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a2b1daef
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体验新版 GitCode,发现更多精彩内容 >>
提交
a2b1daef
编写于
12月 19, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated examples that don't really need NormalDisplacementShader.
上级
ef8bc6c7
变更
6
隐藏空白更改
内联
并排
Showing
6 changed file
with
60 addition
and
134 deletion
+60
-134
examples/misc_controls_fly.html
examples/misc_controls_fly.html
+22
-42
examples/scenes/test_scene.js
examples/scenes/test_scene.js
+1
-1
examples/webgl_loader_ctm.html
examples/webgl_loader_ctm.html
+12
-36
examples/webgl_materials_normalmap.html
examples/webgl_materials_normalmap.html
+2
-1
examples/webgl_materials_normalmap2.html
examples/webgl_materials_normalmap2.html
+12
-29
examples/webgl_postprocessing_advanced.html
examples/webgl_postprocessing_advanced.html
+11
-25
未找到文件。
examples/misc_controls_fly.html
浏览文件 @
a2b1daef
...
...
@@ -107,46 +107,17 @@
dirLight
.
position
.
set
(
-
1
,
0
,
1
).
normalize
();
scene
.
add
(
dirLight
);
ambientLight
=
new
THREE
.
AmbientLight
(
0x000000
);
scene
.
add
(
ambientLight
);
var
planetTexture
=
THREE
.
ImageUtils
.
loadTexture
(
"
textures/planets/earth_atmos_2048.jpg
"
);
var
cloudsTexture
=
THREE
.
ImageUtils
.
loadTexture
(
"
textures/planets/earth_clouds_1024.png
"
);
var
normalTexture
=
THREE
.
ImageUtils
.
loadTexture
(
"
textures/planets/earth_normal_2048.jpg
"
);
var
specularTexture
=
THREE
.
ImageUtils
.
loadTexture
(
"
textures/planets/earth_specular_2048.jpg
"
);
var
moonTexture
=
THREE
.
ImageUtils
.
loadTexture
(
"
textures/planets/moon_1024.jpg
"
);
var
shader
=
THREE
.
ShaderLib
[
"
normalmap
"
];
var
uniforms
=
THREE
.
UniformsUtils
.
clone
(
shader
.
uniforms
);
uniforms
[
"
tNormal
"
].
value
=
normalTexture
;
uniforms
[
"
uNormalScale
"
].
value
.
set
(
0.85
,
0.85
);
uniforms
[
"
tDiffuse
"
].
value
=
planetTexture
;
uniforms
[
"
tSpecular
"
].
value
=
specularTexture
;
uniforms
[
"
enableAO
"
].
value
=
false
;
uniforms
[
"
enableDiffuse
"
].
value
=
true
;
uniforms
[
"
enableSpecular
"
].
value
=
true
;
uniforms
[
"
diffuse
"
].
value
.
setHex
(
0xffffff
);
uniforms
[
"
specular
"
].
value
.
setHex
(
0x333333
);
uniforms
[
"
ambient
"
].
value
.
setHex
(
0x000000
);
uniforms
[
"
shininess
"
].
value
=
15
;
var
parameters
=
{
fragmentShader
:
shader
.
fragmentShader
,
vertexShader
:
shader
.
vertexShader
,
uniforms
:
uniforms
,
lights
:
true
,
fog
:
true
};
var
materialNormalMap
=
new
THREE
.
ShaderMaterial
(
parameters
);
var
materialNormalMap
=
new
THREE
.
MeshPhongMaterial
(
{
ambient
:
0x000000
,
specular
:
0x333333
,
shininess
:
15
,
map
:
THREE
.
ImageUtils
.
loadTexture
(
"
textures/planets/earth_atmos_2048.jpg
"
),
specularMap
:
THREE
.
ImageUtils
.
loadTexture
(
"
textures/planets/earth_specular_2048.jpg
"
),
normalMap
:
THREE
.
ImageUtils
.
loadTexture
(
"
textures/planets/earth_normal_2048.jpg
"
),
normalScale
:
new
THREE
.
Vector2
(
0.85
,
0.85
)
}
);
// planet
...
...
@@ -160,7 +131,12 @@
// clouds
var
materialClouds
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xffffff
,
map
:
cloudsTexture
,
transparent
:
true
}
);
var
materialClouds
=
new
THREE
.
MeshLambertMaterial
(
{
map
:
THREE
.
ImageUtils
.
loadTexture
(
"
textures/planets/earth_clouds_1024.png
"
),
transparent
:
true
}
);
meshClouds
=
new
THREE
.
Mesh
(
geometry
,
materialClouds
);
meshClouds
.
scale
.
set
(
cloudsScale
,
cloudsScale
,
cloudsScale
);
...
...
@@ -169,7 +145,11 @@
// moon
var
materialMoon
=
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xffffff
,
map
:
moonTexture
}
);
var
materialMoon
=
new
THREE
.
MeshPhongMaterial
(
{
map
:
THREE
.
ImageUtils
.
loadTexture
(
"
textures/planets/moon_1024.jpg
"
)
}
);
meshMoon
=
new
THREE
.
Mesh
(
geometry
,
materialMoon
);
meshMoon
.
position
.
set
(
radius
*
5
,
0
,
0
);
...
...
examples/scenes/test_scene.js
浏览文件 @
a2b1daef
...
...
@@ -592,7 +592,7 @@
"
phong_normal
"
:
{
"
type
"
:
"
MeshPhongMaterial
"
,
"
parameters
"
:
{
"
color
"
:
0
,
"
specular
"
:
16777215
,
"
shininess
"
:
25
,
"
envMap
"
:
"
cube_reflection
"
,
"
reflectivity
"
:
0.1
,
"
lightMap
"
:
"
texture_ao
"
,
"
normalMap
"
:
"
texture_normal
"
,
"
normalScale
"
:
[
1
,
-
1
]
,
"
displacementMap
"
:
"
texture_displacement
"
,
"
displacementScale
"
:
2.436143
,
"
displacementBias
"
:
-
0.428408
}
"
parameters
"
:
{
"
color
"
:
0
,
"
specular
"
:
16777215
,
"
shininess
"
:
25
,
"
envMap
"
:
"
cube_reflection
"
,
"
reflectivity
"
:
0.1
,
"
lightMap
"
:
"
texture_ao
"
,
"
normalMap
"
:
"
texture_normal
"
,
"
normalScale
"
:
[
1
,
-
1
]
}
},
"
phong_morph
"
:
{
...
...
examples/webgl_loader_ctm.html
浏览文件 @
a2b1daef
...
...
@@ -179,45 +179,21 @@
loader
.
load
(
"
models/ctm/LeePerry.ctm
"
,
function
(
geometry
)
{
/*
var material = new THREE.MeshPhongMaterial( { wrapAround: true, color: 0xffffff, specular: 0x232323, shininess: 50, map: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ) } );
material.wrapRGB.set( 0.65, 0.5, 0.5 );
*/
var
ambient
=
0xffffff
,
diffuse
=
0xffffff
,
specular
=
0x0e0e0e
,
shininess
=
50
;
var
shader
=
THREE
.
ShaderLib
[
"
normalmap
"
];
var
uniforms
=
THREE
.
UniformsUtils
.
clone
(
shader
.
uniforms
);
uniforms
[
"
tNormal
"
].
value
=
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg
"
);
uniforms
[
"
uNormalScale
"
].
value
.
set
(
0.8
,
0.8
);
uniforms
[
"
tDiffuse
"
].
value
=
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Map-COL.jpg
"
);
uniforms
[
"
tSpecular
"
].
value
=
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Map-SPEC.jpg
"
);
uniforms
[
"
enableAO
"
].
value
=
false
;
uniforms
[
"
enableDiffuse
"
].
value
=
true
;
uniforms
[
"
enableSpecular
"
].
value
=
true
;
uniforms
[
"
diffuse
"
].
value
.
setHex
(
diffuse
);
uniforms
[
"
specular
"
].
value
.
setHex
(
specular
);
uniforms
[
"
ambient
"
].
value
.
setHex
(
ambient
);
uniforms
[
"
shininess
"
].
value
=
shininess
;
uniforms
[
"
wrapRGB
"
].
value
.
set
(
0.75
,
0.5
,
0.5
);
geometry
.
computeTangents
();
var
material
=
new
THREE
.
ShaderMaterial
(
{
fragmentShader
:
shader
.
fragmentShader
,
vertexShader
:
shader
.
vertexShader
,
uniforms
:
uniforms
,
lights
:
true
var
material
=
new
THREE
.
MeshPhongMaterial
(
{
specular
:
0x303030
,
shininess
:
50
,
map
:
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Map-COL.jpg
"
),
specularMap
:
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Map-SPEC.jpg
"
),
normalMap
:
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg
"
),
normalScale
:
new
THREE
.
Vector2
(
0.8
,
0.8
),
wrapRGB
:
new
THREE
.
Vector3
(
0.75
,
0.5
,
0.5
),
wrapAround
:
true
}
);
material
.
wrapAround
=
true
;
geometry
.
computeTangents
();
callbackModel
(
geometry
,
1300
,
material
,
200
,
50
,
0
,
0
,
0
);
checkTime
();
...
...
examples/webgl_materials_normalmap.html
浏览文件 @
a2b1daef
...
...
@@ -49,6 +49,7 @@
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/loaders/BinaryLoader.js"
></script>
<script
src=
"js/shaders/NormalDisplacementShader.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/libs/stats.min.js"
></script>
...
...
@@ -151,7 +152,7 @@
// normal map shader
var
shader
=
THREE
.
ShaderLib
[
"
normalmap
"
]
;
var
shader
=
THREE
.
NormalDisplacementShader
;
var
uniforms
=
THREE
.
UniformsUtils
.
clone
(
shader
.
uniforms
);
uniforms
[
"
enableAO
"
].
value
=
true
;
...
...
examples/webgl_materials_normalmap2.html
浏览文件 @
a2b1daef
...
...
@@ -118,35 +118,18 @@
directionalLight
.
position
.
set
(
1
,
-
0.5
,
-
1
);
scene
.
add
(
directionalLight
);
// material parameters
var
ambient
=
0x111111
,
diffuse
=
0xbbbbbb
,
specular
=
0x060606
,
shininess
=
35
;
var
shader
=
THREE
.
ShaderLib
[
"
normalmap
"
];
var
uniforms
=
THREE
.
UniformsUtils
.
clone
(
shader
.
uniforms
);
uniforms
[
"
tNormal
"
].
value
=
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg
"
);
uniforms
[
"
uNormalScale
"
].
value
.
set
(
0.8
,
0.8
);
uniforms
[
"
tDiffuse
"
].
value
=
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Map-COL.jpg
"
);
uniforms
[
"
tSpecular
"
].
value
=
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Map-SPEC.jpg
"
);
uniforms
[
"
enableAO
"
].
value
=
false
;
uniforms
[
"
enableDiffuse
"
].
value
=
true
;
uniforms
[
"
enableSpecular
"
].
value
=
true
;
uniforms
[
"
diffuse
"
].
value
.
setHex
(
diffuse
);
uniforms
[
"
specular
"
].
value
.
setHex
(
specular
);
uniforms
[
"
ambient
"
].
value
.
setHex
(
ambient
);
uniforms
[
"
shininess
"
].
value
=
shininess
;
uniforms
[
"
wrapRGB
"
].
value
.
set
(
0.575
,
0.5
,
0.5
);
var
parameters
=
{
fragmentShader
:
shader
.
fragmentShader
,
vertexShader
:
shader
.
vertexShader
,
uniforms
:
uniforms
,
lights
:
true
};
var
material
=
new
THREE
.
ShaderMaterial
(
parameters
);
material
.
wrapAround
=
true
;
var
material
=
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xdddddd
,
ambient
:
0x111111
,
specular
:
0x222222
,
shininess
:
35
,
map
:
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Map-COL.jpg
"
),
specularMap
:
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Map-SPEC.jpg
"
),
normalMap
:
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg
"
),
normalScale
:
new
THREE
.
Vector2
(
0.8
,
0.8
),
wrapRGB
:
new
THREE
.
Vector3
(
0.575
,
0.5
,
0.5
),
wrapAround
:
true
}
);
loader
=
new
THREE
.
JSONLoader
(
true
);
document
.
body
.
appendChild
(
loader
.
statusDomElement
);
...
...
examples/webgl_postprocessing_advanced.html
浏览文件 @
a2b1daef
...
...
@@ -332,31 +332,17 @@
geometry
.
computeTangents
();
var
ambient
=
0x444444
,
diffuse
=
0x999999
,
specular
=
0x080808
,
shininess
=
20
;
var
shader
=
THREE
.
ShaderLib
[
"
normalmap
"
];
var
uniforms
=
THREE
.
UniformsUtils
.
clone
(
shader
.
uniforms
);
uniforms
[
"
tNormal
"
].
value
=
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg
"
);
uniforms
[
"
uNormalScale
"
].
value
.
set
(
0.75
,
0.75
);
uniforms
[
"
tDiffuse
"
].
value
=
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Map-COL.jpg
"
);
uniforms
[
"
enableAO
"
].
value
=
false
;
uniforms
[
"
enableDiffuse
"
].
value
=
true
;
uniforms
[
"
diffuse
"
].
value
.
setHex
(
diffuse
);
uniforms
[
"
specular
"
].
value
.
setHex
(
specular
);
uniforms
[
"
ambient
"
].
value
.
setHex
(
ambient
);
uniforms
[
"
shininess
"
].
value
=
shininess
;
uniforms
[
"
diffuse
"
].
value
.
convertGammaToLinear
();
uniforms
[
"
specular
"
].
value
.
convertGammaToLinear
();
uniforms
[
"
ambient
"
].
value
.
convertGammaToLinear
();
var
parameters
=
{
fragmentShader
:
shader
.
fragmentShader
,
vertexShader
:
shader
.
vertexShader
,
uniforms
:
uniforms
,
lights
:
true
};
var
mat2
=
new
THREE
.
ShaderMaterial
(
parameters
);
var
mat2
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0x999999
,
ambient
:
0x444444
,
specular
:
0x080808
,
shininess
:
20
,
map
:
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Map-COL.jpg
"
),
normalMap
:
THREE
.
ImageUtils
.
loadTexture
(
"
obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg
"
),
normalScale
:
new
THREE
.
Vector2
(
0.75
,
0.75
)
}
);
mesh
=
new
THREE
.
Mesh
(
geometry
,
mat2
);
mesh
.
position
.
set
(
0
,
-
50
,
0
);
...
...
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