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9ce14e39
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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9ce14e39
编写于
3月 13, 2015
作者:
M
Matthew Tung
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Add functions for controlling audio (play/pause/stop)
上级
a2012918
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
47 addition
and
3 deletion
+47
-3
src/extras/audio/Audio.js
src/extras/audio/Audio.js
+47
-3
未找到文件。
src/extras/audio/Audio.js
浏览文件 @
9ce14e39
...
...
@@ -17,12 +17,15 @@ THREE.Audio = function ( listener ) {
this
.
panner
=
this
.
context
.
createPanner
();
this
.
panner
.
connect
(
this
.
gain
);
this
.
startTime
=
0
;
this
.
isPlaying
=
false
;
};
THREE
.
Audio
.
prototype
=
Object
.
create
(
THREE
.
Object3D
.
prototype
);
THREE
.
Audio
.
prototype
.
constructor
=
THREE
.
Audio
;
THREE
.
Audio
.
prototype
.
load
=
function
(
file
)
{
THREE
.
Audio
.
prototype
.
load
=
function
(
file
,
playImmediately
)
{
var
scope
=
this
;
...
...
@@ -34,8 +37,8 @@ THREE.Audio.prototype.load = function ( file ) {
scope
.
context
.
decodeAudioData
(
this
.
response
,
function
(
buffer
)
{
scope
.
source
.
buffer
=
buffer
;
scope
.
source
.
connect
(
scope
.
panner
);
scope
.
source
.
start
(
0
);
if
(
playImmediately
!==
false
)
scope
.
play
(
);
}
);
...
...
@@ -46,6 +49,47 @@ THREE.Audio.prototype.load = function ( file ) {
};
THREE
.
Audio
.
prototype
.
play
=
function
()
{
if
(
!
this
.
isPlaying
)
{
var
source
=
this
.
context
.
createBufferSource
();
source
.
buffer
=
this
.
source
.
buffer
;
source
.
loop
=
this
.
source
.
loop
;
source
.
connect
(
this
.
panner
);
source
.
start
(
0
,
this
.
startTime
);
this
.
isPlaying
=
true
;
this
.
source
=
source
;
}
else
{
console
.
warn
(
"
Audio is already playing.
"
)
}
};
THREE
.
Audio
.
prototype
.
pause
=
function
()
{
this
.
source
.
stop
();
this
.
startTime
=
this
.
context
.
currentTime
;
this
.
isPlaying
=
false
;
};
THREE
.
Audio
.
prototype
.
stop
=
function
()
{
this
.
source
.
stop
();
this
.
startTime
=
0
;
this
.
isPlaying
=
false
;
};
THREE
.
Audio
.
prototype
.
setLoop
=
function
(
value
)
{
this
.
source
.
loop
=
value
;
...
...
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