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a964d27b
编写于
12月 31, 2010
作者:
M
Mr.doob
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f8e22325
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examples/geometry_terrain_gl_.html
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浏览文件 @
f8e22325
<!DOCTYPE HTML>
<html
lang=
"en"
>
<head>
<title>
three.js - geometry - webgl terrain
</title>
<meta
charset=
"utf-8"
>
<style
type=
"text/css"
>
body
{
color
:
#61443e
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
background-color
:
#efd1b5
;
margin
:
0px
;
overflow
:
hidden
;
}
#info
{
position
:
absolute
;
top
:
0px
;
width
:
100%
;
padding
:
5px
;
}
a
{
color
:
#a06851
;
}
</style>
</head>
<body>
<div
id=
"container"
><br
/><br
/><br
/><br
/><br
/>
Generating world...
</div>
<div
id=
"info"
><a
href=
"http://github.com/mrdoob/three.js"
target=
"_blank"
>
three.js
</a>
- webgl terrain demo
<br
/>
(left click: forward, right click: backward)
</div>
<script
type=
"text/javascript"
src=
"js/Stats.js"
></script>
<script
type=
"text/javascript"
src=
"js/ImprovedNoise.js"
></script>
<script
type=
"text/javascript"
src=
"../build/Three.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/WebGLRenderer2.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/GeometryUtils.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/primitives/Plane.js"
></script>
<script
type=
"text/javascript"
>
var
container
,
stats
;
var
camera
,
scene
,
renderer
;
var
mesh
,
texture
;
var
worldWidth
=
256
,
worldDepth
=
256
,
worldHalfWidth
=
worldWidth
/
2
,
worldHalfDepth
=
worldDepth
/
2
;
var
mouseX
=
0
,
mouseY
=
0
,
lat
=
0
,
lon
=
0
,
phy
=
0
,
theta
=
0
;
var
direction
=
new
THREE
.
Vector3
(),
moveForward
=
false
,
moveBackward
=
false
;
var
windowHalfX
=
window
.
innerWidth
/
2
;
var
windowHalfY
=
window
.
innerHeight
/
2
;
init
();
setInterval
(
loop
,
1000
/
60
);
function
init
()
{
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
Camera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
750
);
camera
.
target
.
position
.
z
=
-
100
;
scene
=
new
THREE
.
Scene
();
scene
.
fog
=
new
THREE
.
Fog
(
0xefd1b5
,
1
,
750
);
data
=
generateHeight
(
worldWidth
,
worldDepth
);
camera
.
position
.
y
=
data
[
worldHalfWidth
+
worldHalfDepth
*
worldWidth
]
*
10
+
500
;
camera
.
target
.
position
.
y
=
camera
.
position
.
y
;
var
geometry
=
new
Plane
(
7500
,
7500
,
worldWidth
-
1
,
worldDepth
-
1
);
for
(
var
i
=
0
,
l
=
geometry
.
vertices
.
length
;
i
<
l
;
i
++
)
{
geometry
.
vertices
[
i
].
position
.
z
=
data
[
i
]
*
10
;
}
texture
=
new
THREE
.
Texture
(
generateTexture
(
data
,
worldWidth
,
worldDepth
),
new
THREE
.
UVMapping
(),
THREE
.
ClampToEdgeWrapping
,
THREE
.
ClampToEdgeWrapping
);
mesh
=
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MeshBasicMaterial
(
{
map
:
texture
}
)
);
mesh
.
rotation
.
x
=
-
90
*
Math
.
PI
/
180
;
scene
.
addObject
(
mesh
);
renderer
=
new
THREE
.
WebGLRenderer2
(
false
);
renderer
.
sortObjects
=
false
;
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
innerHTML
=
""
;
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
stats
.
domElement
.
style
.
top
=
'
0px
'
;
container
.
appendChild
(
stats
.
domElement
);
document
.
addEventListener
(
'
mousedown
'
,
onDocumentMouseDown
,
false
);
document
.
addEventListener
(
'
mouseup
'
,
onDocumentMouseUp
,
false
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
document
.
addEventListener
(
'
contextmenu
'
,
function
(
event
)
{
event
.
preventDefault
();
},
false
);
}
function
generateHeight
(
width
,
height
)
{
var
size
=
width
*
height
,
data
=
new
Float32Array
(
size
),
perlin
=
new
ImprovedNoise
(),
quality
=
1
,
z
=
Math
.
random
()
*
100
;
for
(
var
i
=
0
;
i
<
size
;
i
++
)
{
data
[
i
]
=
0
}
for
(
var
j
=
0
;
j
<
4
;
j
++
)
{
for
(
var
i
=
0
;
i
<
size
;
i
++
)
{
var
x
=
i
%
width
,
y
=
~~
(
i
/
width
);
data
[
i
]
+=
Math
.
abs
(
perlin
.
noise
(
x
/
quality
,
y
/
quality
,
z
)
*
quality
*
1.75
);
}
quality
*=
5
;
}
return
data
;
}
function
generateTexture
(
data
,
width
,
height
)
{
var
canvas
,
canvasScaled
,
context
,
image
,
imageData
,
level
,
diff
,
vector3
,
sun
,
shade
;
vector3
=
new
THREE
.
Vector3
(
0
,
0
,
0
);
sun
=
new
THREE
.
Vector3
(
1
,
1
,
1
);
sun
.
normalize
();
canvas
=
document
.
createElement
(
'
canvas
'
);
canvas
.
width
=
width
;
canvas
.
height
=
height
;
context
=
canvas
.
getContext
(
'
2d
'
);
context
.
fillStyle
=
'
#000
'
;
context
.
fillRect
(
0
,
0
,
width
,
height
);
image
=
context
.
getImageData
(
0
,
0
,
canvas
.
width
,
canvas
.
height
);
imageData
=
image
.
data
;
for
(
var
i
=
0
,
j
=
0
,
l
=
imageData
.
length
;
i
<
l
;
i
+=
4
,
j
++
)
{
vector3
.
x
=
data
[
j
-
2
]
-
data
[
j
+
2
];
vector3
.
y
=
2
;
vector3
.
z
=
data
[
j
-
width
*
2
]
-
data
[
j
+
width
*
2
];
vector3
.
normalize
();
shade
=
vector3
.
dot
(
sun
);
imageData
[
i
]
=
(
96
+
shade
*
128
)
*
(
0.5
+
data
[
j
]
*
0.007
);
imageData
[
i
+
1
]
=
(
32
+
shade
*
96
)
*
(
0.5
+
data
[
j
]
*
0.007
);
imageData
[
i
+
2
]
=
(
shade
*
96
)
*
(
0.5
+
data
[
j
]
*
0.007
);
}
context
.
putImageData
(
image
,
0
,
0
);
// Scaled 4x
canvasScaled
=
document
.
createElement
(
'
canvas
'
);
canvasScaled
.
width
=
width
*
4
;
canvasScaled
.
height
=
height
*
4
;
canvasScaled
.
loaded
=
true
;
context
=
canvasScaled
.
getContext
(
'
2d
'
);
context
.
scale
(
4
,
4
);
context
.
drawImage
(
canvas
,
0
,
0
);
image
=
context
.
getImageData
(
0
,
0
,
canvasScaled
.
width
,
canvasScaled
.
height
);
imageData
=
image
.
data
;
for
(
var
i
=
0
,
l
=
imageData
.
length
;
i
<
l
;
i
+=
4
)
{
var
v
=
~~
(
Math
.
random
()
*
5
);
imageData
[
i
]
+=
v
;
imageData
[
i
+
1
]
+=
v
;
imageData
[
i
+
2
]
+=
v
;
}
context
.
putImageData
(
image
,
0
,
0
);
return
canvasScaled
;
}
function
onDocumentMouseDown
(
event
)
{
event
.
preventDefault
();
event
.
stopPropagation
();
switch
(
event
.
button
)
{
case
0
:
moveForward
=
true
;
break
;
case
2
:
moveBackward
=
true
;
break
;
}
}
function
onDocumentMouseUp
(
event
)
{
event
.
preventDefault
();
event
.
stopPropagation
();
switch
(
event
.
button
)
{
case
0
:
moveForward
=
false
;
break
;
case
2
:
moveBackward
=
false
;
break
;
}
}
function
onDocumentMouseMove
(
event
)
{
mouseX
=
event
.
clientX
-
windowHalfX
;
mouseY
=
event
.
clientY
-
windowHalfY
;
}
function
loop
()
{
if
(
moveForward
)
camera
.
translateZ
(
-
5
);
if
(
moveBackward
)
camera
.
translateZ
(
5
);
lon
+=
mouseX
*
0.004
;
lat
-=
mouseY
*
0.004
;
lat
=
Math
.
max
(
-
85
,
Math
.
min
(
85
,
lat
)
);
phi
=
(
90
-
lat
)
*
Math
.
PI
/
180
;
theta
=
lon
*
Math
.
PI
/
180
;
camera
.
target
.
position
.
x
=
100
*
Math
.
sin
(
phi
)
*
Math
.
cos
(
theta
)
+
camera
.
position
.
x
;
camera
.
target
.
position
.
y
=
100
*
Math
.
cos
(
phi
)
+
camera
.
position
.
y
;
camera
.
target
.
position
.
z
=
100
*
Math
.
sin
(
phi
)
*
Math
.
sin
(
theta
)
+
camera
.
position
.
z
;
renderer
.
render
(
scene
,
camera
);
stats
.
update
();
}
</script>
</body>
</html>
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