提交 a3227e23 编写于 作者: T tschw

Added animation authoring example.

上级 22d94d85
/**
* Controller class for the Timeliner GUI.
*
* Timeliner GUI library (required to use this class):
*
* ./libs/timeliner_gui.min.js
*
* Source code:
*
* https://github.com/tschw/timeliner
* https://github.com/zz85/timeliner (fork's origin)
*
* @author tschw
*
*/
THREE.TimelinerController = function TimelinerController( scene, trackInfo, onUpdate ) {
this._scene = scene;
this._trackInfo = trackInfo;
this._onUpdate = onUpdate;
this._mixer = new THREE.AnimationMixer( scene );
this._clip = null;
this._action = null;
this._tracks = {};
this._propRefs = {};
this._channelNames = [];
};
THREE.TimelinerController.prototype = {
constructor: THREE.TimelinerController,
init: function( timeliner ) {
var tracks = [],
trackInfo = this._trackInfo;
for ( var i = 0, n = trackInfo.length; i !== n; ++ i ) {
var spec = trackInfo[ i ];
tracks.push( this._addTrack(
spec.type, spec.propertyPath,
spec.initialValue, spec.interpolation ) );
}
this._clip = new THREE.AnimationClip( 'editclip', 0, tracks );
this._action = this._mixer.clipAction( this._clip ).play();
},
setDisplayTime: function( time ) {
this._action.time = time;
this._mixer.update( 0 );
this._onUpdate();
},
getChannelNames: function() {
return this._channelNames;
},
getChannelKeyTimes: function( channelName ) {
return this._tracks[ channelName ].times;
},
setKeyframe: function( channelName, time ) {
var track = this._tracks[ channelName ],
times = track.times,
index = times.indexOf( time );
if ( index === -1 ) index = times.length;
var values = track.values,
offset = index * track.getValueSize();
// note: not calling track.getValueSize with
// inconsistent array sizes
times[ index ] = time;
this._propRefs[ channelName ].getValue( values, offset );
this._sort( track );
this._clip.resetDuration();
},
delKeyframe: function( channelName, time ) {
var track = this._tracks[ channelName ],
times = track.times,
index = times.indexOf( time );
if ( index === 0 ) {
// we disallow to remove the first keyframe
// since the animation system is designed to
// always produce a defined state - we allow
// the initial state to be changed however
this.setKeyframe( channelName, time );
} else if ( index !== -1 ) {
var values = track.values,
stride = track.getValueSize(),
offset = index * stride,
nValues = values.length;
// note: not calling track.getValueSize with
// inconsistent array sizes
times[ index ] = times[ times.length - 1 ];
times.pop();
for ( var i = nValues - stride; i !== nValues; ++ i ) {
values[ offset ++ ] = values[ i ];
}
values.length = nValues - stride;
this._sort( track );
this._clip.resetDuration();
}
},
hasKeyframe: function( channelName, time ) {
var track = this._tracks[ channelName ],
times = track.times,
index = times.indexOf( time );
return index !== -1;
},
serialize: function() {
var result = {},
names = this._channelNames,
tracks = this._tracks;
for ( var i = 0, n = names.length; i !== n; ++ i ) {
var name = names[ i ],
track = tracks[ name ];
result[ name ] = {
times: track.times,
values: track.values
};
}
return result;
},
deserialize: function( structs ) {
var names = this._channelNames,
tracks = this._tracks;
for ( var i = 0, n = names.length; i !== n; ++ i ) {
var name = names[ i ],
track = tracks[ name ];
data = structs[ name ];
this._setArray( track.times, data.times );
this._setArray( track.values, data.values );
}
// update display
this.setDisplayTime( this._mixer.time );
},
_sort: function( track ) {
var times = track.times,
order = THREE.AnimationUtils.getKeyframeOrder( times );
this._setArray( times,
THREE.AnimationUtils.sortedArray( times, 1, order ) );
var values = track.values,
stride = track.getValueSize();
this._setArray( values,
THREE.AnimationUtils.sortedArray( values, stride, order ) );
},
_setArray: function( dst, src ) {
dst.length = 0;
dst.push.apply( dst, src );
},
_addTrack: function( type, prop, initialValue, interpolation ) {
var track = new type(
prop, [ 0 ], initialValue, interpolation );
// data must be in JS arrays so it can be resized
track.times = Array.prototype.slice.call( track.times );
track.values = Array.prototype.slice.call( track.values );
this._channelNames.push( prop );
this._tracks[ prop ] = track;
// for recording the state:
this._propRefs[ prop ] =
new THREE.PropertyBinding( this._scene, prop );
return track;
}
};
此差异已折叠。
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - animation authoring</title>
<meta charset="utf-8">
<style>
body {
margin: 0px;
background-color: #000000;
color: #fff;
font-family:Monospace;
font-size: 15px;
line-height: 30px;
overflow: hidden;
}
#info {
text-align: center;
position: absolute;
top: 0px; width: 100%;
padding: 15px;
z-index:100;
}
</style>
</head>
<body>
<div id="info">
"W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
Press "Q" to toggle world/local space, hold down "Ctrl" to snap to grid
</div>
<script src="../build/three.js"></script>
<script src="js/controls/TransformControls.js"></script>
<script src="js/libs/timeliner_gui.min.js"></script>
<script src="js/TimelinerController.js"></script>
<script>
var camera, scene, renderer, control;
init();
render();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
document.body.appendChild( renderer.domElement );
//
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
camera.position.set( 1000, 500, 1000 );
camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
scene = new THREE.Scene();
scene.add( new THREE.GridHelper( 500, 100 ) );
var light = new THREE.DirectionalLight( 0xffffff, 2 );
light.position.set( 1, 1, 1 );
scene.add( light );
var texture = THREE.ImageUtils.loadTexture( 'textures/crate.gif', THREE.UVMapping, render );
texture.anisotropy = renderer.getMaxAnisotropy();
var geometry = new THREE.BoxGeometry( 200, 200, 200 );
var material = new THREE.MeshLambertMaterial( { map: texture } );
control = new THREE.TransformControls( camera, renderer.domElement );
control.addEventListener( 'change', render );
var mesh = new THREE.Mesh( geometry, material );
mesh.name = "MyBox";
scene.add( mesh );
control.attach( mesh );
scene.add( control );
window.addEventListener( 'resize', onWindowResize, false );
window.addEventListener( 'keydown', function ( event ) {
switch ( event.keyCode ) {
case 81: // Q
control.setSpace( control.space === "local" ? "world" : "local" );
break;
case 17: // Ctrl
control.setTranslationSnap( 100 );
control.setRotationSnap( THREE.Math.degToRad( 15 ) );
break;
case 87: // W
control.setMode( "translate" );
break;
case 69: // E
control.setMode( "rotate" );
break;
case 82: // R
control.setMode( "scale" );
break;
case 187:
case 107: // +, =, num+
control.setSize( control.size + 0.1 );
break;
case 189:
case 109: // -, _, num-
control.setSize( Math.max( control.size - 0.1, 0.1 ) );
break;
}
});
window.addEventListener( 'keyup', function ( event ) {
switch ( event.keyCode ) {
case 17: // Ctrl
control.setTranslationSnap( null );
control.setRotationSnap( null );
break;
}
});
var trackInfo = [
{
type: THREE.VectorKeyframeTrack,
propertyPath: 'MyBox.position',
initialValue: [ 0, 0, 0 ],
interpolation: THREE.InterpolateSmooth
},
{
type: THREE.QuaternionKeyframeTrack,
propertyPath: 'MyBox.quaternion',
initialValue: [ 0, 0, 0, 1 ],
interpolation: THREE.InterpolateLinear
}
];
new Timeliner(
new THREE.TimelinerController( scene, trackInfo, render ) );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function render() {
control.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>
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