提交 ac8781eb 编写于 作者: M Mr.doob

Editor: Scaled down Lathe.

上级 08ea2852
......@@ -216,22 +216,19 @@ Menubar.Add = function ( editor ) {
var points = [
new THREE.Vector2( 0, 0 ),
new THREE.Vector2( 4, 0 ),
new THREE.Vector2( 3.5, 0.5 ),
new THREE.Vector2( 1, 0.75 ),
new THREE.Vector2( 0.8, 1 ),
new THREE.Vector2( 0.8, 4 ),
new THREE.Vector2( 1, 4.2 ),
new THREE.Vector2( 1.4, 4.8 ),
new THREE.Vector2( 2, 5 ),
new THREE.Vector2( 2.5, 5.4 ),
new THREE.Vector2( 3, 12 )
new THREE.Vector2( 0.4, 0 ),
new THREE.Vector2( 0.35, 0.05 ),
new THREE.Vector2( 0.1, 0.075 ),
new THREE.Vector2( 0.08, 0.1 ),
new THREE.Vector2( 0.08, 0.4 ),
new THREE.Vector2( 0.1, 0.42 ),
new THREE.Vector2( 0.14, 0.48 ),
new THREE.Vector2( 0.2, 0.5 ),
new THREE.Vector2( 0.25, 0.54 ),
new THREE.Vector2( 0.3, 1.2 )
];
var segments = 20;
var phiStart = 0;
var phiLength = 2 * Math.PI;
var geometry = new THREE.LatheBufferGeometry( points, segments, phiStart, phiLength );
var geometry = new THREE.LatheBufferGeometry( points, 12, 0, Math.PI * 2 );
var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial( { side: THREE.DoubleSide } ) );
mesh.name = 'Lathe ' + ( ++ meshCount );
......
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