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b01a230a
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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b01a230a
编写于
11月 22, 2016
作者:
A
aardgoose
浏览文件
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浏览文件
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电子邮件补丁
差异文件
fix uniforms that need unsharing for outline pass
上级
6f995385
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
8 addition
and
8 deletion
+8
-8
examples/js/postprocessing/OutlinePass.js
examples/js/postprocessing/OutlinePass.js
+8
-8
未找到文件。
examples/js/postprocessing/OutlinePass.js
浏览文件 @
b01a230a
...
...
@@ -59,11 +59,11 @@ THREE.OutlinePass = function ( resolution, scene, camera, selectedObjects ) {
var
MAX_EDGE_GLOW
=
4
;
this
.
separableBlurMaterial1
=
this
.
getSeperableBlurMaterial
(
MAX_EDGE_THICKNESS
);
this
.
separableBlurMaterial1
.
uniforms
[
"
texSize
"
]
.
value
=
new
THREE
.
Vector2
(
resx
,
resy
);
this
.
separableBlurMaterial1
.
uniforms
[
"
kernelRadius
"
]
.
value
=
1
;
this
.
separableBlurMaterial1
.
uniforms
[
"
texSize
"
]
=
new
THREE
.
Uniform
(
new
THREE
.
Vector2
(
resx
,
resy
)
);
this
.
separableBlurMaterial1
.
uniforms
[
"
kernelRadius
"
]
=
new
THREE
.
Uniform
(
1
)
;
this
.
separableBlurMaterial2
=
this
.
getSeperableBlurMaterial
(
MAX_EDGE_GLOW
);
this
.
separableBlurMaterial2
.
uniforms
[
"
texSize
"
]
.
value
=
new
THREE
.
Vector2
(
Math
.
round
(
resx
/
2
),
Math
.
round
(
resy
/
2
)
);
this
.
separableBlurMaterial2
.
uniforms
[
"
kernelRadius
"
]
.
value
=
MAX_EDGE_GLOW
;
this
.
separableBlurMaterial2
.
uniforms
[
"
texSize
"
]
=
new
THREE
.
Uniform
(
new
THREE
.
Vector2
(
Math
.
round
(
resx
/
2
),
Math
.
round
(
resy
/
2
)
)
);
this
.
separableBlurMaterial2
.
uniforms
[
"
kernelRadius
"
]
=
new
THREE
.
Uniform
(
MAX_EDGE_GLOW
)
;
// Overlay material
this
.
overlayMaterial
=
this
.
getOverlayMaterial
();
...
...
@@ -127,15 +127,15 @@ THREE.OutlinePass.prototype = Object.assign( Object.create( THREE.Pass.prototype
this
.
renderTargetMaskDownSampleBuffer
.
setSize
(
resx
,
resy
);
this
.
renderTargetBlurBuffer1
.
setSize
(
resx
,
resy
);
this
.
renderTargetEdgeBuffer1
.
setSize
(
resx
,
resy
);
this
.
separableBlurMaterial1
.
uniforms
[
"
texSize
"
]
.
value
=
new
THREE
.
Vector2
(
resx
,
resy
);
this
.
separableBlurMaterial1
.
uniforms
[
"
texSize
"
]
=
new
THREE
.
Uniform
(
new
THREE
.
Vector2
(
resx
,
resy
)
);
resx
=
Math
.
round
(
resx
/
2
);
resy
=
Math
.
round
(
resy
/
2
);
resx
=
Math
.
round
(
resx
/
2
);
resy
=
Math
.
round
(
resy
/
2
);
this
.
renderTargetBlurBuffer2
.
setSize
(
resx
,
resy
);
this
.
renderTargetEdgeBuffer2
.
setSize
(
resx
,
resy
);
this
.
separableBlurMaterial2
.
uniforms
[
"
texSize
"
]
.
value
=
new
THREE
.
Vector2
(
resx
,
resy
);
this
.
separableBlurMaterial2
.
uniforms
[
"
texSize
"
]
=
new
THREE
.
Uniform
(
new
THREE
.
Vector2
(
resx
,
resy
)
);
},
changeVisibilityOfSelectedObjects
:
function
(
bVisible
)
{
...
...
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