提交 b4a8175d 编写于 作者: O ohmed

fixed typos

上级 4a5db08a
......@@ -82,10 +82,10 @@
var geometry = new THREE.BufferGeometry();
geometry.addAtribute( 'index', Uint16Array, 3 * triangles, 1 );
geometry.addAtribute( 'position', Float32Array, 3 * triangles, 3 );
geometry.addAtribute( 'normal', Float32Array, 3 * triangles, 3 );
geometry.addAtribute( 'color', Float32Array, 3 * triangles, 3 );
geometry.addAttribute( 'index', Uint16Array, 3 * triangles, 1 );
geometry.addAttribute( 'position', Float32Array, 3 * triangles, 3 );
geometry.addAttribute( 'normal', Float32Array, 3 * triangles, 3 );
geometry.addAttribute( 'color', Float32Array, 3 * triangles, 3 );
// break geometry into
// chunks of 21,845 triangles (3 unique vertices per triangle)
......
......@@ -138,9 +138,9 @@
geometry = new THREE.BufferGeometry();
// geometry.dynamic = true;
geometry.addAtribute( 'position', Float32Array, particles, 3 );
geometry.addAtribute( 'customColor', Float32Array, particles, 3 );
geometry.addAtribute( 'size', Float32Array, particles, 1 );
geometry.addAttribute( 'position', Float32Array, particles, 3 );
geometry.addAttribute( 'customColor', Float32Array, particles, 3 );
geometry.addAttribute( 'size', Float32Array, particles, 1 );
geometry.attributes.size.dynamic = true;
values_size = geometry.attributes.size.array;
......
......@@ -69,8 +69,8 @@
var geometry = new THREE.BufferGeometry();
var material = new THREE.LineBasicMaterial({ vertexColors: true });
geometry.addAtribute( 'position', Float32Array, segments, 3 );
geometry.addAtribute( 'color', Float32Array, segments, 3 );
geometry.addAttribute( 'position', Float32Array, segments, 3 );
geometry.addAttribute( 'color', Float32Array, segments, 3 );
var positions = geometry.attributes.position.array;
var colors = geometry.attributes.color.array;
......
......@@ -69,8 +69,8 @@
var geometry = new THREE.BufferGeometry();
geometry.addAtribute( 'position', Float32Array, particles, 3 );
geometry.addAtribute( 'color', Float32Array, particles, 3 );
geometry.addAttribute( 'position', Float32Array, particles, 3 );
geometry.addAttribute( 'color', Float32Array, particles, 3 );
var positions = geometry.attributes.position.array;
var colors = geometry.attributes.color.array;
......
......@@ -38,12 +38,12 @@ THREE.BufferGeometry.prototype = {
constructor: THREE.BufferGeometry,
addAtribute: function( name, type, amount, itemSize ) {
addAttribute: function( name, type, numItems, itemSize ) {
this.attributes[ name ] = {
itemSize: itemSize,
array: new type( amount * itemSize )
array: new type( numItems * itemSize )
};
......
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