<ahref="http://threejs.org"target="_blank"rel="noopener">three.js</a> - Bloom pass by <ahref="http://eduperiment.com"target="_blank"rel="noopener">Prashant Sharma</a> and <ahref="https://clara.io"target="_blank"rel="noopener">Ben Houston</a><br/><br/>
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<ahref="http://threejs.org"target="_blank"rel="noopener">three.js</a> - Bloom pass by <ahref="http://eduperiment.com"target="_blank"rel="noopener">Prashant Sharma</a> and <ahref="https://clara.io"target="_blank"rel="noopener">Ben Houston</a>
<p>
This Bloom Pass is inspired by the bloom pass of the Unreal Engine. It creates a mip map chain of bloom textures and blur them
with different radii. Because of the weigted combination of mips, and since larger blurs are done on higher mips this bloom
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@@ -47,7 +45,7 @@
</p>
Model: <ahref="https://sketchfab.com/models/d3f50a66fee74c6588dd9bc92f7fe7b3"target="_blank"rel="noopener">Primary Ion Drive</a> by
<ahref="https://sketchfab.com/indierocktopus"target="_blank"rel="noopener">indierocktopus</a>, CC Attribution.<br/>
<ahref="https://blog.sketchfab.com/art-spotlight-primary-ion-drive/"target="_blank"rel="noopener">Art Spotlight</a> blog post.
Details in <ahref="https://blog.sketchfab.com/art-spotlight-primary-ion-drive/"target="_blank"rel="noopener">Art Spotlight</a> blog post.