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acc97e98
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体验新版 GitCode,发现更多精彩内容 >>
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acc97e98
编写于
3月 11, 2017
作者:
Y
yomotsu
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
nested object / camera element is no needed anymore
上级
8c564a33
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
29 addition
and
37 deletion
+29
-37
examples/js/renderers/CSS3DRenderer.js
examples/js/renderers/CSS3DRenderer.js
+29
-37
未找到文件。
examples/js/renderers/CSS3DRenderer.js
浏览文件 @
acc97e98
...
...
@@ -10,7 +10,7 @@ THREE.CSS3DObject = function ( element ) {
this
.
element
=
element
;
this
.
element
.
style
.
position
=
'
absolute
'
;
this
.
addEventListener
(
'
removed
'
,
function
(
event
)
{
this
.
addEventListener
(
'
removed
'
,
function
()
{
if
(
this
.
element
.
parentNode
!==
null
)
{
...
...
@@ -53,19 +53,15 @@ THREE.CSS3DRenderer = function () {
var
domElement
=
document
.
createElement
(
'
div
'
);
domElement
.
style
.
overflow
=
'
hidden
'
;
this
.
domElement
=
domElement
;
var
cameraElement
=
document
.
createElement
(
'
div
'
);
// IE10 and 11 does not support 'preserve-3d'.
// Thus, z-order in 3D will not work.
// We have to calc z-order
and set "CSS z-index" manually
for IE.
camera
Element
.
style
.
WebkitTransformStyle
=
'
preserve-3d
'
;
camera
Element
.
style
.
MozTransformStyle
=
'
preserve-3d
'
;
camera
Element
.
style
.
oTransformStyle
=
'
preserve-3d
'
;
camera
Element
.
style
.
transformStyle
=
'
preserve-3d
'
;
// We have to calc z-order
manually and set "CSS z-index"
for IE.
dom
Element
.
style
.
WebkitTransformStyle
=
'
preserve-3d
'
;
dom
Element
.
style
.
MozTransformStyle
=
'
preserve-3d
'
;
dom
Element
.
style
.
oTransformStyle
=
'
preserve-3d
'
;
dom
Element
.
style
.
transformStyle
=
'
preserve-3d
'
;
domElement
.
appendChild
(
cameraElement
)
;
this
.
domElement
=
domElement
;
// Should we replace to feature detection?
// https://github.com/Modernizr/Modernizr/issues/762
...
...
@@ -73,7 +69,7 @@ THREE.CSS3DRenderer = function () {
this
.
setClearColor
=
function
()
{};
this
.
getSize
=
function
()
{
this
.
getSize
=
function
()
{
return
{
width
:
_width
,
...
...
@@ -93,18 +89,15 @@ THREE.CSS3DRenderer = function () {
domElement
.
style
.
width
=
width
+
'
px
'
;
domElement
.
style
.
height
=
height
+
'
px
'
;
cameraElement
.
style
.
width
=
width
+
'
px
'
;
cameraElement
.
style
.
height
=
height
+
'
px
'
;
};
var
epsilon
=
function
(
value
)
{
function
epsilon
(
value
)
{
return
Math
.
abs
(
value
)
<
Number
.
EPSILON
?
0
:
value
;
}
;
}
var
getCameraCSSMatrix
=
function
(
matrix
)
{
function
getCameraCSSMatrix
(
matrix
)
{
var
elements
=
matrix
.
elements
;
...
...
@@ -127,9 +120,9 @@ THREE.CSS3DRenderer = function () {
epsilon
(
elements
[
15
]
)
+
'
)
'
;
}
;
}
var
getObjectCSSMatrix
=
function
(
matrix
)
{
function
getObjectCSSMatrix
(
matrix
)
{
var
elements
=
matrix
.
elements
;
...
...
@@ -150,7 +143,7 @@ THREE.CSS3DRenderer = function () {
epsilon
(
elements
[
13
]
)
+
'
,
'
+
epsilon
(
elements
[
14
]
)
+
'
,
'
+
epsilon
(
elements
[
15
]
)
+
'
)
'
;
'
)
'
;
};
...
...
@@ -178,12 +171,12 @@ THREE.CSS3DRenderer = function () {
}();
var
renderObject
=
function
(
object
,
camera
,
parentTransfrom
)
{
var
style
;
function
renderObject
(
object
,
camera
,
cameraTransfrom
)
{
if
(
object
instanceof
THREE
.
CSS3DObject
)
{
var
style
;
if
(
object
instanceof
THREE
.
CSS3DSprite
)
{
// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
...
...
@@ -198,11 +191,11 @@ THREE.CSS3DRenderer = function () {
matrix
.
elements
[
11
]
=
0
;
matrix
.
elements
[
15
]
=
1
;
style
=
parent
Transfrom
+
getObjectCSSMatrix
(
matrix
);
style
=
camera
Transfrom
+
getObjectCSSMatrix
(
matrix
);
}
else
{
style
=
parent
Transfrom
+
getObjectCSSMatrix
(
object
.
matrixWorld
);
style
=
camera
Transfrom
+
getObjectCSSMatrix
(
object
.
matrixWorld
);
}
...
...
@@ -211,29 +204,27 @@ THREE.CSS3DRenderer = function () {
if
(
cachedStyle
===
undefined
||
cachedStyle
!==
style
)
{
element
.
style
.
WebkitTransform
=
'
translate3d(-50%,-50%,0)
'
+
style
;
element
.
style
.
MozTransform
=
'
translate3d(-50%,-50%,0)
'
+
style
;
element
.
style
.
oTransform
=
'
translate3d(-50%,-50%,0)
'
+
style
;
element
.
style
.
transform
=
'
translate3d(-50%,-50%,0)
'
+
style
;
element
.
style
.
WebkitTransform
=
style
;
element
.
style
.
MozTransform
=
style
;
element
.
style
.
oTransform
=
style
;
element
.
style
.
transform
=
style
;
cache
.
objects
[
object
.
id
]
=
{
style
:
'
translate3d(-50%,-50%,0)
'
+
style
};
cache
.
objects
[
object
.
id
]
=
{
style
:
style
};
if
(
isIE
)
cache
.
objects
[
object
.
id
].
distanceToCameraSquared
=
getDistanceToSquared
(
camera
,
object
);
}
if
(
element
.
parentNode
!==
camera
Element
)
{
if
(
element
.
parentNode
!==
dom
Element
)
{
camera
Element
.
appendChild
(
element
);
dom
Element
.
appendChild
(
element
);
}
}
var
parentTransfrom
=
style
||
parentTransfrom
;
for
(
var
i
=
0
,
l
=
object
.
children
.
length
;
i
<
l
;
i
++
)
{
renderObject
(
object
.
children
[
i
],
camera
,
parent
Transfrom
);
renderObject
(
object
.
children
[
i
],
camera
,
camera
Transfrom
);
}
...
...
@@ -283,7 +274,8 @@ THREE.CSS3DRenderer = function () {
camera
.
matrixWorldInverse
.
getInverse
(
camera
.
matrixWorld
);
var
style
=
'
translate3d(
'
+
_widthHalf
+
'
px,
'
+
_heightHalf
+
'
px,
'
+
fov
+
'
px)
'
+
var
style
=
'
translate3d(-50%,-50%,0)
'
+
'
translate3d(
'
+
_widthHalf
+
'
px,
'
+
_heightHalf
+
'
px,
'
+
fov
+
'
px)
'
+
getCameraCSSMatrix
(
camera
.
matrixWorldInverse
);
renderObject
(
scene
,
camera
,
style
);
...
...
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