提交 a918d4ad 编写于 作者: M Mugen87

JSM: Added module and TS file for EXRLoader.

上级 1213ea19
......@@ -114,6 +114,7 @@
<li>BVHLoader</li>
<li>ColladaLoader</li>
<li>DDSLoader</li>
<li>EXRLoader</li>
<li>FBXLoader</li>
<li>GLTFLoader</li>
<li>MTLLoader</li>
......
......@@ -83,14 +83,14 @@ THREE.EXRLoader.prototype = Object.create( THREE.DataTextureLoader.prototype );
THREE.EXRLoader.prototype._parser = function ( buffer ) {
const USHORT_RANGE = (1 << 16);
const BITMAP_SIZE = (USHORT_RANGE >> 3);
const USHORT_RANGE = ( 1 << 16 );
const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
const HUF_ENCBITS = 16; // literal (value) bit length
const HUF_DECBITS = 14; // decoding bit size (>= 8)
const HUF_ENCBITS = 16; // literal (value) bit length
const HUF_DECBITS = 14; // decoding bit size (>= 8)
const HUF_ENCSIZE = (1 << HUF_ENCBITS) + 1; // encoding table size
const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
const HUF_DECMASK = HUF_DECSIZE - 1;
const SHORT_ZEROCODE_RUN = 59;
......@@ -157,6 +157,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
getBitsReturn.c = c;
getBitsReturn.lc = lc;
}
const hufTableBuffer = new Array( 59 );
......@@ -249,9 +250,17 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
function hufLength( code ) { return code & 63; }
function hufLength( code ) {
return code & 63;
}
function hufCode( code ) { return code >> 6; }
function hufCode( code ) {
return code >> 6;
}
function hufBuildDecTable( hcode, im, iM, hdecod ) {
......@@ -355,7 +364,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
lc -= 8;
var cs = ( c >> lc );
var cs = new Uint8Array([cs])[0];
var cs = new Uint8Array( [ cs ] )[ 0 ];
if ( outBufferOffset.value + cs > outBufferEndOffset ) {
......@@ -365,7 +374,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
var s = outBuffer[ outBufferOffset.value - 1 ];
while ( cs-- > 0 ) {
while ( cs -- > 0 ) {
outBuffer[ outBufferOffset.value ++ ] = s;
......@@ -805,7 +814,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
function parseUint32( dataView, offset ) {
var Uint32 = dataView.getUint32(offset.value, true);
var Uint32 = dataView.getUint32( offset.value, true );
offset.value = offset.value + INT32_SIZE;
......@@ -815,7 +824,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
function parseUint8Array( uInt8Array, offset ) {
var Uint8 = uInt8Array[offset.value];
var Uint8 = uInt8Array[ offset.value ];
offset.value = offset.value + INT8_SIZE;
......@@ -825,7 +834,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
function parseUint8( dataView, offset ) {
var Uint8 = dataView.getUint8(offset.value);
var Uint8 = dataView.getUint8( offset.value );
offset.value = offset.value + INT8_SIZE;
......@@ -835,7 +844,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
function parseFloat32( dataView, offset ) {
var float = dataView.getFloat32(offset.value, true);
var float = dataView.getFloat32( offset.value, true );
offset.value += FLOAT32_SIZE;
......@@ -873,7 +882,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
function parseFloat16( buffer, offset ) {
return decodeFloat16( parseUint16( buffer, offset) );
return decodeFloat16( parseUint16( buffer, offset ) );
}
......@@ -1021,8 +1030,8 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
var bufferDataView = new DataView(buffer);
var uInt8Array = new Uint8Array(buffer);
var bufferDataView = new DataView( buffer );
var uInt8Array = new Uint8Array( buffer );
var EXRHeader = {};
......
import {
LoadingManager,
DataTextureLoader,
TextureDataType,
PixelFormat
} from '../../../src/Three';
export interface EXR {
header: object;
width: number;
height: number;
data: Float32Array;
format: PixelFormat;
type: TextureDataType;
}
export class EXRLoader extends DataTextureLoader {
constructor(manager?: LoadingManager);
parse(buffer: ArrayBuffer) : EXR;
}
/**
* @author Richard M. / https://github.com/richardmonette
*
* OpenEXR loader which, currently, supports reading 16 bit half data, in either
* uncompressed or PIZ wavelet compressed form.
*
* Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
* implementation, so I have preserved their copyright notices.
*/
import {
DataTextureLoader,
DefaultLoadingManager,
FloatType,
RGBAFormat,
RGBFormat
} from "../../../build/three.module.js";
// /*
// Copyright (c) 2014 - 2017, Syoyo Fujita
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the Syoyo Fujita nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// */
// // TinyEXR contains some OpenEXR code, which is licensed under ------------
// ///////////////////////////////////////////////////////////////////////////
// //
// // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
// // Digital Ltd. LLC
// //
// // All rights reserved.
// //
// // Redistribution and use in source and binary forms, with or without
// // modification, are permitted provided that the following conditions are
// // met:
// // * Redistributions of source code must retain the above copyright
// // notice, this list of conditions and the following disclaimer.
// // * Redistributions in binary form must reproduce the above
// // copyright notice, this list of conditions and the following disclaimer
// // in the documentation and/or other materials provided with the
// // distribution.
// // * Neither the name of Industrial Light & Magic nor the names of
// // its contributors may be used to endorse or promote products derived
// // from this software without specific prior written permission.
// //
// // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// //
// ///////////////////////////////////////////////////////////////////////////
// // End of OpenEXR license -------------------------------------------------
var EXRLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
};
EXRLoader.prototype = Object.create( DataTextureLoader.prototype );
EXRLoader.prototype._parser = function ( buffer ) {
const USHORT_RANGE = ( 1 << 16 );
const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
const HUF_ENCBITS = 16; // literal (value) bit length
const HUF_DECBITS = 14; // decoding bit size (>= 8)
const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
const HUF_DECMASK = HUF_DECSIZE - 1;
const SHORT_ZEROCODE_RUN = 59;
const LONG_ZEROCODE_RUN = 63;
const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
const LONGEST_LONG_RUN = 255 + SHORTEST_LONG_RUN;
const BYTES_PER_HALF = 2;
const ULONG_SIZE = 8;
const FLOAT32_SIZE = 4;
const INT32_SIZE = 4;
const INT16_SIZE = 2;
const INT8_SIZE = 1;
function reverseLutFromBitmap( bitmap, lut ) {
var k = 0;
for ( var i = 0; i < USHORT_RANGE; ++ i ) {
if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {
lut[ k ++ ] = i;
}
}
var n = k - 1;
while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
return n;
}
function hufClearDecTable( hdec ) {
for ( var i = 0; i < HUF_DECSIZE; i ++ ) {
hdec[ i ] = {};
hdec[ i ].len = 0;
hdec[ i ].lit = 0;
hdec[ i ].p = null;
}
}
const getBitsReturn = { l: 0, c: 0, lc: 0 };
function getBits( nBits, c, lc, uInt8Array, inOffset ) {
while ( lc < nBits ) {
c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
lc += 8;
}
lc -= nBits;
getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
getBitsReturn.c = c;
getBitsReturn.lc = lc;
}
const hufTableBuffer = new Array( 59 );
function hufCanonicalCodeTable( hcode ) {
for ( var i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
for ( var i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
var c = 0;
for ( var i = 58; i > 0; -- i ) {
var nc = ( ( c + hufTableBuffer[ i ] ) >> 1 );
hufTableBuffer[ i ] = c;
c = nc;
}
for ( var i = 0; i < HUF_ENCSIZE; ++ i ) {
var l = hcode[ i ];
if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 );
}
}
function hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, hcode ) {
var p = inOffset;
var c = 0;
var lc = 0;
for ( ; im <= iM; im ++ ) {
if ( p.value - inOffset.value > ni ) return false;
getBits( 6, c, lc, uInt8Array, p );
var l = getBitsReturn.l;
c = getBitsReturn.c;
lc = getBitsReturn.lc;
hcode[ im ] = l;
if ( l == LONG_ZEROCODE_RUN ) {
if ( p.value - inOffset.value > ni ) {
throw 'Something wrong with hufUnpackEncTable';
}
getBits( 8, c, lc, uInt8Array, p );
var zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
c = getBitsReturn.c;
lc = getBitsReturn.lc;
if ( im + zerun > iM + 1 ) {
throw 'Something wrong with hufUnpackEncTable';
}
while ( zerun -- ) hcode[ im ++ ] = 0;
im --;
} else if ( l >= SHORT_ZEROCODE_RUN ) {
var zerun = l - SHORT_ZEROCODE_RUN + 2;
if ( im + zerun > iM + 1 ) {
throw 'Something wrong with hufUnpackEncTable';
}
while ( zerun -- ) hcode[ im ++ ] = 0;
im --;
}
}
hufCanonicalCodeTable( hcode );
}
function hufLength( code ) {
return code & 63;
}
function hufCode( code ) {
return code >> 6;
}
function hufBuildDecTable( hcode, im, iM, hdecod ) {
for ( ; im <= iM; im ++ ) {
var c = hufCode( hcode[ im ] );
var l = hufLength( hcode[ im ] );
if ( c >> l ) {
throw 'Invalid table entry';
}
if ( l > HUF_DECBITS ) {
var pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ];
if ( pl.len ) {
throw 'Invalid table entry';
}
pl.lit ++;
if ( pl.p ) {
var p = pl.p;
pl.p = new Array( pl.lit );
for ( var i = 0; i < pl.lit - 1; ++ i ) {
pl.p[ i ] = p[ i ];
}
} else {
pl.p = new Array( 1 );
}
pl.p[ pl.lit - 1 ] = im;
} else if ( l ) {
var plOffset = 0;
for ( var i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) {
var pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ];
if ( pl.len || pl.p ) {
throw 'Invalid table entry';
}
pl.len = l;
pl.lit = im;
plOffset ++;
}
}
}
return true;
}
const getCharReturn = { c: 0, lc: 0 };
function getChar( c, lc, uInt8Array, inOffset ) {
c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
lc += 8;
getCharReturn.c = c;
getCharReturn.lc = lc;
}
const getCodeReturn = { c: 0, lc: 0 };
function getCode( po, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
if ( po == rlc ) {
if ( lc < 8 ) {
getChar( c, lc, uInt8Array, inOffset );
c = getCharReturn.c;
lc = getCharReturn.lc;
}
lc -= 8;
var cs = ( c >> lc );
var cs = new Uint8Array( [ cs ] )[ 0 ];
if ( outBufferOffset.value + cs > outBufferEndOffset ) {
return false;
}
var s = outBuffer[ outBufferOffset.value - 1 ];
while ( cs -- > 0 ) {
outBuffer[ outBufferOffset.value ++ ] = s;
}
} else if ( outBufferOffset.value < outBufferEndOffset ) {
outBuffer[ outBufferOffset.value ++ ] = po;
} else {
return false;
}
getCodeReturn.c = c;
getCodeReturn.lc = lc;
}
var NBITS = 16;
var A_OFFSET = 1 << ( NBITS - 1 );
var M_OFFSET = 1 << ( NBITS - 1 );
var MOD_MASK = ( 1 << NBITS ) - 1;
function UInt16( value ) {
return ( value & 0xFFFF );
}
function Int16( value ) {
var ref = UInt16( value );
return ( ref > 0x7FFF ) ? ref - 0x10000 : ref;
}
const wdec14Return = { a: 0, b: 0 };
function wdec14( l, h ) {
var ls = Int16( l );
var hs = Int16( h );
var hi = hs;
var ai = ls + ( hi & 1 ) + ( hi >> 1 );
var as = ai;
var bs = ai - hi;
wdec14Return.a = as;
wdec14Return.b = bs;
}
function wav2Decode( j, buffer, nx, ox, ny, oy, mx ) {
var n = ( nx > ny ) ? ny : nx;
var p = 1;
var p2;
while ( p <= n ) p <<= 1;
p >>= 1;
p2 = p;
p >>= 1;
while ( p >= 1 ) {
var py = 0;
var ey = py + oy * ( ny - p2 );
var oy1 = oy * p;
var oy2 = oy * p2;
var ox1 = ox * p;
var ox2 = ox * p2;
var i00, i01, i10, i11;
for ( ; py <= ey; py += oy2 ) {
var px = py;
var ex = py + ox * ( nx - p2 );
for ( ; px <= ex; px += ox2 ) {
var p01 = px + ox1;
var p10 = px + oy1;
var p11 = p10 + ox1;
wdec14( buffer[ px + j ], buffer[ p10 + j ] );
i00 = wdec14Return.a;
i10 = wdec14Return.b;
wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
i01 = wdec14Return.a;
i11 = wdec14Return.b;
wdec14( i00, i01 );
buffer[ px + j ] = wdec14Return.a;
buffer[ p01 + j ] = wdec14Return.b;
wdec14( i10, i11 );
buffer[ p10 + j ] = wdec14Return.a;
buffer[ p11 + j ] = wdec14Return.b;
}
if ( nx & p ) {
var p10 = px + oy1;
wdec14( buffer[ px + j ], buffer[ p10 + j ] );
i00 = wdec14Return.a;
buffer[ p10 + j ] = wdec14Return.b;
buffer[ px + j ] = i00;
}
}
if ( ny & p ) {
var px = py;
var ex = py + ox * ( nx - p2 );
for ( ; px <= ex; px += ox2 ) {
var p01 = px + ox1;
wdec14( buffer[ px + j ], buffer[ p01 + j ] );
i00 = wdec14Return.a;
buffer[ p01 + j ] = wdec14Return.b;
buffer[ px + j ] = i00;
}
}
p2 = p;
p >>= 1;
}
return py;
}
function hufDecode( encodingTable, decodingTable, uInt8Array, inDataView, inOffset, ni, rlc, no, outBuffer, outOffset ) {
var c = 0;
var lc = 0;
var outBufferEndOffset = no;
var inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
while ( inOffset.value < inOffsetEnd ) {
getChar( c, lc, uInt8Array, inOffset );
c = getCharReturn.c;
lc = getCharReturn.lc;
while ( lc >= HUF_DECBITS ) {
var index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK;
var pl = decodingTable[ index ];
if ( pl.len ) {
lc -= pl.len;
getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
c = getCodeReturn.c;
lc = getCodeReturn.lc;
} else {
if ( ! pl.p ) {
throw 'hufDecode issues';
}
var j;
for ( j = 0; j < pl.lit; j ++ ) {
var l = hufLength( encodingTable[ pl.p[ j ] ] );
while ( lc < l && inOffset.value < inOffsetEnd ) {
getChar( c, lc, uInt8Array, inOffset );
c = getCharReturn.c;
lc = getCharReturn.lc;
}
if ( lc >= l ) {
if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) {
lc -= l;
getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
c = getCodeReturn.c;
lc = getCodeReturn.lc;
break;
}
}
}
if ( j == pl.lit ) {
throw 'hufDecode issues';
}
}
}
}
var i = ( 8 - ni ) & 7;
c >>= i;
lc -= i;
while ( lc > 0 ) {
var pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ];
if ( pl.len ) {
lc -= pl.len;
getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
c = getCodeReturn.c;
lc = getCodeReturn.lc;
} else {
throw 'hufDecode issues';
}
}
return true;
}
function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, outOffset, nRaw ) {
var initialInOffset = inOffset.value;
var im = parseUint32( inDataView, inOffset );
var iM = parseUint32( inDataView, inOffset );
inOffset.value += 4;
var nBits = parseUint32( inDataView, inOffset );
inOffset.value += 4;
if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
throw 'Something wrong with HUF_ENCSIZE';
}
var freq = new Array( HUF_ENCSIZE );
var hdec = new Array( HUF_DECSIZE );
hufClearDecTable( hdec );
var ni = nCompressed - ( inOffset.value - initialInOffset );
hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, freq );
if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
throw 'Something wrong with hufUncompress';
}
hufBuildDecTable( freq, im, iM, hdec );
hufDecode( freq, hdec, uInt8Array, inDataView, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
}
function applyLut( lut, data, nData ) {
for ( var i = 0; i < nData; ++ i ) {
data[ i ] = lut[ data[ i ] ];
}
}
function decompressPIZ( outBuffer, outOffset, uInt8Array, inDataView, inOffset, tmpBufSize, num_channels, exrChannelInfos, dataWidth, num_lines ) {
var bitmap = new Uint8Array( BITMAP_SIZE );
var minNonZero = parseUint16( inDataView, inOffset );
var maxNonZero = parseUint16( inDataView, inOffset );
if ( maxNonZero >= BITMAP_SIZE ) {
throw 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE';
}
if ( minNonZero <= maxNonZero ) {
for ( var i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
}
}
var lut = new Uint16Array( USHORT_RANGE );
var maxValue = reverseLutFromBitmap( bitmap, lut );
var length = parseUint32( inDataView, inOffset );
hufUncompress( uInt8Array, inDataView, inOffset, length, outBuffer, outOffset, tmpBufSize );
var pizChannelData = new Array( num_channels );
var outBufferEnd = 0;
for ( var i = 0; i < num_channels; i ++ ) {
var exrChannelInfo = exrChannelInfos[ i ];
var pixelSize = 2; // assumes HALF_FLOAT
pizChannelData[ i ] = {};
pizChannelData[ i ][ 'start' ] = outBufferEnd;
pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
pizChannelData[ i ][ 'nx' ] = dataWidth;
pizChannelData[ i ][ 'ny' ] = num_lines;
pizChannelData[ i ][ 'size' ] = 1;
outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
}
var fooOffset = 0;
for ( var i = 0; i < num_channels; i ++ ) {
for ( var j = 0; j < pizChannelData[ i ].size; ++ j ) {
fooOffset += wav2Decode(
j + fooOffset,
outBuffer,
pizChannelData[ i ].nx,
pizChannelData[ i ].size,
pizChannelData[ i ].ny,
pizChannelData[ i ].nx * pizChannelData[ i ].size,
maxValue
);
}
}
applyLut( lut, outBuffer, outBufferEnd );
return true;
}
function parseNullTerminatedString( buffer, offset ) {
var uintBuffer = new Uint8Array( buffer );
var endOffset = 0;
while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
endOffset += 1;
}
var stringValue = new TextDecoder().decode(
uintBuffer.slice( offset.value, offset.value + endOffset )
);
offset.value = offset.value + endOffset + 1;
return stringValue;
}
function parseFixedLengthString( buffer, offset, size ) {
var stringValue = new TextDecoder().decode(
new Uint8Array( buffer ).slice( offset.value, offset.value + size )
);
offset.value = offset.value + size;
return stringValue;
}
function parseUlong( dataView, offset ) {
var uLong = dataView.getUint32( 0, true );
offset.value = offset.value + ULONG_SIZE;
return uLong;
}
function parseUint32( dataView, offset ) {
var Uint32 = dataView.getUint32( offset.value, true );
offset.value = offset.value + INT32_SIZE;
return Uint32;
}
function parseUint8Array( uInt8Array, offset ) {
var Uint8 = uInt8Array[ offset.value ];
offset.value = offset.value + INT8_SIZE;
return Uint8;
}
function parseUint8( dataView, offset ) {
var Uint8 = dataView.getUint8( offset.value );
offset.value = offset.value + INT8_SIZE;
return Uint8;
}
function parseFloat32( dataView, offset ) {
var float = dataView.getFloat32( offset.value, true );
offset.value += FLOAT32_SIZE;
return float;
}
// https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
function decodeFloat16( binary ) {
var exponent = ( binary & 0x7C00 ) >> 10,
fraction = binary & 0x03FF;
return ( binary >> 15 ? - 1 : 1 ) * (
exponent ?
(
exponent === 0x1F ?
fraction ? NaN : Infinity :
Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
) :
6.103515625e-5 * ( fraction / 0x400 )
);
}
function parseUint16( dataView, offset ) {
var Uint16 = dataView.getUint16( offset.value, true );
offset.value += INT16_SIZE;
return Uint16;
}
function parseFloat16( buffer, offset ) {
return decodeFloat16( parseUint16( buffer, offset ) );
}
function parseChlist( dataView, buffer, offset, size ) {
var startOffset = offset.value;
var channels = [];
while ( offset.value < ( startOffset + size - 1 ) ) {
var name = parseNullTerminatedString( buffer, offset );
var pixelType = parseUint32( dataView, offset ); // TODO: Cast this to UINT, HALF or FLOAT
var pLinear = parseUint8( dataView, offset );
offset.value += 3; // reserved, three chars
var xSampling = parseUint32( dataView, offset );
var ySampling = parseUint32( dataView, offset );
channels.push( {
name: name,
pixelType: pixelType,
pLinear: pLinear,
xSampling: xSampling,
ySampling: ySampling
} );
}
offset.value += 1;
return channels;
}
function parseChromaticities( dataView, offset ) {
var redX = parseFloat32( dataView, offset );
var redY = parseFloat32( dataView, offset );
var greenX = parseFloat32( dataView, offset );
var greenY = parseFloat32( dataView, offset );
var blueX = parseFloat32( dataView, offset );
var blueY = parseFloat32( dataView, offset );
var whiteX = parseFloat32( dataView, offset );
var whiteY = parseFloat32( dataView, offset );
return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY };
}
function parseCompression( dataView, offset ) {
var compressionCodes = [
'NO_COMPRESSION',
'RLE_COMPRESSION',
'ZIPS_COMPRESSION',
'ZIP_COMPRESSION',
'PIZ_COMPRESSION',
'PXR24_COMPRESSION',
'B44_COMPRESSION',
'B44A_COMPRESSION',
'DWAA_COMPRESSION',
'DWAB_COMPRESSION'
];
var compression = parseUint8( dataView, offset );
return compressionCodes[ compression ];
}
function parseBox2i( dataView, offset ) {
var xMin = parseUint32( dataView, offset );
var yMin = parseUint32( dataView, offset );
var xMax = parseUint32( dataView, offset );
var yMax = parseUint32( dataView, offset );
return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
}
function parseLineOrder( dataView, offset ) {
var lineOrders = [
'INCREASING_Y'
];
var lineOrder = parseUint8( dataView, offset );
return lineOrders[ lineOrder ];
}
function parseV2f( dataView, offset ) {
var x = parseFloat32( dataView, offset );
var y = parseFloat32( dataView, offset );
return [ x, y ];
}
function parseValue( dataView, buffer, offset, type, size ) {
if ( type === 'string' || type === 'iccProfile' ) {
return parseFixedLengthString( buffer, offset, size );
} else if ( type === 'chlist' ) {
return parseChlist( dataView, buffer, offset, size );
} else if ( type === 'chromaticities' ) {
return parseChromaticities( dataView, offset );
} else if ( type === 'compression' ) {
return parseCompression( dataView, offset );
} else if ( type === 'box2i' ) {
return parseBox2i( dataView, offset );
} else if ( type === 'lineOrder' ) {
return parseLineOrder( dataView, offset );
} else if ( type === 'float' ) {
return parseFloat32( dataView, offset );
} else if ( type === 'v2f' ) {
return parseV2f( dataView, offset );
} else if ( type === 'int' ) {
return parseUint32( dataView, offset );
} else {
throw 'Cannot parse value for unsupported type: ' + type;
}
}
var bufferDataView = new DataView( buffer );
var uInt8Array = new Uint8Array( buffer );
var EXRHeader = {};
var magic = bufferDataView.getUint32( 0, true );
var versionByteZero = bufferDataView.getUint8( 4, true );
var fullMask = bufferDataView.getUint8( 5, true );
// start of header
var offset = { value: 8 }; // start at 8, after magic stuff
var keepReading = true;
while ( keepReading ) {
var attributeName = parseNullTerminatedString( buffer, offset );
if ( attributeName == 0 ) {
keepReading = false;
} else {
var attributeType = parseNullTerminatedString( buffer, offset );
var attributeSize = parseUint32( bufferDataView, offset );
var attributeValue = parseValue( bufferDataView, buffer, offset, attributeType, attributeSize );
EXRHeader[ attributeName ] = attributeValue;
}
}
// offsets
var dataWindowHeight = EXRHeader.dataWindow.yMax + 1;
var scanlineBlockSize = 1; // 1 for NO_COMPRESSION
if ( EXRHeader.compression === 'PIZ_COMPRESSION' ) {
scanlineBlockSize = 32;
}
var numBlocks = dataWindowHeight / scanlineBlockSize;
for ( var i = 0; i < numBlocks; i ++ ) {
var scanlineOffset = parseUlong( bufferDataView, offset );
}
// we should be passed the scanline offset table, start reading pixel data
var width = EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1;
var height = EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1;
var numChannels = EXRHeader.channels.length;
var byteArray = new Float32Array( width * height * numChannels );
var channelOffsets = {
R: 0,
G: 1,
B: 2,
A: 3
};
if ( EXRHeader.compression === 'NO_COMPRESSION' ) {
for ( var y = 0; y < height; y ++ ) {
var y_scanline = parseUint32( bufferDataView, offset );
var dataSize = parseUint32( bufferDataView, offset );
for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
if ( EXRHeader.channels[ channelID ].pixelType === 1 ) {
// HALF
for ( var x = 0; x < width; x ++ ) {
var val = parseFloat16( bufferDataView, offset );
byteArray[ ( ( ( height - y_scanline ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
}
} else {
throw 'EXRLoader._parser: unsupported pixelType ' + EXRHeader.channels[ channelID ].pixelType + '. Only pixelType is 1 (HALF) is supported.';
}
}
}
} else if ( EXRHeader.compression === 'PIZ_COMPRESSION' ) {
for ( var scanlineBlockIdx = 0; scanlineBlockIdx < height / scanlineBlockSize; scanlineBlockIdx ++ ) {
var line_no = parseUint32( bufferDataView, offset );
var data_len = parseUint32( bufferDataView, offset );
var tmpBufferSize = width * scanlineBlockSize * ( EXRHeader.channels.length * BYTES_PER_HALF );
var tmpBuffer = new Uint16Array( tmpBufferSize );
var tmpOffset = { value: 0 };
decompressPIZ( tmpBuffer, tmpOffset, uInt8Array, bufferDataView, offset, tmpBufferSize, numChannels, EXRHeader.channels, width, scanlineBlockSize );
for ( var line_y = 0; line_y < scanlineBlockSize; line_y ++ ) {
for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
if ( EXRHeader.channels[ channelID ].pixelType === 1 ) {
// HALF
for ( var x = 0; x < width; x ++ ) {
var val = decodeFloat16( tmpBuffer[ ( channelID * ( scanlineBlockSize * width ) ) + ( line_y * width ) + x ] );
var true_y = line_y + ( scanlineBlockIdx * scanlineBlockSize );
byteArray[ ( ( ( height - true_y ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
}
} else {
throw 'EXRLoader._parser: unsupported pixelType ' + EXRHeader.channels[ channelID ].pixelType + '. Only pixelType is 1 (HALF) is supported.';
}
}
}
}
} else {
throw 'EXRLoader._parser: ' + EXRHeader.compression + ' is unsupported';
}
return {
header: EXRHeader,
width: width,
height: height,
data: byteArray,
format: EXRHeader.channels.length == 4 ? RGBAFormat : RGBFormat,
type: FloatType
};
};
export { EXRLoader };
......@@ -35,6 +35,7 @@ var files = [
{ path: 'loaders/BVHLoader.js', dependencies: [], ignoreList: [ 'Bones' ] },
{ path: 'loaders/ColladaLoader.js', dependencies: [ { name: 'TGALoader', path: 'loaders/TGALoader.js' } ], ignoreList: [] },
{ path: 'loaders/DDSLoader.js', dependencies: [], ignoreList: [] },
{ path: 'loaders/EXRLoader.js', dependencies: [], ignoreList: [] },
{ path: 'loaders/FBXLoader.js', dependencies: [ { name: 'TGALoader', path: 'loaders/TGALoader.js' }, { name: 'NURBSCurve', path: 'curves/NURBSCurve.js' } ], ignoreList: [] },
{ path: 'loaders/GLTFLoader.js', dependencies: [], ignoreList: [ 'NoSide', 'Matrix2', 'DDSLoader' ] },
{ path: 'loaders/MTLLoader.js', dependencies: [], ignoreList: [ 'BackSide', 'DoubleSide', 'ClampToEdgeWrapping', 'MirroredRepeatWrapping' ] },
......
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