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a8200b85
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
a8200b85
编写于
10月 26, 2017
作者:
L
Lewy Blue
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
formatting
上级
23365163
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
50 addition
and
43 deletion
+50
-43
examples/js/loaders/FBXLoader.js
examples/js/loaders/FBXLoader.js
+50
-43
未找到文件。
examples/js/loaders/FBXLoader.js
浏览文件 @
a8200b85
...
...
@@ -98,7 +98,7 @@
}
console
.
log
(
FBXTree
);
//
console.log( FBXTree );
var
connections
=
parseConnections
(
FBXTree
);
var
images
=
parseImages
(
FBXTree
);
...
...
@@ -644,6 +644,10 @@
return
parseNurbsGeometry
(
geometryNode
);
break
;
default
:
console
.
error
(
'
FBXLoader: Unsupported geometry type %s
'
,
geometryNode
.
attrType
);
return
THREE
.
BufferGeometry
();
}
}
...
...
@@ -758,13 +762,13 @@
var
endOfFace
=
false
;
// Face index and vertex index arrays are combined in a single array
// A cube with quad faces looks like this:
// PolygonVertexIndex: *24 {
// a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
// }
// Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
// to find index of last vertex multiply by -1 and subtract 1: -3 * - 1 - 1 = 2
// Face index and vertex index arrays are combined in a single array
// A cube with quad faces looks like this:
// PolygonVertexIndex: *24 {
// a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
// }
// Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
// to find index of last vertex multiply by -1 and subtract 1: -3 * - 1 - 1 = 2
if
(
vertexIndex
<
0
)
{
vertexIndex
=
vertexIndex
^
-
1
;
// equivalent to ( x * -1 ) - 1
...
...
@@ -795,7 +799,6 @@
for
(
var
j
=
0
,
jl
=
array
.
length
;
j
<
jl
;
j
++
)
{
weights
.
push
(
array
[
j
].
weight
);
weightIndices
.
push
(
array
[
j
].
id
);
}
...
...
@@ -872,12 +875,16 @@
var
data
=
getData
(
polygonVertexIndex
,
polygonIndex
,
vertexIndex
,
uvInfo
[
i
]
);
if
(
faceUVs
[
i
]
===
undefined
)
faceUVs
[
i
]
=
[];
if
(
faceUVs
[
i
]
===
undefined
)
{
faceUVs
[
i
]
=
[];
}
faceUVs
[
i
].
push
(
data
[
0
],
data
[
1
]
);
data
[
0
],
data
[
1
]
);
}
...
...
@@ -903,7 +910,7 @@
vertexPositions
[
vertexPositionIndexes
[
i
*
3
]
],
vertexPositions
[
vertexPositionIndexes
[
i
*
3
+
1
]
],
vertexPositions
[
vertexPositionIndexes
[
i
*
3
+
2
]
]
);
);
}
...
...
@@ -912,38 +919,38 @@
for
(
var
i
=
2
;
i
<
faceLength
;
i
++
)
{
weightsB
.
push
(
faceWeights
[
0
],
faceWeights
[
1
],
faceWeights
[
2
],
faceWeights
[
3
],
faceWeights
[
(
i
-
1
)
*
4
],
faceWeights
[
(
i
-
1
)
*
4
+
1
],
faceWeights
[
(
i
-
1
)
*
4
+
2
],
faceWeights
[
(
i
-
1
)
*
4
+
3
],
faceWeights
[
i
*
4
],
faceWeights
[
i
*
4
+
1
],
faceWeights
[
i
*
4
+
2
],
faceWeights
[
i
*
4
+
3
]
faceWeights
[
0
],
faceWeights
[
1
],
faceWeights
[
2
],
faceWeights
[
3
],
faceWeights
[
(
i
-
1
)
*
4
],
faceWeights
[
(
i
-
1
)
*
4
+
1
],
faceWeights
[
(
i
-
1
)
*
4
+
2
],
faceWeights
[
(
i
-
1
)
*
4
+
3
],
faceWeights
[
i
*
4
],
faceWeights
[
i
*
4
+
1
],
faceWeights
[
i
*
4
+
2
],
faceWeights
[
i
*
4
+
3
]
);
weightsIndicesB
.
push
(
faceWeightIndices
[
0
],
faceWeightIndices
[
1
],
faceWeightIndices
[
2
],
faceWeightIndices
[
3
],
faceWeightIndices
[
(
i
-
1
)
*
4
],
faceWeightIndices
[
(
i
-
1
)
*
4
+
1
],
faceWeightIndices
[
(
i
-
1
)
*
4
+
2
],
faceWeightIndices
[
(
i
-
1
)
*
4
+
3
],
faceWeightIndices
[
i
*
4
],
faceWeightIndices
[
i
*
4
+
1
],
faceWeightIndices
[
i
*
4
+
2
],
faceWeightIndices
[
i
*
4
+
3
]
);
faceWeightIndices
[
0
],
faceWeightIndices
[
1
],
faceWeightIndices
[
2
],
faceWeightIndices
[
3
],
faceWeightIndices
[
(
i
-
1
)
*
4
],
faceWeightIndices
[
(
i
-
1
)
*
4
+
1
],
faceWeightIndices
[
(
i
-
1
)
*
4
+
2
],
faceWeightIndices
[
(
i
-
1
)
*
4
+
3
],
faceWeightIndices
[
i
*
4
],
faceWeightIndices
[
i
*
4
+
1
],
faceWeightIndices
[
i
*
4
+
2
],
faceWeightIndices
[
i
*
4
+
3
]
);
}
...
...
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