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three.js
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b0f634ad
T
three.js
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b0f634ad
编写于
9月 23, 2013
作者:
J
jlewin
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Editor: Refactor fixed border colors to css classes
上级
db66c949
变更
15
隐藏空白更改
内联
并排
Showing
15 changed file
with
7 addition
and
30 deletion
+7
-30
editor/index.html
editor/index.html
+7
-1
editor/js/Sidebar.Animation.js
editor/js/Sidebar.Animation.js
+0
-2
editor/js/Sidebar.Geometry.CircleGeometry.js
editor/js/Sidebar.Geometry.CircleGeometry.js
+0
-2
editor/js/Sidebar.Geometry.CubeGeometry.js
editor/js/Sidebar.Geometry.CubeGeometry.js
+0
-2
editor/js/Sidebar.Geometry.CylinderGeometry.js
editor/js/Sidebar.Geometry.CylinderGeometry.js
+0
-2
editor/js/Sidebar.Geometry.IcosahedronGeometry.js
editor/js/Sidebar.Geometry.IcosahedronGeometry.js
+0
-2
editor/js/Sidebar.Geometry.PlaneGeometry.js
editor/js/Sidebar.Geometry.PlaneGeometry.js
+0
-2
editor/js/Sidebar.Geometry.SphereGeometry.js
editor/js/Sidebar.Geometry.SphereGeometry.js
+0
-2
editor/js/Sidebar.Geometry.TorusGeometry.js
editor/js/Sidebar.Geometry.TorusGeometry.js
+0
-2
editor/js/Sidebar.Geometry.TorusKnotGeometry.js
editor/js/Sidebar.Geometry.TorusKnotGeometry.js
+0
-2
editor/js/Sidebar.Geometry.js
editor/js/Sidebar.Geometry.js
+0
-2
editor/js/Sidebar.Material.js
editor/js/Sidebar.Material.js
+0
-2
editor/js/Sidebar.Object3D.js
editor/js/Sidebar.Object3D.js
+0
-2
editor/js/Sidebar.Renderer.js
editor/js/Sidebar.Renderer.js
+0
-2
editor/js/Sidebar.Scene.js
editor/js/Sidebar.Scene.js
+0
-3
未找到文件。
editor/index.html
浏览文件 @
b0f634ad
...
...
@@ -49,7 +49,7 @@
}
#menubar
.menu
.options
hr
{
border-color
:
#
ddd
;
border-color
:
#
444
;
}
#menubar
.menu
.options
.option
{
...
...
@@ -72,9 +72,15 @@
overflow
:
auto
;
}
#sidebar
.Panel
{
margin-bottom
:
10px
;
}
#sidebar
>
.Panel
{
color
:
#888
;
padding
:
10px
;
border-top
:
1px
solid
#333
;
}
#sidebar
#outliner
.type
{
...
...
editor/js/Sidebar.Animation.js
浏览文件 @
b0f634ad
...
...
@@ -6,8 +6,6 @@ Sidebar.Animation = function ( editor ) {
var
possibleAnimations
=
{};
var
container
=
new
UI
.
Panel
();
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
setPadding
(
'
10px
'
);
container
.
setDisplay
(
'
none
'
);
container
.
add
(
new
UI
.
Text
(
'
Animation
'
)
);
...
...
editor/js/Sidebar.Geometry.CircleGeometry.js
浏览文件 @
b0f634ad
Sidebar
.
Geometry
.
CircleGeometry
=
function
(
signals
,
object
)
{
var
container
=
new
UI
.
Panel
();
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
setPaddingTop
(
'
10px
'
);
var
geometry
=
object
.
geometry
;
...
...
editor/js/Sidebar.Geometry.CubeGeometry.js
浏览文件 @
b0f634ad
Sidebar
.
Geometry
.
CubeGeometry
=
function
(
signals
,
object
)
{
var
container
=
new
UI
.
Panel
();
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
setPaddingTop
(
'
10px
'
);
var
geometry
=
object
.
geometry
;
...
...
editor/js/Sidebar.Geometry.CylinderGeometry.js
浏览文件 @
b0f634ad
Sidebar
.
Geometry
.
CylinderGeometry
=
function
(
signals
,
object
)
{
var
container
=
new
UI
.
Panel
();
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
setPaddingTop
(
'
10px
'
);
var
geometry
=
object
.
geometry
;
...
...
editor/js/Sidebar.Geometry.IcosahedronGeometry.js
浏览文件 @
b0f634ad
Sidebar
.
Geometry
.
IcosahedronGeometry
=
function
(
signals
,
object
)
{
var
container
=
new
UI
.
Panel
();
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
setPaddingTop
(
'
10px
'
);
var
geometry
=
object
.
geometry
;
...
...
editor/js/Sidebar.Geometry.PlaneGeometry.js
浏览文件 @
b0f634ad
Sidebar
.
Geometry
.
PlaneGeometry
=
function
(
signals
,
object
)
{
var
container
=
new
UI
.
Panel
();
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
setPaddingTop
(
'
10px
'
);
var
geometry
=
object
.
geometry
;
...
...
editor/js/Sidebar.Geometry.SphereGeometry.js
浏览文件 @
b0f634ad
Sidebar
.
Geometry
.
SphereGeometry
=
function
(
signals
,
object
)
{
var
container
=
new
UI
.
Panel
();
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
setPaddingTop
(
'
10px
'
);
var
geometry
=
object
.
geometry
;
...
...
editor/js/Sidebar.Geometry.TorusGeometry.js
浏览文件 @
b0f634ad
Sidebar
.
Geometry
.
TorusGeometry
=
function
(
signals
,
object
)
{
var
container
=
new
UI
.
Panel
();
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
setPaddingTop
(
'
10px
'
);
var
geometry
=
object
.
geometry
;
...
...
editor/js/Sidebar.Geometry.TorusKnotGeometry.js
浏览文件 @
b0f634ad
Sidebar
.
Geometry
.
TorusKnotGeometry
=
function
(
signals
,
object
)
{
var
container
=
new
UI
.
Panel
();
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
setPaddingTop
(
'
10px
'
);
var
geometry
=
object
.
geometry
;
...
...
editor/js/Sidebar.Geometry.js
浏览文件 @
b0f634ad
...
...
@@ -3,8 +3,6 @@ Sidebar.Geometry = function ( editor ) {
var
signals
=
editor
.
signals
;
var
container
=
new
UI
.
Panel
();
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
setPadding
(
'
10px
'
);
container
.
setDisplay
(
'
none
'
);
container
.
add
(
new
UI
.
Text
().
setValue
(
'
GEOMETRY
'
)
);
...
...
editor/js/Sidebar.Material.js
浏览文件 @
b0f634ad
...
...
@@ -20,8 +20,6 @@ Sidebar.Material = function ( editor ) {
};
var
container
=
new
UI
.
Panel
();
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
setPadding
(
'
10px
'
);
container
.
setDisplay
(
'
none
'
);
container
.
add
(
new
UI
.
Text
().
setValue
(
'
MATERIAL
'
)
);
...
...
editor/js/Sidebar.Object3D.js
浏览文件 @
b0f634ad
...
...
@@ -3,8 +3,6 @@ Sidebar.Object3D = function ( editor ) {
var
signals
=
editor
.
signals
;
var
container
=
new
UI
.
Panel
();
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
setPadding
(
'
10px
'
);
container
.
setDisplay
(
'
none
'
);
var
objectType
=
new
UI
.
Text
().
setTextTransform
(
'
uppercase
'
);
...
...
editor/js/Sidebar.Renderer.js
浏览文件 @
b0f634ad
...
...
@@ -13,8 +13,6 @@ Sidebar.Renderer = function ( editor ) {
};
var
container
=
new
UI
.
Panel
();
container
.
setPadding
(
'
10px
'
);
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
add
(
new
UI
.
Text
(
'
RENDERER
'
)
);
container
.
add
(
new
UI
.
Break
(),
new
UI
.
Break
()
);
...
...
editor/js/Sidebar.Scene.js
浏览文件 @
b0f634ad
...
...
@@ -3,9 +3,6 @@ Sidebar.Scene = function ( editor ) {
var
signals
=
editor
.
signals
;
var
container
=
new
UI
.
Panel
();
container
.
setPadding
(
'
10px
'
);
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
add
(
new
UI
.
Text
(
'
SCENE
'
)
);
container
.
add
(
new
UI
.
Break
(),
new
UI
.
Break
()
);
...
...
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