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体验新版 GitCode,发现更多精彩内容 >>
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b0190b63
编写于
9月 16, 2019
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
FBXLoader: Sanitize node name only if necessary.
上级
eb9241d1
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
16 addition
and
12 deletion
+16
-12
examples/js/loaders/FBXLoader.js
examples/js/loaders/FBXLoader.js
+8
-6
examples/jsm/loaders/FBXLoader.js
examples/jsm/loaders/FBXLoader.js
+8
-6
未找到文件。
examples/js/loaders/FBXLoader.js
浏览文件 @
b0190b63
...
@@ -883,7 +883,8 @@ THREE.FBXLoader = ( function () {
...
@@ -883,7 +883,8 @@ THREE.FBXLoader = ( function () {
}
}
model
.
name
=
THREE
.
PropertyBinding
.
sanitizeNodeName
(
node
.
attrName
);
model
.
name
=
node
.
attrName
?
THREE
.
PropertyBinding
.
sanitizeNodeName
(
node
.
attrName
)
:
''
;
model
.
ID
=
id
;
model
.
ID
=
id
;
}
}
...
@@ -917,7 +918,8 @@ THREE.FBXLoader = ( function () {
...
@@ -917,7 +918,8 @@ THREE.FBXLoader = ( function () {
bone
.
matrixWorld
.
copy
(
rawBone
.
transformLink
);
bone
.
matrixWorld
.
copy
(
rawBone
.
transformLink
);
// set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
// set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
bone
.
name
=
THREE
.
PropertyBinding
.
sanitizeNodeName
(
name
);
bone
.
name
=
name
?
THREE
.
PropertyBinding
.
sanitizeNodeName
(
name
)
:
''
;
bone
.
ID
=
id
;
bone
.
ID
=
id
;
skeleton
.
bones
[
i
]
=
bone
;
skeleton
.
bones
[
i
]
=
bone
;
...
@@ -1548,7 +1550,7 @@ THREE.FBXLoader = ( function () {
...
@@ -1548,7 +1550,7 @@ THREE.FBXLoader = ( function () {
},
null
);
},
null
);
relationships
.
children
.
forEach
(
function
(
child
)
{
relationships
.
children
.
forEach
(
function
(
child
)
{
if
(
deformers
.
morphTargets
[
child
.
ID
]
!==
undefined
)
{
if
(
deformers
.
morphTargets
[
child
.
ID
]
!==
undefined
)
{
...
@@ -2060,7 +2062,7 @@ THREE.FBXLoader = ( function () {
...
@@ -2060,7 +2062,7 @@ THREE.FBXLoader = ( function () {
// parentGeo.morphAttributes.normal = []; // not implemented
// parentGeo.morphAttributes.normal = []; // not implemented
var
self
=
this
;
var
self
=
this
;
morphTargets
.
forEach
(
function
(
morphTarget
)
{
morphTargets
.
forEach
(
function
(
morphTarget
)
{
morphTarget
.
rawTargets
.
forEach
(
function
(
rawTarget
)
{
morphTarget
.
rawTargets
.
forEach
(
function
(
rawTarget
)
{
...
@@ -2492,7 +2494,7 @@ THREE.FBXLoader = ( function () {
...
@@ -2492,7 +2494,7 @@ THREE.FBXLoader = ( function () {
var
node
=
{
var
node
=
{
modelName
:
THREE
.
PropertyBinding
.
sanitizeNodeName
(
rawModel
.
attrName
)
,
modelName
:
rawModel
.
attrName
?
THREE
.
PropertyBinding
.
sanitizeNodeName
(
rawModel
.
attrName
)
:
''
,
ID
:
rawModel
.
id
,
ID
:
rawModel
.
id
,
initialPosition
:
[
0
,
0
,
0
],
initialPosition
:
[
0
,
0
,
0
],
initialRotation
:
[
0
,
0
,
0
],
initialRotation
:
[
0
,
0
,
0
],
...
@@ -2547,7 +2549,7 @@ THREE.FBXLoader = ( function () {
...
@@ -2547,7 +2549,7 @@ THREE.FBXLoader = ( function () {
var
node
=
{
var
node
=
{
modelName
:
THREE
.
PropertyBinding
.
sanitizeNodeName
(
rawModel
.
attrName
)
,
modelName
:
rawModel
.
attrName
?
THREE
.
PropertyBinding
.
sanitizeNodeName
(
rawModel
.
attrName
)
:
''
,
morphName
:
fbxTree
.
Objects
.
Deformer
[
deformerID
].
attrName
,
morphName
:
fbxTree
.
Objects
.
Deformer
[
deformerID
].
attrName
,
};
};
...
...
examples/jsm/loaders/FBXLoader.js
浏览文件 @
b0190b63
...
@@ -931,7 +931,8 @@ var FBXLoader = ( function () {
...
@@ -931,7 +931,8 @@ var FBXLoader = ( function () {
}
}
model
.
name
=
PropertyBinding
.
sanitizeNodeName
(
node
.
attrName
);
model
.
name
=
node
.
attrName
?
PropertyBinding
.
sanitizeNodeName
(
node
.
attrName
)
:
''
;
model
.
ID
=
id
;
model
.
ID
=
id
;
}
}
...
@@ -965,7 +966,8 @@ var FBXLoader = ( function () {
...
@@ -965,7 +966,8 @@ var FBXLoader = ( function () {
bone
.
matrixWorld
.
copy
(
rawBone
.
transformLink
);
bone
.
matrixWorld
.
copy
(
rawBone
.
transformLink
);
// set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
// set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
bone
.
name
=
PropertyBinding
.
sanitizeNodeName
(
name
);
bone
.
name
=
name
?
PropertyBinding
.
sanitizeNodeName
(
name
)
:
''
;
bone
.
ID
=
id
;
bone
.
ID
=
id
;
skeleton
.
bones
[
i
]
=
bone
;
skeleton
.
bones
[
i
]
=
bone
;
...
@@ -1596,7 +1598,7 @@ var FBXLoader = ( function () {
...
@@ -1596,7 +1598,7 @@ var FBXLoader = ( function () {
},
null
);
},
null
);
relationships
.
children
.
forEach
(
function
(
child
)
{
relationships
.
children
.
forEach
(
function
(
child
)
{
if
(
deformers
.
morphTargets
[
child
.
ID
]
!==
undefined
)
{
if
(
deformers
.
morphTargets
[
child
.
ID
]
!==
undefined
)
{
...
@@ -2108,7 +2110,7 @@ var FBXLoader = ( function () {
...
@@ -2108,7 +2110,7 @@ var FBXLoader = ( function () {
// parentGeo.morphAttributes.normal = []; // not implemented
// parentGeo.morphAttributes.normal = []; // not implemented
var
self
=
this
;
var
self
=
this
;
morphTargets
.
forEach
(
function
(
morphTarget
)
{
morphTargets
.
forEach
(
function
(
morphTarget
)
{
morphTarget
.
rawTargets
.
forEach
(
function
(
rawTarget
)
{
morphTarget
.
rawTargets
.
forEach
(
function
(
rawTarget
)
{
...
@@ -2540,7 +2542,7 @@ var FBXLoader = ( function () {
...
@@ -2540,7 +2542,7 @@ var FBXLoader = ( function () {
var
node
=
{
var
node
=
{
modelName
:
PropertyBinding
.
sanitizeNodeName
(
rawModel
.
attrName
)
,
modelName
:
rawModel
.
attrName
?
PropertyBinding
.
sanitizeNodeName
(
rawModel
.
attrName
)
:
''
,
ID
:
rawModel
.
id
,
ID
:
rawModel
.
id
,
initialPosition
:
[
0
,
0
,
0
],
initialPosition
:
[
0
,
0
,
0
],
initialRotation
:
[
0
,
0
,
0
],
initialRotation
:
[
0
,
0
,
0
],
...
@@ -2595,7 +2597,7 @@ var FBXLoader = ( function () {
...
@@ -2595,7 +2597,7 @@ var FBXLoader = ( function () {
var
node
=
{
var
node
=
{
modelName
:
PropertyBinding
.
sanitizeNodeName
(
rawModel
.
attrName
)
,
modelName
:
rawModel
.
attrName
?
PropertyBinding
.
sanitizeNodeName
(
rawModel
.
attrName
)
:
''
,
morphName
:
fbxTree
.
Objects
.
Deformer
[
deformerID
].
attrName
,
morphName
:
fbxTree
.
Objects
.
Deformer
[
deformerID
].
attrName
,
};
};
...
...
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