提交 9898e026 编写于 作者: W WestLangley

Box3Helper: .update() -> .onBeforeRender()

上级 2493cf2b
......@@ -2,6 +2,7 @@ import { Box3 } from '../math/Box3';
import { LineSegments } from '../objects/LineSegments';
import { LineBasicMaterial } from '../materials/LineBasicMaterial';
import { BufferAttribute } from '../core/BufferAttribute';
import { Float32BufferAttribute } from '../core/BufferAttribute';
import { BufferGeometry } from '../core/BufferGeometry';
/**
......@@ -18,45 +19,37 @@ function Box3Helper( box, hex ) {
var color = ( hex !== undefined ) ? hex : 0xffff00;
var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
var positions = new Float32Array( 8 * 3 );
var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
var geometry = new BufferGeometry();
geometry.setIndex( new BufferAttribute( indices, 1 ) );
geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) );
geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
this.update();
this.geometry.computeBoundingSphere();
this.onBeforeRender();
}
Box3Helper.prototype = Object.create( LineSegments.prototype );
Box3Helper.prototype.constructor = Box3Helper;
Box3Helper.prototype.update = function () {
Box3Helper.prototype.onBeforeRender = function () {
var box = this.box;
if ( box.isEmpty() ) return;
var min = box.min;
var max = box.max;
var position = this.geometry.attributes.position;
var array = position.array;
box.getCenter( this.position );
array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
box.getSize( this.scale );
position.needsUpdate = true;
this.geometry.computeBoundingSphere();
this.scale.multiplyScalar( 0.5 );
};
......
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