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ab8b63f9
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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ab8b63f9
编写于
2月 26, 2011
作者:
A
alteredq
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Fixed ribbons example.
上级
49c7eeaf
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
28 addition
and
4 deletion
+28
-4
examples/webgl_ribbons.html
examples/webgl_ribbons.html
+28
-4
未找到文件。
examples/webgl_ribbons.html
浏览文件 @
ab8b63f9
...
@@ -113,6 +113,9 @@
...
@@ -113,6 +113,9 @@
}
}
var
tmpRot
=
new
THREE
.
Matrix4
();
tmpRot
.
setRotAxis
(
new
THREE
.
Vector3
(
1
,
0
,
0
),
1.57
);
var
material_base
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffffff
,
vertex_colors
:
true
}
);
var
material_base
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffffff
,
vertex_colors
:
true
}
);
renderer
.
initMaterial
(
material_base
,
scene
.
lights
,
scene
.
fog
);
renderer
.
initMaterial
(
material_base
,
scene
.
lights
,
scene
.
fog
);
...
@@ -130,9 +133,9 @@
...
@@ -130,9 +133,9 @@
materials
[
c
].
uniforms
=
Uniforms
.
clone
(
THREE
.
ShaderLib
[
'
basic
'
].
uniforms
);
materials
[
c
].
uniforms
=
Uniforms
.
clone
(
THREE
.
ShaderLib
[
'
basic
'
].
uniforms
);
ribbon
=
new
THREE
.
Ribbon
(
i
%
2
?
geometry
:
geometry2
,
materials
[
c
]
);
ribbon
=
new
THREE
.
Ribbon
(
i
%
2
?
geometry
:
geometry2
,
materials
[
c
]
);
ribbon
.
rotation
.
x
=
1.57
;
ribbon
.
rotation
.
x
=
0
;
ribbon
.
rotation
.
y
=
1.57
;
ribbon
.
rotation
.
y
=
1.57
;
ribbon
.
rotation
.
z
=
-
3.14
;
ribbon
.
rotation
.
z
=
3.14
;
x
=
40
*
(
i
-
xgrid
/
2
);
x
=
40
*
(
i
-
xgrid
/
2
);
y
=
40
*
(
j
-
ygrid
/
2
);
y
=
40
*
(
j
-
ygrid
/
2
);
...
@@ -143,7 +146,28 @@
...
@@ -143,7 +146,28 @@
ribbon
.
doubleSided
=
true
;
ribbon
.
doubleSided
=
true
;
ribbon
.
matrixAutoUpdate
=
false
;
ribbon
.
matrixAutoUpdate
=
false
;
ribbon
.
updateMatrix
();
// manually create local matrix
ribbon
.
localMatrix
.
setPosition
(
ribbon
.
position
);
ribbon
.
matrixRotation
.
setRotationFromEuler
(
ribbon
.
rotation
);
ribbon
.
localMatrix
.
n11
=
ribbon
.
matrixRotation
.
n11
;
ribbon
.
localMatrix
.
n12
=
ribbon
.
matrixRotation
.
n12
;
ribbon
.
localMatrix
.
n13
=
ribbon
.
matrixRotation
.
n13
;
ribbon
.
localMatrix
.
n21
=
ribbon
.
matrixRotation
.
n21
;
ribbon
.
localMatrix
.
n22
=
ribbon
.
matrixRotation
.
n22
;
ribbon
.
localMatrix
.
n23
=
ribbon
.
matrixRotation
.
n23
;
ribbon
.
localMatrix
.
n31
=
ribbon
.
matrixRotation
.
n31
;
ribbon
.
localMatrix
.
n32
=
ribbon
.
matrixRotation
.
n32
;
ribbon
.
localMatrix
.
n33
=
ribbon
.
matrixRotation
.
n33
;
ribbon
.
localMatrix
.
multiplySelf
(
tmpRot
);
ribbon
.
localMatrix
.
scale
(
ribbon
.
scale
);
ribbon
.
boundRadiusScale
=
Math
.
max
(
ribbon
.
scale
.
x
,
Math
.
max
(
ribbon
.
scale
.
y
,
ribbon
.
scale
.
z
)
);
ribbons
.
push
(
ribbon
);
ribbons
.
push
(
ribbon
);
scene
.
addObject
(
ribbon
);
scene
.
addObject
(
ribbon
);
...
@@ -224,7 +248,7 @@
...
@@ -224,7 +248,7 @@
uniforms
:
screen_uniforms
,
uniforms
:
screen_uniforms
,
vertex_shader
:
screen_shader
.
vertex_shader
,
vertex_shader
:
screen_shader
.
vertex_shader
,
fragment_shader
:
screen_shader
.
fragment_shader
,
fragment_shader
:
screen_shader
.
fragment_shader
,
blending
:
THREE
.
AdditiveBlending
blending
:
THREE
.
AdditiveBlending
}
);
}
);
...
...
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