未验证 提交 b451e8e4 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #16488 from Mugen87/dev30

JSM: Added module and TS files for Projector and SVG/SoftwareRenderer.
......@@ -135,6 +135,9 @@
<ul>
<li>CSS2DRenderer</li>
<li>CSS3DRenderer</li>
<li>Projector</li>
<li>SoftwareRenderer</li>
<li>SVGRenderer</li>
</ul>
</li>
<li>utils
......
import {
Object3D,
Object3D,
Scene,
Camera
Camera
} from '../../../src/Three';
export class CSS2DObject extends Object3D {
......
import {
Object3D,
Object3D,
Scene,
Camera
Camera
} from '../../../src/Three';
export class CSS3DObject extends Object3D {
......
import {
Object3D,
Scene,
Camera,
Vector2,
Vector3,
Vector4,
Color,
Material
} from '../../../src/Three';
export class RenderableObject {
id: number;
object: Object3D;
z: number;
renderOrder: number;
}
export class RenderableFace {
id: number;
v1: RenderableVertex;
v2: RenderableVertex;
v3: RenderableVertex;
normalModel: Vector3;
vertexNormalsModel: Vector3[];
vertexNormalsLength: number;
color: Color;
material: Material;
uvs: Vector2[];
z: number;
renderOrder: number;
}
export class RenderableVertex {
position: Vector3;
positionWorld: Vector3;
positionScreen: Vector4;
visible: boolean;
copy(vertex: RenderableVertex): void;
}
export class RenderableLine {
id: number;
v1: RenderableVertex;
v2: RenderableVertex;
vertexColors: Color[];
material: Material;
z: number;
renderOrder: number;
}
export class RenderableSprite {
id: number;
object: Object3D;
x: number;
y: number;
z: number;
rotation: number;
scale: Vector2;
material: Material;
renderOrder: number;
}
export class Projector {
constructor();
projectScene(scene: Scene, camera: Camera, sortObjects: boolean, sortElements: boolean);
}
此差异已折叠。
import {
Object3D,
Color,
Scene,
Camera
} from '../../../src/Three';
export class SVGObject extends Object3D {
constructor(node: SVGElement);
node: SVGElement;
}
export class SVGRenderer {
constructor();
domElement: SVGElement;
autoClear: boolean;
sortObjects: boolean;
sortElements: boolean;
info: {render: {vertices: number, faces: number}};
setQuality(quality: string): void;
setClearColor(color: Color, alpha: number): void;
setPixelRatio(): void;
setSize(width: number, height: number): void;
setPrecision(precision: number): void;
clear(): void;
render(scene: Scene, camera: Camera): void;
}
/**
* @author mrdoob / http://mrdoob.com/
*/
import {
Box2,
Camera,
Color,
FaceColors,
Matrix3,
Matrix4,
Object3D,
REVISION,
Vector3,
VertexColors
} from "../../../build/three.module.js";
import { Projector } from "../renderers/Projector.js";
import { RenderableFace } from "../renderers/Projector.js";
import { RenderableLine } from "../renderers/Projector.js";
import { RenderableSprite } from "../renderers/Projector.js";
var SVGObject = function ( node ) {
Object3D.call( this );
this.node = node;
};
SVGObject.prototype = Object.create( Object3D.prototype );
SVGObject.prototype.constructor = SVGObject;
var SVGRenderer = function () {
console.log( 'THREE.SVGRenderer', REVISION );
var _this = this,
_renderData, _elements, _lights,
_projector = new Projector(),
_svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' ),
_svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
_v1, _v2, _v3,
_clipBox = new Box2(),
_elemBox = new Box2(),
_color = new Color(),
_diffuseColor = new Color(),
_ambientLight = new Color(),
_directionalLights = new Color(),
_pointLights = new Color(),
_clearColor = new Color(),
_clearAlpha = 1,
_vector3 = new Vector3(), // Needed for PointLight
_centroid = new Vector3(),
_normal = new Vector3(),
_normalViewMatrix = new Matrix3(),
_viewMatrix = new Matrix4(),
_viewProjectionMatrix = new Matrix4(),
_svgPathPool = [],
_svgNode, _pathCount = 0,
_currentPath, _currentStyle,
_quality = 1, _precision = null;
this.domElement = _svg;
this.autoClear = true;
this.sortObjects = true;
this.sortElements = true;
this.info = {
render: {
vertices: 0,
faces: 0
}
};
this.setQuality = function ( quality ) {
switch ( quality ) {
case "high": _quality = 1; break;
case "low": _quality = 0; break;
}
};
this.setClearColor = function ( color, alpha ) {
_clearColor.set( color );
_clearAlpha = alpha !== undefined ? alpha : 1;
};
this.setPixelRatio = function () {};
this.setSize = function ( width, height ) {
_svgWidth = width; _svgHeight = height;
_svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
_svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
_svg.setAttribute( 'width', _svgWidth );
_svg.setAttribute( 'height', _svgHeight );
_clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
_clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
};
this.setPrecision = function ( precision ) {
_precision = precision;
};
function removeChildNodes() {
_pathCount = 0;
while ( _svg.childNodes.length > 0 ) {
_svg.removeChild( _svg.childNodes[ 0 ] );
}
}
function getSvgColor( color, opacity ) {
var arg = Math.floor( color.r * 255 ) + ',' + Math.floor( color.g * 255 ) + ',' + Math.floor( color.b * 255 );
if ( opacity === undefined || opacity === 1 ) return 'rgb(' + arg + ')';
return 'rgb(' + arg + '); fill-opacity: ' + opacity;
}
function convert( c ) {
return _precision !== null ? c.toFixed( _precision ) : c;
}
this.clear = function () {
removeChildNodes();
_svg.style.backgroundColor = getSvgColor( _clearColor, _clearAlpha );
};
this.render = function ( scene, camera ) {
if ( camera instanceof Camera === false ) {
console.error( 'THREE.SVGRenderer.render: camera is not an instance of Camera.' );
return;
}
var background = scene.background;
if ( background && background.isColor ) {
removeChildNodes();
_svg.style.backgroundColor = getSvgColor( background );
} else if ( this.autoClear === true ) {
this.clear();
}
_this.info.render.vertices = 0;
_this.info.render.faces = 0;
_viewMatrix.copy( camera.matrixWorldInverse );
_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
_elements = _renderData.elements;
_lights = _renderData.lights;
_normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
calculateLights( _lights );
// reset accumulated path
_currentPath = '';
_currentStyle = '';
for ( var e = 0, el = _elements.length; e < el; e ++ ) {
var element = _elements[ e ];
var material = element.material;
if ( material === undefined || material.opacity === 0 ) continue;
_elemBox.makeEmpty();
if ( element instanceof RenderableSprite ) {
_v1 = element;
_v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf;
renderSprite( _v1, element, material );
} else if ( element instanceof RenderableLine ) {
_v1 = element.v1; _v2 = element.v2;
_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
_elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
if ( _clipBox.intersectsBox( _elemBox ) === true ) {
renderLine( _v1, _v2, element, material );
}
} else if ( element instanceof RenderableFace ) {
_v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
_v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
_elemBox.setFromPoints( [
_v1.positionScreen,
_v2.positionScreen,
_v3.positionScreen
] );
if ( _clipBox.intersectsBox( _elemBox ) === true ) {
renderFace3( _v1, _v2, _v3, element, material );
}
}
}
flushPath(); // just to flush last svg:path
scene.traverseVisible( function ( object ) {
if ( object instanceof SVGObject ) {
_vector3.setFromMatrixPosition( object.matrixWorld );
_vector3.applyMatrix4( _viewProjectionMatrix );
if ( _vector3.z < - 1 || _vector3.z > 1 ) return;
var x = _vector3.x * _svgWidthHalf;
var y = - _vector3.y * _svgHeightHalf;
var node = object.node;
node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
_svg.appendChild( node );
}
} );
};
function calculateLights( lights ) {
_ambientLight.setRGB( 0, 0, 0 );
_directionalLights.setRGB( 0, 0, 0 );
_pointLights.setRGB( 0, 0, 0 );
for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
var light = lights[ l ];
var lightColor = light.color;
if ( light.isAmbientLight ) {
_ambientLight.r += lightColor.r;
_ambientLight.g += lightColor.g;
_ambientLight.b += lightColor.b;
} else if ( light.isDirectionalLight ) {
_directionalLights.r += lightColor.r;
_directionalLights.g += lightColor.g;
_directionalLights.b += lightColor.b;
} else if ( light.isPointLight ) {
_pointLights.r += lightColor.r;
_pointLights.g += lightColor.g;
_pointLights.b += lightColor.b;
}
}
}
function calculateLight( lights, position, normal, color ) {
for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
var light = lights[ l ];
var lightColor = light.color;
if ( light.isDirectionalLight ) {
var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
var amount = normal.dot( lightPosition );
if ( amount <= 0 ) continue;
amount *= light.intensity;
color.r += lightColor.r * amount;
color.g += lightColor.g * amount;
color.b += lightColor.b * amount;
} else if ( light.isPointLight ) {
var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
if ( amount <= 0 ) continue;
amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
if ( amount == 0 ) continue;
amount *= light.intensity;
color.r += lightColor.r * amount;
color.g += lightColor.g * amount;
color.b += lightColor.b * amount;
}
}
}
function renderSprite( v1, element, material ) {
var scaleX = element.scale.x * _svgWidthHalf;
var scaleY = element.scale.y * _svgHeightHalf;
if ( material.isPointsMaterial ) {
scaleX *= material.size;
scaleY *= material.size;
}
var path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z';
var style = "";
if ( material.isSpriteMaterial || material.isPointsMaterial ) {
style = 'fill:' + getSvgColor( material.color, material.opacity );
}
addPath( style, path );
}
function renderLine( v1, v2, element, material ) {
var path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y );
if ( material.isLineBasicMaterial ) {
var style = 'fill:none;stroke:' + getSvgColor( material.color, material.opacity ) + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap;
if ( material.isLineDashedMaterial ) {
style = style + ';stroke-dasharray:' + material.dashSize + "," + material.gapSize;
}
addPath( style, path );
}
}
function renderFace3( v1, v2, v3, element, material ) {
_this.info.render.vertices += 3;
_this.info.render.faces ++;
var path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z';
var style = '';
if ( material.isMeshBasicMaterial ) {
_color.copy( material.color );
if ( material.vertexColors === FaceColors || material.vertexColors === VertexColors ) {
_color.multiply( element.color );
}
} else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {
_diffuseColor.copy( material.color );
if ( material.vertexColors === FaceColors || material.vertexColors === VertexColors ) {
_diffuseColor.multiply( element.color );
}
_color.copy( _ambientLight );
_centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
calculateLight( _lights, _centroid, element.normalModel, _color );
_color.multiply( _diffuseColor ).add( material.emissive );
} else if ( material.isMeshNormalMaterial ) {
_normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix );
_color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
}
if ( material.wireframe ) {
style = 'fill:none;stroke:' + getSvgColor( _color, material.opacity ) + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin;
} else {
style = 'fill:' + getSvgColor( _color, material.opacity );
}
addPath( style, path );
}
function addPath( style, path ) {
if ( _currentStyle === style ) {
_currentPath += path;
} else {
flushPath();
_currentStyle = style;
_currentPath = path;
}
}
function flushPath() {
if ( _currentPath ) {
_svgNode = getPathNode( _pathCount ++ );
_svgNode.setAttribute( 'd', _currentPath );
_svgNode.setAttribute( 'style', _currentStyle );
_svg.appendChild( _svgNode );
}
_currentPath = '';
_currentStyle = '';
}
function getPathNode( id ) {
if ( _svgPathPool[ id ] == null ) {
_svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
if ( _quality == 0 ) {
_svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
}
return _svgPathPool[ id ];
}
return _svgPathPool[ id ];
}
};
export { SVGObject, SVGRenderer };
import {
Color,
Scene,
Camera
} from '../../../src/Three';
export class SoftwareRenderer {
constructor();
domElement: HTMLElement;
autoClear: boolean;
setClearColor(color: Color, alpha: number): void;
setPixelRatio(): void;
setSize(width: number, height: number): void;
clear(): void;
render(scene: Scene, camera: Camera): void;
}
此差异已折叠。
......@@ -1888,34 +1888,6 @@ ImageUtils.loadCompressedTextureCube = function () {
//
export function Projector() {
console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' );
this.projectVector = function ( vector, camera ) {
console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
vector.project( camera );
};
this.unprojectVector = function ( vector, camera ) {
console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
vector.unproject( camera );
};
this.pickingRay = function () {
console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );
};
}
//
export function CanvasRenderer() {
console.error( 'THREE.CanvasRenderer has been removed' );
......
......@@ -52,6 +52,9 @@ var files = [
{ path: 'renderers/CSS2DRenderer.js', dependencies: [], ignoreList: [] },
{ path: 'renderers/CSS3DRenderer.js', dependencies: [], ignoreList: [] },
{ path: 'renderers/Projector.js', dependencies: [], ignoreList: [] },
{ path: 'renderers/SoftwareRenderer.js', dependencies: [ { name: 'Projector', path: 'renderers/Projector.js' }, { name: 'RenderableFace', path: 'renderers/Projector.js' }, { name: 'RenderableLine', path: 'renderers/Projector.js' }, { name: 'RenderableSprite', path: 'renderers/Projector.js' } ], ignoreList: [] },
{ path: 'renderers/SVGRenderer.js', dependencies: [ { name: 'Projector', path: 'renderers/Projector.js' }, { name: 'RenderableFace', path: 'renderers/Projector.js' }, { name: 'RenderableLine', path: 'renderers/Projector.js' }, { name: 'RenderableSprite', path: 'renderers/Projector.js' } ], ignoreList: [] },
{ path: 'utils/BufferGeometryUtils.js', dependencies: [], ignoreList: [] },
{ path: 'utils/GeometryUtils.js', dependencies: [], ignoreList: [] },
......
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