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aa78295e
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three.js
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aa78295e
编写于
6月 27, 2014
作者:
O
OpenShift guest
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电子邮件补丁
差异文件
remove comments
上级
1e30568e
变更
10
隐藏空白更改
内联
并排
Showing
10 changed file
with
1 addition
and
42 deletion
+1
-42
editor/js/Sidebar.Geometry.BoxGeometry.js
editor/js/Sidebar.Geometry.BoxGeometry.js
+0
-2
editor/js/Sidebar.Geometry.CircleGeometry.js
editor/js/Sidebar.Geometry.CircleGeometry.js
+0
-2
editor/js/Sidebar.Geometry.CylinderGeometry.js
editor/js/Sidebar.Geometry.CylinderGeometry.js
+0
-2
editor/js/Sidebar.Geometry.IcosahedronGeometry.js
editor/js/Sidebar.Geometry.IcosahedronGeometry.js
+0
-2
editor/js/Sidebar.Geometry.PlaneGeometry.js
editor/js/Sidebar.Geometry.PlaneGeometry.js
+1
-3
editor/js/Sidebar.Geometry.SphereGeometry.js
editor/js/Sidebar.Geometry.SphereGeometry.js
+0
-2
editor/js/Sidebar.Geometry.TorusGeometry.js
editor/js/Sidebar.Geometry.TorusGeometry.js
+0
-2
editor/js/Sidebar.Geometry.TorusKnotGeometry.js
editor/js/Sidebar.Geometry.TorusKnotGeometry.js
+0
-2
editor/js/Sidebar.Geometry.js
editor/js/Sidebar.Geometry.js
+0
-1
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+0
-24
未找到文件。
editor/js/Sidebar.Geometry.BoxGeometry.js
浏览文件 @
aa78295e
...
...
@@ -68,8 +68,6 @@ Sidebar.Geometry.BoxGeometry = function ( signals, object ) {
function
update
()
{
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object
.
geometry
.
dispose
();
object
.
geometry
=
new
THREE
.
BoxGeometry
(
...
...
editor/js/Sidebar.Geometry.CircleGeometry.js
浏览文件 @
aa78295e
...
...
@@ -28,8 +28,6 @@ Sidebar.Geometry.CircleGeometry = function ( signals, object ) {
function
update
()
{
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object
.
geometry
.
dispose
();
object
.
geometry
=
new
THREE
.
CircleGeometry
(
...
...
editor/js/Sidebar.Geometry.CylinderGeometry.js
浏览文件 @
aa78295e
...
...
@@ -68,8 +68,6 @@ Sidebar.Geometry.CylinderGeometry = function ( signals, object ) {
function
update
()
{
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object
.
geometry
.
dispose
();
object
.
geometry
=
new
THREE
.
CylinderGeometry
(
...
...
editor/js/Sidebar.Geometry.IcosahedronGeometry.js
浏览文件 @
aa78295e
...
...
@@ -29,8 +29,6 @@ Sidebar.Geometry.IcosahedronGeometry = function ( signals, object ) {
function
update
()
{
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object
.
geometry
.
dispose
();
object
.
geometry
=
new
THREE
.
IcosahedronGeometry
(
...
...
editor/js/Sidebar.Geometry.PlaneGeometry.js
浏览文件 @
aa78295e
...
...
@@ -48,9 +48,7 @@ Sidebar.Geometry.PlaneGeometry = function ( signals, object ) {
//
function
update
()
{
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object
.
geometry
.
dispose
();
object
.
geometry
=
new
THREE
.
PlaneGeometry
(
...
...
editor/js/Sidebar.Geometry.SphereGeometry.js
浏览文件 @
aa78295e
...
...
@@ -79,8 +79,6 @@ Sidebar.Geometry.SphereGeometry = function ( signals, object ) {
function
update
()
{
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object
.
geometry
.
dispose
();
object
.
geometry
=
new
THREE
.
SphereGeometry
(
...
...
editor/js/Sidebar.Geometry.TorusGeometry.js
浏览文件 @
aa78295e
...
...
@@ -59,8 +59,6 @@ Sidebar.Geometry.TorusGeometry = function ( signals, object ) {
function
update
()
{
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object
.
geometry
.
dispose
();
object
.
geometry
=
new
THREE
.
TorusGeometry
(
...
...
editor/js/Sidebar.Geometry.TorusKnotGeometry.js
浏览文件 @
aa78295e
...
...
@@ -79,8 +79,6 @@ Sidebar.Geometry.TorusKnotGeometry = function ( signals, object ) {
function
update
()
{
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object
.
geometry
.
dispose
();
object
.
geometry
=
new
THREE
.
TorusKnotGeometry
(
...
...
editor/js/Sidebar.Geometry.js
浏览文件 @
aa78295e
...
...
@@ -91,7 +91,6 @@ Sidebar.Geometry = function ( editor ) {
updateFields
(
geometry
);
//
if
(
parameters
!==
undefined
)
{
...
...
src/renderers/WebGLRenderer.js
浏览文件 @
aa78295e
...
...
@@ -3675,30 +3675,6 @@ THREE.WebGLRenderer = function ( parameters ) {
}
// update must be called after objects adding / removal
//for ( var o = 0, ol = scene.__webglObjects.length; o < ol; o ++ ) {
// var object = scene.__webglObjects[ o ].object;
// TODO: Remove this hack (WebGLRenderer refactoring)
// if ( object.__webglInit === undefined ) {
// if ( object.__webglActive !== undefined ) {
// removeObject( object, scene );
// }
// addObject( object, scene );
// }
// updateObject(scene, object );
//}
};
// Objects adding
...
...
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