未验证 提交 9987d597 编写于 作者: M Michael Herzog 提交者: GitHub

Merge pull request #18015 from Mugen87/dev29

WebXR: Update docs and TS files.
......@@ -20,22 +20,22 @@
<h2>Workflow</h2>
<p>
First, you have to include [link:https://github.com/mrdoob/three.js/blob/master/examples/js/vr/WebVR.js WebVR.js]
First, you have to include [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/webxr/VRButton.js VRButton.js]
into your project.
</p>
<code>
import { WEBVR } from 'three/examples/jsm/vr/WebVR.js';
import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
</code>
<p>
*WEBVR.createButton()* does two important things: It creates a button which indicates
*VRButton.createButton()* does two important things: It creates a button which indicates
VR compatibility. Besides, it initiates a VR session if the user activates the button. The only thing you have
to do is to add the following line of code to your app.
</p>
<code>
document.body.appendChild( WEBVR.createButton( renderer ) );
document.body.appendChild( VRButton.createButton( renderer ) );
</code>
<p>
......@@ -65,17 +65,18 @@ renderer.setAnimationLoop( function () {
<p>
Have a look at one of the official WebVR examples to see this workflow in action.<br /><br />
[example:webvr_ballshooter WebVR / ballshoter]<br />
[example:webvr_cubes WebVR / cubes]<br />
[example:webvr_dragging WebVR / dragging]<br />
[example:webvr_lorenzattractor WebVR / lorenzattractor]<br />
[example:webvr_panorama WebVR / panorama]<br />
[example:webvr_paint WebVR / paint]<br />
[example:webvr_rollercoaster WebVR / rollercoaster]<br />
[example:webvr_sandbox WebVR / sandbox]<br />
[example:webvr_sculpt WebVR / sculpt]<br />
[example:webvr_vive_paint WebVR / vive / paint]<br />
[example:webvr_vive_sculpt WebVR / vive / sculpt]<br />
[example:webxr_vr_ballshooter WebXR / VR / ballshoter]<br />
[example:webxr_vr_cubes WebXR / VR / cubes]<br />
[example:webxr_vr_dragging WebXR / VR / dragging]<br />
[example:webxr_vr_lorenzattractor WebXR / VR / lorenzattractor]<br />
[example:webxr_vr_multiview WebXR / VR / multiview]<br />
[example:webxr_vr_paint WebXR / VR / paint]<br />
[example:webxr_vr_panorama_depth WebXR / VR / panorama_depth]<br />
[example:webxr_vr_panorama WebXR / VR / panorama]<br />
[example:webxr_vr_rollercoaster WebXR / VR / rollercoaster]<br />
[example:webxr_vr_sandbox WebXR / VR / sandbox]<br />
[example:webxr_vr_sculpt WebXR / VR / sculpt]<br />
[example:webxr_vr_video WebXR / VR / video]
</p>
</body>
......
......@@ -19,21 +19,21 @@
<h2>工作流程</h2>
<p>
首先,你需要将[link:https://github.com/mrdoob/three.js/blob/master/examples/js/vr/WebVR.js WebVR.js]
首先,你需要将[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/webxr/VRButton.js VRButton.js]
包含到你的项目中。
</p>
<code>
import { WEBVR } from 'three/examples/jsm/vr/WebVR.js';
import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
</code>
<p>*WEBVR.createButton()*做了两件重要的事情:首先,它创建了一个按钮,指示了VR的兼容性;
<p>*VRButton.createButton()*做了两件重要的事情:首先,它创建了一个按钮,指示了VR的兼容性;
此外,若用户激活了这个按钮,则它将开启一个VR会话。
你所要做的唯一一件事情,便是把下面的这一行代码加入到你的应用程序里。
</p>
<code>
document.body.appendChild( WEBVR.createButton( renderer ) );
document.body.appendChild( VRButton.createButton( renderer ) );
</code>
<p>
......@@ -65,17 +65,18 @@ renderer.setAnimationLoop( function () {
请查看官方示例中与WebVR相关的示例,了解这一工作流程的实际使用、运行情况。
<br /><br />
[example:webvr_ballshooter WebVR / ballshoter]<br />
[example:webvr_cubes WebVR / cubes]<br />
[example:webvr_dragging WebVR / dragging]<br />
[example:webvr_lorenzattractor WebVR / lorenzattractor]<br />
[example:webvr_panorama WebVR / panorama]<br />
[example:webvr_paint WebVR / paint]<br />
[example:webvr_rollercoaster WebVR / rollercoaster]<br />
[example:webvr_sandbox WebVR / sandbox]<br />
[example:webvr_sculpt WebVR / sculpt]<br />
[example:webvr_vive_paint WebVR / vive / paint]<br />
[example:webvr_vive_sculpt WebVR / vive / sculpt]<br />
[example:webxr_vr_ballshooter WebXR / VR / ballshoter]<br />
[example:webxr_vr_cubes WebXR / VR / cubes]<br />
[example:webxr_vr_dragging WebXR / VR / dragging]<br />
[example:webxr_vr_lorenzattractor WebXR / VR / lorenzattractor]<br />
[example:webxr_vr_multiview WebXR / VR / multiview]<br />
[example:webxr_vr_paint WebXR / VR / paint]<br />
[example:webxr_vr_panorama_depth WebXR / VR / panorama_depth]<br />
[example:webxr_vr_panorama WebXR / VR / panorama]<br />
[example:webxr_vr_rollercoaster WebXR / VR / rollercoaster]<br />
[example:webxr_vr_sandbox WebXR / VR / sandbox]<br />
[example:webxr_vr_sculpt WebXR / VR / sculpt]<br />
[example:webxr_vr_video WebXR / VR / video]
</p>
</body>
......
import {
WebGLRenderer
} from '../../../src/Three';
export interface WebXROptions {
referenceSpaceType: string;
}
export namespace VRButton {
export function createButton( renderer: WebGLRenderer, options?: WebXROptions  ): HTMLElement;
}
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