未验证 提交 a2126eb7 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #21349 from Mugen87/dev51

Examples: Clean up.
...@@ -14,7 +14,7 @@ ...@@ -14,7 +14,7 @@
<div id="container"></div> <div id="container"></div>
<div id="info"> <div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
<a href="https://github.com/mrdoob/three.js/pull/20156" target="_blank" rel="noopener">SSRPass</a> demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br /> SSRPass demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
</div> </div>
<script type="module"> <script type="module">
...@@ -22,7 +22,7 @@ ...@@ -22,7 +22,7 @@
import Stats from './jsm/libs/stats.module.js'; import Stats from './jsm/libs/stats.module.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js' import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { GUI } from './jsm/libs/dat.gui.module.js'; import { GUI } from './jsm/libs/dat.gui.module.js';
import { EffectComposer } from './jsm/postprocessing/EffectComposer.js'; import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
...@@ -31,150 +31,142 @@ ...@@ -31,150 +31,142 @@
import { DRACOLoader } from './jsm/loaders/DRACOLoader.js'; import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
let params = { const params = {
enableSSR: true, enableSSR: true,
autoRotate: true, autoRotate: true,
isOtherMeshes: true, isOtherMeshes: true,
isGroundReflector: true, isGroundReflector: true,
} };
let composer let composer;
let ssrPass let ssrPass;
let gui let gui;
let isPerspectiveCamera = true const isPerspectiveCamera = true;
let stats; let stats;
let mesh;
let controls; let controls;
let camera, scene, renderer; let camera, scene, renderer;
let otherMeshes = [] const otherMeshes = [];
let groundReflector let groundReflector;
let selects=[] const selects = [];
const container = document.querySelector('#container'); const container = document.querySelector( '#container' );
// Configure and create Draco decoder. // Configure and create Draco decoder.
const dracoLoader = new DRACOLoader(); const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('js/libs/draco/'); dracoLoader.setDecoderPath( 'js/libs/draco/' );
dracoLoader.setDecoderConfig({ type: 'js' }); dracoLoader.setDecoderConfig( { type: 'js' } );
init(); init();
animate(); animate();
function init() { function init() {
camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 0.1, 15); camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
camera.position.set(0.13271600513224902, 0.3489546826045913, 0.43921296427927076); camera.position.set( 0.13271600513224902, 0.3489546826045913, 0.43921296427927076 );
scene = new THREE.Scene(); scene = new THREE.Scene();
scene.background = new THREE.Color(0x443333); scene.background = new THREE.Color( 0x443333 );
scene.fog = new THREE.Fog(0x443333, 1, 4); scene.fog = new THREE.Fog( 0x443333, 1, 4 );
// Ground // Ground
const plane = new THREE.Mesh( const plane = new THREE.Mesh(
new THREE.PlaneGeometry(8, 8), new THREE.PlaneGeometry( 8, 8 ),
new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 }) new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
); );
plane.rotation.x = - Math.PI / 2; plane.rotation.x = - Math.PI / 2;
plane.position.y = 0.0365; plane.position.y = 0.0365;
// plane.receiveShadow = true; // plane.receiveShadow = true;
scene.add(plane); scene.add( plane );
// Lights // Lights
const hemiLight = new THREE.HemisphereLight(0x443333, 0x111122); const hemiLight = new THREE.HemisphereLight( 0x443333, 0x111122 );
scene.add(hemiLight); scene.add( hemiLight );
const spotLight = new THREE.SpotLight(); const spotLight = new THREE.SpotLight();
spotLight.angle = Math.PI / 16; spotLight.angle = Math.PI / 16;
spotLight.penumbra = 0.5; spotLight.penumbra = 0.5;
// spotLight.castShadow = true; // spotLight.castShadow = true;
spotLight.position.set(- 1, 1, 1); spotLight.position.set( - 1, 1, 1 );
scene.add(spotLight); scene.add( spotLight );
dracoLoader.load('models/draco/bunny.drc', function (geometry) { dracoLoader.load( 'models/draco/bunny.drc', function ( geometry ) {
geometry.computeVertexNormals(); geometry.computeVertexNormals();
const material = new THREE.MeshStandardMaterial({ color: 0x606060 }); const material = new THREE.MeshStandardMaterial( { color: 0x606060 } );
const mesh = new THREE.Mesh(geometry, material); const mesh = new THREE.Mesh( geometry, material );
// mesh.castShadow = true; scene.add( mesh );
// mesh.receiveShadow = true; selects.push( mesh );
scene.add(mesh);
selects.push(mesh)
// Release decoder resources. // Release decoder resources.
dracoLoader.dispose(); dracoLoader.dispose();
}); } );
{ let geometry, material, mesh;
const geometry = new THREE.BoxBufferGeometry(.05, .05, .05);
const material = new THREE.MeshStandardMaterial({ color: 'green' }) geometry = new THREE.BoxBufferGeometry( .05, .05, .05 );
const mesh = new THREE.Mesh(geometry, material) material = new THREE.MeshStandardMaterial( { color: 'green' } );
mesh.position.set(-.12, plane.position.y + .025, .015) mesh = new THREE.Mesh( geometry, material );
scene.add(mesh) mesh.position.set( - .12, plane.position.y + .025, .015 );
otherMeshes.push(mesh) scene.add( mesh );
selects.push(mesh) otherMeshes.push( mesh );
} selects.push( mesh );
{
const geometry = new THREE.IcosahedronBufferGeometry(.025, 4); geometry = new THREE.IcosahedronBufferGeometry( .025, 4 );
const material = new THREE.MeshStandardMaterial({ color: 'cyan' }) material = new THREE.MeshStandardMaterial( { color: 'cyan' } );
const mesh = new THREE.Mesh(geometry, material) mesh = new THREE.Mesh( geometry, material );
mesh.position.set(-.05, plane.position.y + .025, .08) mesh.position.set( - .05, plane.position.y + .025, .08 );
scene.add(mesh) scene.add( mesh );
otherMeshes.push(mesh) otherMeshes.push( mesh );
selects.push(mesh) selects.push( mesh );
}
{ geometry = new THREE.ConeBufferGeometry( .025, .05, 64 );
const geometry = new THREE.ConeBufferGeometry(.025, .05, 64); material = new THREE.MeshStandardMaterial( { color: 'yellow' } );
const material = new THREE.MeshStandardMaterial({ color: 'yellow' }) mesh = new THREE.Mesh( geometry, material );
const mesh = new THREE.Mesh(geometry, material) mesh.position.set( - .05, plane.position.y + .025, - .055 );
mesh.position.set(-.05, plane.position.y + .025, -.055) scene.add( mesh );
scene.add(mesh) otherMeshes.push( mesh );
otherMeshes.push(mesh) selects.push( mesh );
selects.push(mesh)
} geometry = new THREE.PlaneBufferGeometry( 8, 8 );
{ groundReflector = new Reflector( geometry, {
const geometry = new THREE.PlaneBufferGeometry(8, 8); clipBias: 0.003,
groundReflector = new Reflector(geometry, { textureWidth: window.innerWidth,
clipBias: 0.003, textureHeight: window.innerHeight,
textureWidth: window.innerWidth, color: 0x888888,
textureHeight: window.innerHeight, useDepthTexture: true,
color: 0x888888, } );
useDepthTexture: true, groundReflector.material.depthWrite = false;
}); groundReflector.position.y = plane.position.y + .0001;
groundReflector.material.depthWrite = false; groundReflector.rotation.x = - Math.PI / 2;
groundReflector.position.y = plane.position.y + .0001; groundReflector.visible = false;
groundReflector.rotation.x = -Math.PI / 2 scene.add( groundReflector );
groundReflector.visible = false
scene.add(groundReflector);
}
// renderer // renderer
renderer = new THREE.WebGLRenderer({ antialias: false }); renderer = new THREE.WebGLRenderer( { antialias: false } );
// renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.outputEncoding = THREE.sRGBEncoding; renderer.outputEncoding = THREE.sRGBEncoding;
// renderer.shadowMap.enabled = true; container.appendChild( renderer.domElement );
container.appendChild(renderer.domElement);
// //
controls = new OrbitControls(camera, renderer.domElement); controls = new OrbitControls( camera, renderer.domElement );
controls.enableDamping = true controls.enableDamping = true;
controls.target.set(0, 0.1, 0); controls.target.set( 0, 0.1, 0 );
controls.update() controls.update();
controls.enabled = !params.autoRotate controls.enabled = ! params.autoRotate;
// STATS // STATS
stats = new Stats(); stats = new Stats();
container.appendChild(stats.dom); container.appendChild( stats.dom );
window.addEventListener('resize', onWindowResize, false); window.addEventListener( 'resize', onWindowResize, false );
// composer // composer
composer = new EffectComposer(renderer); composer = new EffectComposer( renderer );
ssrPass = new SSRPass({ ssrPass = new SSRPass( {
renderer, renderer,
scene, scene,
camera, camera,
...@@ -183,76 +175,103 @@ ...@@ -183,76 +175,103 @@
encoding: THREE.sRGBEncoding, encoding: THREE.sRGBEncoding,
isPerspectiveCamera: isPerspectiveCamera, isPerspectiveCamera: isPerspectiveCamera,
groundReflector: params.isGroundReflector ? groundReflector : null, groundReflector: params.isGroundReflector ? groundReflector : null,
selects: params.isGroundReflector ? selects : null, selects: params.isGroundReflector ? selects : null
// morphTargets: true, } );
});
// window.ssrPass = ssrPass composer.addPass( ssrPass );
composer.addPass(ssrPass);
// GUI // GUI
gui = new GUI(); gui = new GUI();
gui.add(params, 'enableSSR').name('Enable SSR'); gui.add( params, 'enableSSR' ).name( 'Enable SSR' );
gui.add(params, 'isGroundReflector').onChange(() => { gui.add( params, 'isGroundReflector' ).onChange( () => {
if (params.isGroundReflector) {
if ( params.isGroundReflector ) {
ssrPass.groundReflector = groundReflector, ssrPass.groundReflector = groundReflector,
ssrPass.selects = selects ssrPass.selects = selects;
} else { } else {
ssrPass.groundReflector = null, ssrPass.groundReflector = null,
ssrPass.selects = null ssrPass.selects = null;
} }
})
gui.add(params, 'autoRotate').onChange(() => { } );
controls.enabled = !params.autoRotate gui.add( params, 'autoRotate' ).onChange( () => {
})
controls.enabled = ! params.autoRotate;
let folder = gui.addFolder( 'more settings' )
folder.add(ssrPass, 'isFresnel').onChange(()=>{ } );
groundReflector.isFresnel=ssrPass.isFresnel
}); const folder = gui.addFolder( 'more settings' );
folder.add(ssrPass, 'isDistanceAttenuation').onChange(()=>{ folder.add( ssrPass, 'isFresnel' ).onChange( ()=>{
groundReflector.isDistanceAttenuation=ssrPass.isDistanceAttenuation
}); groundReflector.isFresnel = ssrPass.isFresnel;
ssrPass.maxDistance = .1
groundReflector.maxDistance = ssrPass.maxDistance } );
folder.add(ssrPass, 'maxDistance').min(0).max(.5).step(.001).onChange(()=>{ folder.add( ssrPass, 'isDistanceAttenuation' ).onChange( ()=>{
groundReflector.maxDistance=ssrPass.maxDistance
}); groundReflector.isDistanceAttenuation = ssrPass.isDistanceAttenuation;
folder.add(params, 'isOtherMeshes').onChange(() => {
if (params.isOtherMeshes) { } );
otherMeshes.forEach(mesh => mesh.visible = true) ssrPass.maxDistance = .1;
groundReflector.maxDistance = ssrPass.maxDistance;
folder.add( ssrPass, 'maxDistance' ).min( 0 ).max( .5 ).step( .001 ).onChange( ()=>{
groundReflector.maxDistance = ssrPass.maxDistance;
} );
folder.add( params, 'isOtherMeshes' ).onChange( () => {
if ( params.isOtherMeshes ) {
otherMeshes.forEach( mesh => mesh.visible = true );
} else { } else {
otherMeshes.forEach(mesh => mesh.visible = false)
otherMeshes.forEach( mesh => mesh.visible = false );
} }
})
folder.add(ssrPass, 'isBouncing') } );
folder.add(ssrPass, 'output', { folder.add( ssrPass, 'isBouncing' );
folder.add( ssrPass, 'output', {
'Default': SSRPass.OUTPUT.Default, 'Default': SSRPass.OUTPUT.Default,
'SSR Only': SSRPass.OUTPUT.SSR, 'SSR Only': SSRPass.OUTPUT.SSR,
'Beauty': SSRPass.OUTPUT.Beauty, 'Beauty': SSRPass.OUTPUT.Beauty,
'Depth': SSRPass.OUTPUT.Depth, 'Depth': SSRPass.OUTPUT.Depth,
'Normal': SSRPass.OUTPUT.Normal, 'Normal': SSRPass.OUTPUT.Normal,
'Metalness': SSRPass.OUTPUT.Metalness, 'Metalness': SSRPass.OUTPUT.Metalness,
}).onChange(function (value) { } ).onChange( function ( value ) {
ssrPass.output = parseInt(value); ssrPass.output = parseInt( value );
}); } );
ssrPass.opacity = 1 ssrPass.opacity = 1;
groundReflector.opacity=ssrPass.opacity groundReflector.opacity = ssrPass.opacity;
folder.add(ssrPass, 'opacity').min(0).max(1).onChange(()=>{ folder.add( ssrPass, 'opacity' ).min( 0 ).max( 1 ).onChange( ()=>{
groundReflector.opacity=ssrPass.opacity
}); groundReflector.opacity = ssrPass.opacity;
if (isPerspectiveCamera) {
ssrPass.surfDist = 0.0015 } );
folder.add(ssrPass, 'surfDist').min(0).max(.005).step(.0001);
if ( isPerspectiveCamera ) {
ssrPass.surfDist = 0.0015;
folder.add( ssrPass, 'surfDist' ).min( 0 ).max( .005 ).step( .0001 );
} else { } else {
ssrPass.surfDist = 2
folder.add(ssrPass, 'surfDist').min(0).max(7).step(.01); ssrPass.surfDist = 2;
folder.add( ssrPass, 'surfDist' ).min( 0 ).max( 7 ).step( .01 );
} }
folder.add(ssrPass, 'isInfiniteThick');
folder.add(ssrPass, 'thickTolerance').min(0).max(.05).step(.0001); folder.add( ssrPass, 'isInfiniteThick' );
folder.add(ssrPass, 'isBlur'); folder.add( ssrPass, 'thickTolerance' ).min( 0 ).max( .05 ).step( .0001 );
folder.add( ssrPass, 'isBlur' );
// gui.close() // gui.close()
} }
...@@ -263,15 +282,15 @@ ...@@ -263,15 +282,15 @@
camera.aspect = window.innerWidth / window.innerHeight; camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix(); camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight); renderer.setSize( window.innerWidth, window.innerHeight );
composer.setSize(window.innerWidth, window.innerHeight); composer.setSize( window.innerWidth, window.innerHeight );
groundReflector.getRenderTarget().setSize(window.innerWidth, window.innerHeight); groundReflector.getRenderTarget().setSize( window.innerWidth, window.innerHeight );
} }
function animate() { function animate() {
requestAnimationFrame(animate); requestAnimationFrame( animate );
stats.begin(); stats.begin();
render(); render();
...@@ -281,23 +300,31 @@ ...@@ -281,23 +300,31 @@
function render() { function render() {
if(params.autoRotate){ if ( params.autoRotate ) {
const timer = Date.now() * 0.0003; const timer = Date.now() * 0.0003;
camera.position.x = Math.sin(timer) * 0.5; camera.position.x = Math.sin( timer ) * 0.5;
camera.position.y = 0.25; camera.position.y = 0.25;
camera.position.z = Math.cos(timer) * 0.5; camera.position.z = Math.cos( timer ) * 0.5;
camera.lookAt(0, 0.1, 0); camera.lookAt( 0, 0.1, 0 );
}else {
controls.update() } else {
controls.update();
} }
if (params.enableSSR) { if ( params.enableSSR ) {
///todo: groundReflector has full ground info, need use it to solve reflection gaps problem on objects when camera near ground. ///todo: groundReflector has full ground info, need use it to solve reflection gaps problem on objects when camera near ground.
///todo: the normal info where groundReflector reflected need to be changed. ///todo: the normal info where groundReflector reflected need to be changed.
composer.render(); composer.render();
} else { } else {
renderer.render(scene, camera)
renderer.render( scene, camera );
} }
} }
......
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