提交 b2fba537 编写于 作者: D Don McCurdy

Add support for glTF emission textures.

上级 a8cc2a22
...@@ -1088,8 +1088,14 @@ THREE.GLTFLoader = ( function () { ...@@ -1088,8 +1088,14 @@ THREE.GLTFLoader = ( function () {
materialParams.emissive = new THREE.Color().fromArray( materialValues.emission ); materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
} else if ( typeof( materialValues.emission ) === 'string' ) {
materialParams.map = dependencies.textures[ materialValues.emission ];
} }
delete materialParams.emission;
if ( Array.isArray( materialValues.specular ) ) { if ( Array.isArray( materialValues.specular ) ) {
materialParams.specular = new THREE.Color().fromArray( materialValues.specular ); materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
......
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