提交 a28f285f 编写于 作者: M Mr.doob

Added vr folder in examples/js.

上级 059d4f0d
......@@ -21,9 +21,9 @@
<script src="../build/three.js"></script>
<script src="js/WebVR.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/controls/VRControls.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/vr/WebVR.js"></script>
<script>
......
......@@ -17,9 +17,9 @@
<body>
<script src="../build/three.js"></script>
<script src="js/WebVR.js"></script>
<script src="js/controls/VRControls.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/vr/WebVR.js"></script>
<script>
......
......@@ -23,9 +23,9 @@
<script src="js/RollerCoaster.js"></script>
<script src="js/WebVR.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/controls/VRControls.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/vr/WebVR.js"></script>
<script>
......
......@@ -15,9 +15,10 @@
<script src="../build/three.js"></script>
<script src="js/WebVR.js"></script>
<script src="js/controls/VRControls.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/vr/WebVR.js"></script>
<script>
if ( WEBVR.isLatestAvailable() === false ) {
......
......@@ -32,9 +32,9 @@
<script src="../build/three.js"></script>
<script src="js/WebVR.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/controls/VRControls.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/vr/WebVR.js"></script>
<script>
......
......@@ -21,10 +21,10 @@
<script src="../build/three.js"></script>
<script src="js/WebVR.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/controls/VRControls.js"></script>
<script src="js/ViveController.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/vr/ViveController.js"></script>
<script src="js/vr/WebVR.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
......
......@@ -21,10 +21,10 @@
<script src="../build/three.js"></script>
<script src="js/WebVR.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/controls/VRControls.js"></script>
<script src="js/ViveController.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/vr/ViveController.js"></script>
<script src="js/vr/WebVR.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
......
......@@ -21,10 +21,10 @@
<script src="../build/three.js"></script>
<script src="js/WebVR.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/controls/VRControls.js"></script>
<script src="js/ViveController.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/vr/ViveController.js"></script>
<script src="js/vr/WebVR.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
......@@ -137,7 +137,6 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.domElement.style.width = ( window.innerWidth * 2 ) + 'px';
renderer.sortObjects = false;
renderer.shadowMap.enabled = true;
renderer.gammaInput = true;
......
......@@ -21,10 +21,10 @@
<script src="../build/three.js"></script>
<script src="js/WebVR.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/controls/VRControls.js"></script>
<script src="js/ViveController.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/vr/ViveController.js"></script>
<script src="js/vr/WebVR.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
<script src="js/MarchingCubes.js"></script>
......@@ -118,7 +118,6 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.domElement.style.width = ( window.innerWidth * 2 ) + 'px';
renderer.sortObjects = false;
renderer.shadowMap.enabled = true;
renderer.gammaInput = true;
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册