提交 a8200b85 编写于 作者: L Lewy Blue

formatting

上级 23365163
......@@ -98,7 +98,7 @@
}
console.log( FBXTree );
// console.log( FBXTree );
var connections = parseConnections( FBXTree );
var images = parseImages( FBXTree );
......@@ -644,6 +644,10 @@
return parseNurbsGeometry( geometryNode );
break;
default:
console.error( 'FBXLoader: Unsupported geometry type %s', geometryNode.attrType );
return THREE.BufferGeometry();
}
}
......@@ -758,13 +762,13 @@
var endOfFace = false;
// Face index and vertex index arrays are combined in a single array
// A cube with quad faces looks like this:
// PolygonVertexIndex: *24 {
// a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
// }
// Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
// to find index of last vertex multiply by -1 and subtract 1: -3 * - 1 - 1 = 2
// Face index and vertex index arrays are combined in a single array
// A cube with quad faces looks like this:
// PolygonVertexIndex: *24 {
// a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
// }
// Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
// to find index of last vertex multiply by -1 and subtract 1: -3 * - 1 - 1 = 2
if ( vertexIndex < 0 ) {
vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1
......@@ -795,7 +799,6 @@
for ( var j = 0, jl = array.length; j < jl; j ++ ) {
weights.push( array[ j ].weight );
weightIndices.push( array[ j ].id );
}
......@@ -872,12 +875,16 @@
var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, uvInfo[ i ] );
if ( faceUVs[ i ] === undefined ) faceUVs[ i ] = [];
if ( faceUVs[ i ] === undefined ) {
faceUVs[ i ] = [];
}
faceUVs[ i ].push(
data[ 0 ],
data[ 1 ]
);
data[ 0 ],
data[ 1 ]
);
}
......@@ -903,7 +910,7 @@
vertexPositions[ vertexPositionIndexes[ i * 3 ] ],
vertexPositions[ vertexPositionIndexes[ i * 3 + 1 ] ],
vertexPositions[ vertexPositionIndexes[ i * 3 + 2 ] ]
);
);
}
......@@ -912,38 +919,38 @@
for ( var i = 2; i < faceLength; i ++ ) {
weightsB.push(
faceWeights[ 0 ],
faceWeights[ 1 ],
faceWeights[ 2 ],
faceWeights[ 3 ],
faceWeights[ ( i - 1 ) * 4 ],
faceWeights[ ( i - 1 ) * 4 + 1 ],
faceWeights[ ( i - 1 ) * 4 + 2 ],
faceWeights[ ( i - 1 ) * 4 + 3 ],
faceWeights[ i * 4 ],
faceWeights[ i * 4 + 1 ],
faceWeights[ i * 4 + 2 ],
faceWeights[ i * 4 + 3 ]
faceWeights[ 0 ],
faceWeights[ 1 ],
faceWeights[ 2 ],
faceWeights[ 3 ],
faceWeights[ ( i - 1 ) * 4 ],
faceWeights[ ( i - 1 ) * 4 + 1 ],
faceWeights[ ( i - 1 ) * 4 + 2 ],
faceWeights[ ( i - 1 ) * 4 + 3 ],
faceWeights[ i * 4 ],
faceWeights[ i * 4 + 1 ],
faceWeights[ i * 4 + 2 ],
faceWeights[ i * 4 + 3 ]
);
weightsIndicesB.push(
faceWeightIndices[ 0 ],
faceWeightIndices[ 1 ],
faceWeightIndices[ 2 ],
faceWeightIndices[ 3 ],
faceWeightIndices[ ( i - 1 ) * 4 ],
faceWeightIndices[ ( i - 1 ) * 4 + 1 ],
faceWeightIndices[ ( i - 1 ) * 4 + 2 ],
faceWeightIndices[ ( i - 1 ) * 4 + 3 ],
faceWeightIndices[ i * 4 ],
faceWeightIndices[ i * 4 + 1 ],
faceWeightIndices[ i * 4 + 2 ],
faceWeightIndices[ i * 4 + 3 ]
);
faceWeightIndices[ 0 ],
faceWeightIndices[ 1 ],
faceWeightIndices[ 2 ],
faceWeightIndices[ 3 ],
faceWeightIndices[ ( i - 1 ) * 4 ],
faceWeightIndices[ ( i - 1 ) * 4 + 1 ],
faceWeightIndices[ ( i - 1 ) * 4 + 2 ],
faceWeightIndices[ ( i - 1 ) * 4 + 3 ],
faceWeightIndices[ i * 4 ],
faceWeightIndices[ i * 4 + 1 ],
faceWeightIndices[ i * 4 + 2 ],
faceWeightIndices[ i * 4 + 3 ]
);
}
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册