Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
9bbe5780
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
9bbe5780
编写于
6月 18, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Merged grid helper example into helpers example.
上级
025ae3ed
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
18 addition
and
115 deletion
+18
-115
examples/webgl_grid_helper.html
examples/webgl_grid_helper.html
+0
-100
examples/webgl_helpers.html
examples/webgl_helpers.html
+18
-15
未找到文件。
examples/webgl_grid_helper.html
已删除
100644 → 0
浏览文件 @
025ae3ed
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - grid helper
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
html
,
body
{
color
:
#808080
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
background-color
:
#fff
;
margin
:
0px
;
overflow
:
hidden
;
width
:
100%
;
height
:
100%
;
}
#container
{
text-align
:
center
;
}
</style>
</head>
<body>
<div
id=
"container"
>
</div>
<div
id=
"info"
><a
href=
"http://threejs.org"
target=
"_blank"
>
three.js
</a>
webgl - grid helper
</div>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/controls/TrackballControls.js"
></script>
<script
src=
"js/libs/stats.min.js"
></script>
<script>
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
init
();
animate
();
var
controls
,
camera
,
scene
,
renderer
;
var
gh
;
function
init
()
{
container
=
document
.
getElementById
(
"
container
"
);
camera
=
new
THREE
.
PerspectiveCamera
(
60
,
640
/
480.0
,
1
,
10000
);
camera
.
position
.
set
(
150
,
150
,
150
);
scene
=
new
THREE
.
Scene
();
gh
=
new
THREE
.
GridHelper
(
100
,
10
);
scene
.
add
(
gh
);
controls
=
new
THREE
.
TrackballControls
(
camera
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setSize
(
640
,
480
);
container
.
appendChild
(
renderer
.
domElement
);
}
function
time
()
{
return
Date
.
now
()
*
0.001
;
}
function
randomColor
()
{
return
Math
.
floor
(
Math
.
random
()
*
0xFFFFFF
)
+
1
;
}
var
lastChangeTime
=
time
()
function
animate
()
{
var
t
=
time
();
if
(
t
-
lastChangeTime
>
5.0
)
{
gh
.
setColors
(
randomColor
(),
randomColor
()
);
lastChangeTime
=
t
;
}
render
();
requestAnimationFrame
(
animate
);
}
function
render
()
{
controls
.
update
();
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
examples/webgl_helpers.html
浏览文件 @
9bbe5780
...
...
@@ -17,8 +17,8 @@
<script>
var
camera
,
scene
,
renderer
;
var
mesh
,
faceNormalsHelper
,
vertexNormalsHelper
;
var
scene
,
renderer
;
var
camera
,
light
;
init
();
animate
();
...
...
@@ -36,26 +36,28 @@
scene
=
new
THREE
.
Scene
();
var
light
=
new
THREE
.
PointLight
();
light
=
new
THREE
.
PointLight
();
light
.
position
.
set
(
200
,
100
,
150
);
scene
.
add
(
light
);
scene
.
add
(
new
THREE
.
PointLightHelper
(
light
,
5
)
);
var
helper
=
new
THREE
.
GridHelper
(
200
,
10
);
helper
.
setColors
(
0x0000ff
,
0x808080
);
helper
.
position
.
y
=
-
150
;
scene
.
add
(
helper
);
var
loader
=
new
THREE
.
JSONLoader
();
loader
.
load
(
'
obj/leeperrysmith/LeePerrySmith.js
'
,
function
(
geometry
,
materials
)
{
var
material
=
new
THREE
.
MeshLambertMaterial
();
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
scale
.
multiplyScalar
(
50
);
scene
.
add
(
mesh
);
faceNormalsHelper
=
new
THREE
.
FaceNormalsHelper
(
mesh
,
10
);
scene
.
add
(
faceNormalsHelper
);
vertexNormalsHelper
=
new
THREE
.
VertexNormalsHelper
(
mesh
,
10
);
scene
.
add
(
vertexNormalsHelper
);
scene
.
add
(
new
THREE
.
FaceNormalsHelper
(
mesh
,
10
)
);
scene
.
add
(
new
THREE
.
VertexNormalsHelper
(
mesh
,
10
)
);
var
helper
=
new
THREE
.
WireframeHelper
(
mesh
);
helper
.
material
.
depthTest
=
false
;
...
...
@@ -86,14 +88,15 @@
requestAnimationFrame
(
animate
);
if
(
mesh
!==
undefined
)
{
mesh
.
rotation
.
y
+=
0.01
;
var
time
=
-
performance
.
now
()
*
0.0003
;
faceNormalsHelper
.
update
();
vertexNormalsHelper
.
update
();
camera
.
position
.
x
=
400
*
Math
.
cos
(
time
);
camera
.
position
.
z
=
400
*
Math
.
sin
(
time
);
camera
.
lookAt
(
scene
.
position
);
}
light
.
position
.
x
=
Math
.
sin
(
time
*
1.7
)
*
300
;
light
.
position
.
y
=
Math
.
cos
(
time
*
1.5
)
*
400
;
light
.
position
.
z
=
Math
.
cos
(
time
*
1.3
)
*
300
;
renderer
.
render
(
scene
,
camera
);
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录