提交 9f17a817 编写于 作者: G gero3

Update WebGLRenderer.html

上级 8088d07a
......@@ -79,22 +79,22 @@
<h3>.[page:Boolean gammaInput]</h3>
<div>Default is false. TODO</div>
<div>Default is false. If set, then it expects that all textures and colors are premultiplied gamma.</div>
<h3>.[page:Boolean gammaOutput]</h3>
<div>Default is false. TODO</div>
<div>Default is false. If set, then it expects that all textures and colors need to be outputted in premultiplied gamma.</div>
<h3>.[page:Boolean shadowMapEnabled]</h3>
<div>Default is false. TODO</div>
<div>Default is false. If set, use shadow maps in the scene.</div>
<h3>.[page:Boolean shadowMapAutoUpdate]</h3>
<div>Default is true. TODO</div>
<div>Default is true. If set, autoupdate the shadowmaps every frame.</div>
<h3>.[page:Integer shadowMapType]</h3>
......@@ -103,14 +103,14 @@
<div>Options are THREE.BasicShadowMap, THREE.PCFShadowMap, THREE.PCFSoftShadowMap. Default is THREE.PCFShadowMap.</div>
<h3>.[page:Boolean shadowMapCullFace]</h3>
<h3>.[page:Integer shadowMapCullFace]</h3>
<div>Default is true. TODO</div>
<div>Default is THREE.CullFaceFront. The faces that needed to be culled. Possible values: THREE.CullFaceFront and THREE.CullFaceBack</div>
<h3>.[page:Boolean shadowMapDebug]</h3>
<h3>[page:Boolean shadowMapDebug]</h3>
<div>Default is false. TODO</div>
<div>Default is false. If set, then the shadowmaps get a specific color to identify which shadow is from which shadowmap.</div>
<h3>.[page:Boolean shadowMapCascade]</h3>
......@@ -120,17 +120,17 @@
<h3>.[page:Integer maxMorphTargets]</h3>
<div>Default is 8. TODO</div>
<div>Default is 8. The maximum number of MorphTargets allowed in a shader. Keep in mind that the standard materials only allow 8 MorphTargets.</div>
<h3>.[page:Integer maxMorphNormals]</h3>
<div>Default is 4. TODO</div>
<div>Default is 4. The maximum number of MorphNormals allowed in a shader. Keep in mind that the standard materials only allow 4 MorphNormals. </div>
<h3>.[page:Boolean autoScaleCubemaps]</h3>
<div>Default is true. TODO</div>
<div>Default is true. If set, then Cubemaps are scaled, when the are bigger the the maximum size, to make sure that they aren't bigger then the maximum size.</div>
<h3>.[page:Boolean renderPluginsPre]</h3>
......@@ -170,17 +170,13 @@
<h3>.[page:ShadowMapPlugin shadowMapPlugin]</h3>
<div>
todo
This contains the reference to the shadowMapPlugin.
</div>
<h3>.[page:number shadowMapCullFace]</h3>
<div>
todo
</div>
<h3>.[page:number devicePixelRatio]</h3>
<div>
todo
The pixel ration of the devices.
</div>
<h2>Methods</h2>
......@@ -240,10 +236,10 @@
<div>Tells the shadow map plugin to update using the passed scene and camera parameters.</div>
<h3>.renderBufferImmediate( [page:Object3D object], [page:??? program], [page:??? shading] )</h3>
<h3>.renderBufferImmediate( [page:Object3D object], [page:shaderprogram program], [page:Material shading] )</h3>
<div>object — an instance of [page:Object3D]]<br />
program — an instance of ???<br />
shading — an instance of ???<br />
program — an instance of shaderProgram<br />
shading — an instance of Material<br />
</div>
<div>TODO.</div>
......
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