提交 a8aabd3e 编写于 作者: M Mr.doob

Merge branch 'patch-10' of https://github.com/gero3/three.js into dev

......@@ -11,20 +11,20 @@
<h1>[name]</h1>
<div class="desc">todo</div>
<div class="desc">An 3d object that has bones data. These Bones can then be used to animate the vertices of the object.</div>
<h2>Constructor</h2>
<h3>[name]([page:todo geometry], [page:todo material], [page:todo useVertexTexture])</h3>
<h3>[name]([page:Geometry geometry], [page:Material material], [page:boolean useVertexTexture])</h3>
<div>
geometry -- todo <br />
material -- todo <br />
useVertexTexture -- todo
geometry — An instance of [page:Geometry].<br />
material — An instance of [page:Material] (optional).<br />
useVertexTexture -- Defines wether a vertex texture can be used (optional).
</div>
<div>
todo
This Creates a new instance of skinnedMesh.
</div>
......@@ -34,39 +34,37 @@
<h3>.[page:array bones]</h3>
<div>
todo
This contains the array of bones for this mesh. These should be set in the constructor.
</div>
<h3>.[page:Matrix4 identityMatrix]</h3>
<div>
todo
This is an identityMatrix to calculate the bones matrices from.
</div>
<h3>.[page:boolean useVertexTexture]</h3>
<div>
todo
The boolean defines whether a vertex texture is used to calculate the bones. This boolean shouldn't be changed after constructor.
</div>
<h3>.[page:array boneMatrices]</h3>
<div>
todo
This array of matrices contains the matrices of the bones. These get calculated in the constructor.
</div>
<h2>Methods</h2>
<h3>.pose() [page:todo]</h3>
<h3>.pose()</h3>
<div>
todo
This method sets the skinnedmesh in the rest pose.
</div>
<h3>.addBone([page:todo bone]) [page:todo]</h3>
<h3>.addBone([page:Bone bone]) [page:Bone]</h3>
<div>
bone -- todo
bone -- This is the bone that needs to be added. (optional)
</div>
<div>
todo
This method adds the bone to the skinnedmesh when it is provided. It creates a new bone and adds that when no bone is given.
</div>
<h2>Source</h2>
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