未验证 提交 986635a3 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #15723 from linbingquan/clean-up

Examples: Fix typo in HTML
......@@ -22,7 +22,7 @@
<h2>Example</h2>
<p>
[example:webaudio_sandbox webaudio / sandbox ]</br>
[example:webaudio_sandbox webaudio / sandbox ]<br />
[example:webaudio_visualizer webaudio / visualizer ]
</p>
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......@@ -22,7 +22,7 @@
<h2>Example</h2>
<p>
[example:webaudio_sandbox webaudio / sandbox ]</br>
[example:webaudio_sandbox webaudio / sandbox ]<br />
[example:webaudio_visualizer webaudio / visualizer ]
</p>
......
......@@ -13,8 +13,8 @@
<h1>[name]</h1>
<p class="desc">
The [name] represents a virtual [link:https://developer.mozilla.org/de/docs/Web/API/AudioListener listener] of the all positional and non-positional audio effects in the scene.</br>
A three.js application usually creates a single instance of [name]. It is a mandatory construtor parameter for audios entities like [page:Audio Audio] and [page:PositionalAudio PositionalAudio].</br>
The [name] represents a virtual [link:https://developer.mozilla.org/de/docs/Web/API/AudioListener listener] of the all positional and non-positional audio effects in the scene.<br />
A three.js application usually creates a single instance of [name]. It is a mandatory construtor parameter for audios entities like [page:Audio Audio] and [page:PositionalAudio PositionalAudio].<br />
In most cases, the listener object is a child of the camera. So the 3D transformation of the camera represents the 3D transformation of the listener.
</p>
......@@ -22,8 +22,8 @@
<h2>Example</h2>
<p>
[example:webaudio_sandbox webaudio / sandbox ]</br>
[example:webaudio_timing webaudio / timing ]</br>
[example:webaudio_sandbox webaudio / sandbox ]<br />
[example:webaudio_timing webaudio / timing ]<br />
[example:webaudio_visualizer webaudio / visualizer ]
</p>
......
......@@ -22,8 +22,8 @@
<h2>Example</h2>
<p>
[example:webaudio_orientation webaudio / orientation ]</br>
[example:webaudio_sandbox webaudio / sandbox ]</br>
[example:webaudio_orientation webaudio / orientation ]<br />
[example:webaudio_sandbox webaudio / sandbox ]<br />
[example:webaudio_timing webaudio / timing ]
</p>
......
......@@ -292,7 +292,7 @@
Converts the vector from local space to world space.
</p>
<h3>[method:null lookAt]( [param:Vector3 vector] )</br>
<h3>[method:null lookAt]( [param:Vector3 vector] )<br />
[method:null lookAt]( [param:Float x], [param:Float y], [param:Float z] )</h3>
<p>
vector - A vector representing a position in world space.<br /><br />
......
......@@ -22,7 +22,7 @@
<h2>例子</h2>
<p>
[example:webaudio_sandbox webaudio / sandbox ]</br>
[example:webaudio_sandbox webaudio / sandbox ]<br />
[example:webaudio_visualizer webaudio / visualizer ]
</p>
......
......@@ -22,7 +22,7 @@
<h2>示例</h2>
<p>
[example:webaudio_sandbox webaudio / sandbox ]</br>
[example:webaudio_sandbox webaudio / sandbox ]<br />
[example:webaudio_visualizer webaudio / visualizer ]
</p>
......
......@@ -13,8 +13,8 @@
<h1>[name]</h1>
<p class="desc">
[name] 用一个虚拟的[link:https://developer.mozilla.org/de/docs/Web/API/AudioListener listener]表示在场景中所有的位置和非位置相关的音效.</br>
一个three.js程序通常创建一个[name]. 它是音频实体构造函数的必须参数,比如 [page:Audio Audio] and [page:PositionalAudio PositionalAudio].</br>
[name] 用一个虚拟的[link:https://developer.mozilla.org/de/docs/Web/API/AudioListener listener]表示在场景中所有的位置和非位置相关的音效.<br />
一个three.js程序通常创建一个[name]. 它是音频实体构造函数的必须参数,比如 [page:Audio Audio] and [page:PositionalAudio PositionalAudio].<br />
大多数情况下, listener对象是camera的子对象. Camera的3D变换表示了listener的3D变换.
</p>
......@@ -22,8 +22,8 @@
<h2>示例</h2>
<p>
[example:webaudio_sandbox webaudio / sandbox ]</br>
[example:webaudio_timing webaudio / timing ]</br>
[example:webaudio_sandbox webaudio / sandbox ]<br />
[example:webaudio_timing webaudio / timing ]<br />
[example:webaudio_visualizer webaudio / visualizer ]
</p>
......
......@@ -22,8 +22,8 @@
<h2>示例</h2>
<p>
[example:webaudio_orientation webaudio / orientation ]</br>
[example:webaudio_sandbox webaudio / sandbox ]</br>
[example:webaudio_orientation webaudio / orientation ]<br />
[example:webaudio_sandbox webaudio / sandbox ]<br />
[example:webaudio_timing webaudio / timing ]
</p>
......
......@@ -273,7 +273,7 @@
将局部空间向量转换为世界空间向量。
</p>
<h3>[method:null lookAt]( [param:Vector3 vector] )</br>
<h3>[method:null lookAt]( [param:Vector3 vector] )<br />
[method:null lookAt]( [param:Float x], [param:Float y], [param:Float z] )</h3>
<p>
vector - 一个表示世界空间中位置的向量。<br /><br />
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......@@ -28,7 +28,7 @@
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - software renderer</br>
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - software renderer<br />
drag to change the point of view
</div>
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......@@ -30,7 +30,7 @@
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material</br>
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material<br />
Serialized using <a href="webgl_materials_nodes.html">webgl_materials_nodes.html</a>
</div>
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......@@ -30,7 +30,7 @@
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material</br>
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material<br />
<a id="serialize" href="javascript:void(0);">Serialize and apply</a>
</div>
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......@@ -37,7 +37,7 @@
<script src="js/libs/stats.min.js"></script>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a><span class="white"> - NodeMaterial Performance</span></br>
<a href="http://threejs.org" target="_blank">three.js</a><span class="white"> - NodeMaterial Performance</span><br />
<br>
<b>Node Material System</b>
<br>
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