmith/Map-COL.jpg" ),
map: diffuseMap,
normalMap: new THREE.TextureLoader().load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
normalScale: new THREE.Vector2( 0.75, 0.75 )
......
......@@ -193,12 +193,14 @@
textureLoader.load( 'textures/planets/earth_atmos_4096.jpg', function ( tex ) {
earthMat.map = tex;
earthMat.map.encoding = THREE.sRGBEncoding;
earthMat.needsUpdate = true;
} );
textureLoader.load( 'textures/planets/earth_specular_2048.jpg', function ( tex ) {
earthMat.specularMap = tex;
earthMat.specularMap.encoding = THREE.sRGBEncoding;
earthMat.needsUpdate = true;
} );
......@@ -209,6 +211,7 @@
// } );
var earthLights = textureLoader.load( 'textures/planets/earth_lights_2048.png' );
earthLights.encoding = THREE.sRGBEncoding;
var earthLightsMat = new THREE.MeshBasicMaterial( {
color: 0xffffff,
......@@ -220,6 +223,7 @@
} );
var clouds = textureLoader.load( 'textures/planets/earth_clouds_2048.png' );
clouds.encoding = THREE.sRGBEncoding;
var earthCloudsMat = new THREE.MeshLambertMaterial( {
color: 0xffffff,
......@@ -312,6 +316,7 @@
var textureCube = new THREE.CubeTextureLoader().load( urls );
textureCube.format = THREE.RGBFormat;
textureCube.encoding = THREE.sRGBEncoding;
sceneCube.background = textureCube;
......@@ -319,8 +324,6 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.autoClear = false;
renderer.gammaInput = true;
renderer.gammaOutput = false;
container.appendChild( renderer.domElement );
......
......@@ -68,7 +68,7 @@
// CUBE CAMERA
cubeCamera = new THREE.CubeCamera( 1, 10000, 128 );
cubeCamera = new THREE.CubeCamera( 1, 10000, 128, { encoding: THREE.sRGBEncoding } );
// TEXTURES
var textureLoader = new THREE.TextureLoader();
......@@ -78,16 +78,19 @@
textureSquares.wrapS = textureSquares.wrapT = THREE.RepeatWrapping;
textureSquares.magFilter = THREE.NearestFilter;
textureSquares.format = THREE.RGBFormat;
textureSquares.encoding = THREE.sRGBEncoding;
var textureNoiseColor = textureLoader.load( "textures/disturb.jpg" );
textureNoiseColor.repeat.set( 1, 1 );
textureNoiseColor.wrapS = textureNoiseColor.wrapT = THREE.RepeatWrapping;
textureNoiseColor.format = THREE.RGBFormat;
textureNoiseColor.encoding = THREE.sRGBEncoding;
var textureLava = textureLoader.load( "textures/lava/lavatile.jpg" );
textureLava.repeat.set( 6, 2 );
textureLava.wrapS = textureLava.wrapT = THREE.RepeatWrapping;
textureLava.format = THREE.RGBFormat;
textureLava.encoding = THREE.sRGBEncoding;
// GROUND
......@@ -233,10 +236,6 @@
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
//
renderer.gammaInput = true;
renderer.gammaOutput = true;
//
......
......@@ -238,9 +238,7 @@
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
// controls
......
......@@ -114,7 +114,6 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
renderer.xr.enabled = true;
......
......@@ -91,7 +91,6 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.xr.enabled = true;
container.appendChild( renderer.domElement );
......
......@@ -84,7 +84,6 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.xr.enabled = true;
container.appendChild( renderer.domElement );
......
......@@ -1716,6 +1716,19 @@ Object.defineProperties( WebGLRenderer.prototype, {
console.warn( 'THREE.WebGLRenderer: .vr has been removed. Use .xr instead.' );
return this.xr;
}
},
gammaInput: {
get: function () {
console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Please define the correct color spaces for textures via Texture.encoding instead.' );
return false;
},
set: function () {
console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Please define the correct color spaces for textures via Texture.encoding instead.' );
}
}
......
......@@ -155,11 +155,6 @@ export class WebGLRenderer implements Renderer {
extensions: WebGLExtensions;
/**
* Default is false.
*/
gammaInput: boolean;
/**
* Default is false.
*/
......
......@@ -101,7 +101,6 @@ function WebGLRenderer( parameters ) {
// physically based shading
this.gammaFactor = 2.0; // for backwards compatibility
this.gammaInput = false;
this.gammaOutput = false;
// physical lights
......
......@@ -155,18 +155,18 @@ function WebGLPrograms( renderer, extensions, capabilities ) {
numMultiviewViews: numMultiviewViews,
outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ),
map: !! material.map,
mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ),
mapEncoding: getTextureEncodingFromMap( material.map ),
matcap: !! material.matcap,
matcapEncoding: getTextureEncodingFromMap( material.matcap, renderer.gammaInput ),
matcapEncoding: getTextureEncodingFromMap( material.matcap ),
envMap: !! material.envMap,
envMapMode: material.envMap && material.envMap.mapping,
envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ),
envMapEncoding: getTextureEncodingFromMap( material.envMap ),
envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ),
lightMap: !! material.lightMap,
lightMapEncoding: getTextureEncodingFromMap( material.lightMap, renderer.gammaInput ),
lightMapEncoding: getTextureEncodingFromMap( material.lightMap ),
aoMap: !! material.aoMap,
emissiveMap: !! material.emissiveMap,
emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ),
emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap ),
bumpMap: !! material.bumpMap,
normalMap: !! material.normalMap,
objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,
......
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