提交 b60f67f5 编写于 作者: M Mr.doob

Fixed examples.

上级 806c6932
......@@ -27,7 +27,6 @@ THREE.ShaderSkin = {
THREE.UniformsLib[ "fog" ],
THREE.UniformsLib[ "ambient" ],
THREE.UniformsLib[ "lights" ],
THREE.UniformsLib[ "shadowmap" ],
{
......@@ -268,6 +267,7 @@ THREE.ShaderSkin = {
"varying vec3 vViewPosition;",
THREE.ShaderChunk[ "common" ],
THREE.ShaderChunk[ "lights_pars" ],
THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
"void main() {",
......
......@@ -20,7 +20,6 @@ THREE.ShaderTerrain = {
THREE.UniformsLib[ "fog" ],
THREE.UniformsLib[ "ambient" ],
THREE.UniformsLib[ "lights" ],
THREE.UniformsLib[ "shadowmap" ],
{
......
......@@ -3636,7 +3636,6 @@ THREE.ShaderLib[ 'mmd' ] = {
THREE.UniformsLib[ "fog" ],
THREE.UniformsLib[ "ambient" ],
THREE.UniformsLib[ "lights" ],
THREE.UniformsLib[ "shadowmap" ],
{
"emissive" : { type: "c", value: new THREE.Color( 0x000000 ) },
......
......@@ -33,8 +33,7 @@ THREE.PhongNode.prototype.build = function( builder ) {
THREE.UniformsLib[ "fog" ],
THREE.UniformsLib[ "ambient" ],
THREE.UniformsLib[ "lights" ],
THREE.UniformsLib[ "shadowmap" ]
THREE.UniformsLib[ "lights" ]
] ) );
......
......@@ -33,8 +33,7 @@ THREE.StandardNode.prototype.build = function( builder ) {
THREE.UniformsLib[ "fog" ],
THREE.UniformsLib[ "ambient" ],
THREE.UniformsLib[ "lights" ],
THREE.UniformsLib[ "shadowmap" ]
THREE.UniformsLib[ "lights" ]
] ) );
......
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