Fixed discrepancy between ANGLE and OpenGL when rendering to texture.
Had to set viewport to make it work in OpenGL. Also made it easier to see texture orientation in the example. Now it's visible that there is indeed flipping. At least now it's consistent ;).
Showing
此差异已折叠。
此差异已折叠。
此差异已折叠。
想要评论请 注册 或 登录