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three.js
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a43b9021
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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a43b9021
编写于
7月 30, 2018
作者:
M
Mr.doob
提交者:
GitHub
7月 30, 2018
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差异文件
Merge pull request #14588 from oguzeroglu/webgllights_string_concat
Removed inefficient string concats from WebGLLights
上级
2630a494
780d95dd
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
42 addition
and
5 deletion
+42
-5
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+26
-3
src/renderers/webgl/WebGLLights.js
src/renderers/webgl/WebGLLights.js
+16
-2
未找到文件。
src/renderers/WebGLRenderer.js
浏览文件 @
a43b9021
...
...
@@ -1438,7 +1438,13 @@ function WebGLRenderer( parameters ) {
// changed glsl or parameters
releaseMaterialProgramReference
(
material
);
}
else
if
(
materialProperties
.
lightsHash
!==
lights
.
state
.
hash
)
{
}
else
if
(
materialProperties
.
lightsHash
.
stateID
!==
lights
.
state
.
hash
.
stateID
||
materialProperties
.
lightsHash
.
directionalLength
!==
lights
.
state
.
hash
.
directionalLength
||
materialProperties
.
lightsHash
.
pointLength
!==
lights
.
state
.
hash
.
pointLength
||
materialProperties
.
lightsHash
.
spotLength
!==
lights
.
state
.
hash
.
spotLength
||
materialProperties
.
lightsHash
.
rectAreaLength
!==
lights
.
state
.
hash
.
rectAreaLength
||
materialProperties
.
lightsHash
.
hemiLength
!==
lights
.
state
.
hash
.
hemiLength
||
materialProperties
.
lightsHash
.
shadowsLength
!==
lights
.
state
.
hash
.
shadowsLength
)
{
properties
.
update
(
material
,
'
lightsHash
'
,
lights
.
state
.
hash
);
programChange
=
false
;
...
...
@@ -1540,8 +1546,19 @@ function WebGLRenderer( parameters ) {
materialProperties
.
fog
=
fog
;
// store the light setup it was created for
if
(
materialProperties
.
lightsHash
===
undefined
)
{
materialProperties
.
lightsHash
=
lights
.
state
.
hash
;
materialProperties
.
lightsHash
=
{};
}
materialProperties
.
lightsHash
.
stateID
=
lights
.
state
.
hash
.
stateID
;
materialProperties
.
lightsHash
.
directionalLength
=
lights
.
state
.
hash
.
directionalLength
;
materialProperties
.
lightsHash
.
pointLength
=
lights
.
state
.
hash
.
pointLength
;
materialProperties
.
lightsHash
.
spotLength
=
lights
.
state
.
hash
.
spotLength
;
materialProperties
.
lightsHash
.
rectAreaLength
=
lights
.
state
.
hash
.
rectAreaLength
;
materialProperties
.
lightsHash
.
hemiLength
=
lights
.
state
.
hash
.
hemiLength
;
materialProperties
.
lightsHash
.
shadowsLength
=
lights
.
state
.
hash
.
shadowsLength
;
if
(
material
.
lights
)
{
...
...
@@ -1608,7 +1625,13 @@ function WebGLRenderer( parameters ) {
material
.
needsUpdate
=
true
;
}
else
if
(
material
.
lights
&&
materialProperties
.
lightsHash
!==
lights
.
state
.
hash
)
{
}
else
if
(
material
.
lights
&&
(
materialProperties
.
lightsHash
.
stateID
!==
lights
.
state
.
hash
.
stateID
||
materialProperties
.
lightsHash
.
directionalLength
!==
lights
.
state
.
hash
.
directionalLength
||
materialProperties
.
lightsHash
.
pointLength
!==
lights
.
state
.
hash
.
pointLength
||
materialProperties
.
lightsHash
.
spotLength
!==
lights
.
state
.
hash
.
spotLength
||
materialProperties
.
lightsHash
.
rectAreaLength
!==
lights
.
state
.
hash
.
rectAreaLength
||
materialProperties
.
lightsHash
.
hemiLength
!==
lights
.
state
.
hash
.
hemiLength
||
materialProperties
.
lightsHash
.
shadowsLength
!==
lights
.
state
.
hash
.
shadowsLength
)
)
{
material
.
needsUpdate
=
true
;
...
...
src/renderers/webgl/WebGLLights.js
浏览文件 @
a43b9021
...
...
@@ -110,7 +110,15 @@ function WebGLLights() {
id
:
count
++
,
hash
:
''
,
hash
:
{
stateID
:
-
1
,
directionalLength
:
-
1
,
pointLength
:
-
1
,
spotLength
:
-
1
,
rectAreaLength
:
-
1
,
hemiLength
:
-
1
,
shadowsLength
:
-
1
},
ambient
:
[
0
,
0
,
0
],
directional
:
[],
...
...
@@ -316,7 +324,13 @@ function WebGLLights() {
state
.
point
.
length
=
pointLength
;
state
.
hemi
.
length
=
hemiLength
;
state
.
hash
=
state
.
id
+
'
,
'
+
directionalLength
+
'
,
'
+
pointLength
+
'
,
'
+
spotLength
+
'
,
'
+
rectAreaLength
+
'
,
'
+
hemiLength
+
'
,
'
+
shadows
.
length
;
state
.
hash
.
stateID
=
state
.
id
;
state
.
hash
.
directionalLength
=
directionalLength
;
state
.
hash
.
pointLength
=
pointLength
;
state
.
hash
.
spotLength
=
spotLength
;
state
.
hash
.
rectAreaLength
=
rectAreaLength
;
state
.
hash
.
hemiLength
=
hemiLength
;
state
.
hash
.
shadowsLength
=
shadows
.
length
;
}
...
...
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