提交 ae175e61 编写于 作者: M Mr.doob

Doc and examples updates.

上级 74e73a39
......@@ -139,15 +139,6 @@
This updates the position, rotation and scale with the matrix.
</div>
<h3>.translate( [page:Float distance], [page:Vector3 axis] )</h3>
<div>
distance - Distance.<br />
axis - Translation direction.
</div>
<div>
Translates object along arbitrary *axis* by *distance*.
</div>
<h3>.translateX( [page:Float distance] )</h3>
<div>
distance - Distance.<br />
......@@ -220,15 +211,6 @@
Executes the callback on this object and all descendants.
</div>
<h3>.getChildByName( [page:String name], [page:Boolean recursive] )</h3>
<div>
name - Object name.<br />
recursive - Whether check in the objects's children.
</div>
<div>
Gets first child with name matching the argument. Searches whole subgraph recursively if *recursive* is true.
</div>
<h3>.getDescendants( [page:Array array] )</h3>
<div>
array - optional argument that returns the the array with descendants.<br />
......
......@@ -67,14 +67,6 @@
todo
</div>
<h3>.multiplyVector3([page:todo vector]) [page:todo]</h3>
<div>
vector -- todo
</div>
<div>
todo
</div>
<h3>.multiplyVector3Array([page:todo a]) [page:todo]</h3>
<div>
a -- todo
......
......@@ -99,16 +99,6 @@
Multiplies this matrix by *s*.
</div>
<h3>.multiplyVector3( [page:Vector3 v] ) [page:Vector3]</h3>
<div>
Applies this matrix to *v*.
</div>
<h3>.multiplyVector4( [page:Vector4 v] ) [page:Vector4]</h3>
<div>
Applies this matrix to *v*.
</div>
<h3>.determinant() [page:Float]</h3>
<div>
Computes determinant of this matrix.<br />
......@@ -135,12 +125,6 @@
Sets the position component for this matrix from vector *v*.
</div>
<h3>.getPosition() [page:Vector3]</h3>
<div>
Returns position component from this matrix.<br />
Note: this method returns a reference to the internal class vector, make a copy or clone it if you don't use it right away.
</div>
<h3>.getInverse( [page:Matrix4 m] ) [page:Matrix4]</h3>
<div>
Sets this matrix to the inverse of matrix *m*.<br />
......@@ -247,90 +231,6 @@
Clones this matrix.
</div>
<h3>.compose([page:todo position], [page:todo quaternion], [page:todo scale]) [page:todo]</h3>
<div>
position -- todo <br />
quaternion -- todo <br />
scale -- todo
</div>
<div>
todo
</div>
<h3>.rotateAxis([page:todo v]) [page:todo]</h3>
<div>
v -- todo
</div>
<div>
todo
</div>
<h3>.setRotationFromEuler([page:todo v], [page:todo order]) [page:todo]</h3>
<div>
v -- todo <br />
order -- todo
</div>
<div>
todo
</div>
<h3>.crossVector([page:todo vector]) [page:todo]</h3>
<div>
vector -- todo
</div>
<div>
todo
</div>
<h3>.rotateByAxis([page:todo axis], [page:todo angle]) [page:todo]</h3>
<div>
axis -- todo <br />
angle -- todo
</div>
<div>
todo
</div>
<h3>.setRotationFromQuaternion([page:todo q]) [page:todo]</h3>
<div>
q -- todo
</div>
<div>
todo
</div>
<h3>.extractPosition([page:todo m]) [page:todo]</h3>
<div>
m -- todo
</div>
<div>
todo
</div>
<h3>.rotateX([page:todo angle]) [page:todo]</h3>
<div>
angle -- todo
</div>
<div>
todo
</div>
<h3>.rotateY([page:todo angle]) [page:todo]</h3>
<div>
angle -- todo
</div>
<div>
todo
</div>
<h3>.rotateZ([page:todo angle]) [page:todo]</h3>
<div>
angle -- todo
</div>
<div>
todo
</div>
<h3>.multiplyVector3Array([page:todo a]) [page:todo]</h3>
<div>
a -- todo
......@@ -344,14 +244,6 @@
todo
</div>
<h3>.translate([page:todo v]) [page:todo]</h3>
<div>
v -- todo
</div>
<div>
todo
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
......
......@@ -59,7 +59,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortElements = false;
renderer.setClearColorHex( 0x0000ff, 0.25 );
renderer.setClearColor( 0x0000ff, 0.25 );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -100,7 +100,7 @@
// renderer
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColorHex( 0x000000, 1 );
renderer.setClearColor( 0x000000, 1 );
renderer.setSize( window.innerWidth, window.innerHeight );
container = document.createElement( 'div' );
......
......@@ -158,7 +158,7 @@
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColorHex( 0x050505, 1 );
renderer.setClearColor( 0x050505, 1 );
renderer.autoClear = false;
container.appendChild( renderer.domElement );
......
......@@ -490,7 +490,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColorHex( 0x000000, 1 );
renderer.setClearColor( 0x000000, 1 );
container.appendChild( renderer.domElement );
......
......@@ -137,7 +137,7 @@
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setSize( width, height );
renderer.setClearColorHex( 0x000000, 1 );
renderer.setClearColor( 0x000000, 1 );
renderer.autoClear = false;
//
......
......@@ -135,7 +135,7 @@
renderer.sortObjects = false;
renderer.autoClear = false;
renderer.setClearColorHex( bgColor, 1 );
renderer.setClearColor( bgColor, 1 );
renderer.domElement.style.position = 'absolute';
renderer.domElement.style.top = margin + "px";
......
......@@ -127,7 +127,7 @@
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setClearColorHex( 0x000000, 1 );
renderer.setClearColor( 0x000000, 1 );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
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