提交 a8319938 编写于 作者: M Mr.doob

Fixed incorrect vertexColors values.

上级 ea81094e
......@@ -67,7 +67,7 @@
var segments = 10000;
var geometry = new THREE.BufferGeometry();
var material = new THREE.LineBasicMaterial({ vertexColors: true });
var material = new THREE.LineBasicMaterial({ vertexColors: THREE.VertexColors });
var positions = new Float32Array( segments * 3 );
var colors = new Float32Array( segments * 3 );
......
......@@ -62,7 +62,7 @@
scene = new THREE.Scene();
var geometry = new THREE.BufferGeometry();
var material = new THREE.LineBasicMaterial({ vertexColors: true });
var material = new THREE.LineBasicMaterial({ vertexColors: THREE.VertexColors });
var positions = [];
var next_positions_index = 0;
......
......@@ -109,7 +109,7 @@
//
var material = new THREE.PointCloudMaterial( { size: 15, vertexColors: true } );
var material = new THREE.PointCloudMaterial( { size: 15, vertexColors: THREE.VertexColors } );
particleSystem = new THREE.PointCloud( geometry, material );
scene.add( particleSystem );
......
......@@ -106,7 +106,7 @@
var geometry = generatePointCloudGeometry( color, width, length );
var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: true } );
var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
var pointcloud = new THREE.PointCloud( geometry, material );
return pointcloud;
......@@ -134,7 +134,7 @@
geometry.addAttribute( 'index', new THREE.BufferAttribute( indices, 1 ) );
var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: true } );
var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
var pointcloud = new THREE.PointCloud( geometry, material );
return pointcloud;
......@@ -165,7 +165,7 @@
var offset = { start: 0, count: indices.length, index: 0 };
geometry.offsets.push( offset );
var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: true } );
var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
var pointcloud = new THREE.PointCloud( geometry, material );
return pointcloud;
......@@ -209,7 +209,7 @@
geometry.colors = colors;
geometry.computeBoundingBox();
var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: true } );
var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
var pointcloud = new THREE.PointCloud( geometry, material );
return pointcloud;
......
......@@ -86,7 +86,7 @@
geometry.colors = colors;
material = new THREE.PointCloudMaterial( { size: 85, map: sprite, vertexColors: true, transparent: true } );
material = new THREE.PointCloudMaterial( { size: 85, map: sprite, vertexColors: THREE.VertexColors, transparent: true } );
material.color.setHSL( 1.0, 0.2, 0.7 );
particles = new THREE.PointCloud( geometry, material );
......
......@@ -25,7 +25,7 @@ THREE.SkeletonHelper = function ( object ) {
}
var material = new THREE.LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, transparent: true } );
var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors, depthTest: false, depthWrite: false, transparent: true } );
THREE.Line.call( this, geometry, material, THREE.LinePieces );
......
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