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982b28f5
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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982b28f5
编写于
10月 28, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Docs: Improved viewer.
上级
fe99089d
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
64 addition
and
61 deletion
+64
-61
docs/scenes/bones-browser.html
docs/scenes/bones-browser.html
+34
-33
docs/scenes/geometry-browser.html
docs/scenes/geometry-browser.html
+2
-1
docs/scenes/material-browser.html
docs/scenes/material-browser.html
+28
-27
未找到文件。
docs/scenes/bones-browser.html
浏览文件 @
982b28f5
...
...
@@ -10,7 +10,7 @@
font-weight
:
normal
;
font-style
:
normal
;
}
body
{
margin
:
0
;
font-family
:
'inconsolata'
;
...
...
@@ -18,9 +18,9 @@
line-height
:
18px
;
overflow
:
hidden
;
}
canvas
{
width
:
100%
;
height
:
100%
}
#newWindow
{
display
:
block
;
position
:
absolute
;
...
...
@@ -31,13 +31,13 @@
</style>
</head>
<body>
<a
id=
'newWindow'
href=
'./bones-browser.html'
target=
'_blank'
>
Open in New Window
</a>
<script
src=
"../../build/three.min.js"
></script>
<script
src=
'../../examples/js/libs/dat.gui.min.js'
></script>
<script
src=
"../../examples/js/controls/OrbitControls.js"
></script>
<script>
var
gui
,
scene
,
camera
,
renderer
,
orbit
,
ambientLight
,
lights
,
mesh
,
bones
,
skeletonHelper
;
...
...
@@ -57,6 +57,7 @@
camera
.
position
.
y
=
30
;
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
...
...
@@ -155,9 +156,9 @@
var
mesh
=
new
THREE
.
SkinnedMesh
(
geometry
,
material
);
var
skeleton
=
new
THREE
.
Skeleton
(
bones
);
mesh
.
add
(
bones
[
0
]
);
mesh
.
bind
(
skeleton
);
skeletonHelper
=
new
THREE
.
SkeletonHelper
(
mesh
);
...
...
@@ -165,27 +166,27 @@
scene
.
add
(
skeletonHelper
);
return
mesh
;
};
function
setupDatGui
()
{
var
folder
=
gui
.
addFolder
(
"
General Options
"
);
folder
.
add
(
state
,
"
animateBones
"
);
folder
.
__controllers
[
0
].
name
(
"
Animate Bones
"
);
folder
.
add
(
mesh
,
"
pose
"
);
folder
.
__controllers
[
1
].
name
(
"
.pose()
"
);
var
bones
=
mesh
.
skeleton
.
bones
;
for
(
var
i
=
0
;
i
<
bones
.
length
;
i
++
)
{
var
bone
=
bones
[
i
];
folder
=
gui
.
addFolder
(
"
Bone
"
+
i
);
folder
.
add
(
bone
.
position
,
'
x
'
,
-
10
+
bone
.
position
.
x
,
10
+
bone
.
position
.
x
);
folder
.
add
(
bone
.
position
,
'
y
'
,
-
10
+
bone
.
position
.
y
,
10
+
bone
.
position
.
y
);
folder
.
add
(
bone
.
position
,
'
z
'
,
-
10
+
bone
.
position
.
z
,
10
+
bone
.
position
.
z
);
...
...
@@ -193,7 +194,7 @@
folder
.
add
(
bone
.
rotation
,
'
x
'
,
-
Math
.
PI
*
0.5
,
Math
.
PI
*
0.5
);
folder
.
add
(
bone
.
rotation
,
'
y
'
,
-
Math
.
PI
*
0.5
,
Math
.
PI
*
0.5
);
folder
.
add
(
bone
.
rotation
,
'
z
'
,
-
Math
.
PI
*
0.5
,
Math
.
PI
*
0.5
);
folder
.
add
(
bone
.
scale
,
'
x
'
,
0
,
2
);
folder
.
add
(
bone
.
scale
,
'
y
'
,
0
,
2
);
folder
.
add
(
bone
.
scale
,
'
z
'
,
0
,
2
);
...
...
@@ -201,21 +202,21 @@
folder
.
__controllers
[
0
].
name
(
"
position.x
"
);
folder
.
__controllers
[
1
].
name
(
"
position.y
"
);
folder
.
__controllers
[
2
].
name
(
"
position.z
"
);
folder
.
__controllers
[
3
].
name
(
"
rotation.x
"
);
folder
.
__controllers
[
4
].
name
(
"
rotation.y
"
);
folder
.
__controllers
[
5
].
name
(
"
rotation.z
"
);
folder
.
__controllers
[
6
].
name
(
"
scale.x
"
);
folder
.
__controllers
[
7
].
name
(
"
scale.y
"
);
folder
.
__controllers
[
8
].
name
(
"
scale.z
"
);
}
}
function
initBones
()
{
var
segmentHeight
=
8
;
var
segmentCount
=
4
;
var
height
=
segmentHeight
*
segmentCount
;
...
...
@@ -238,34 +239,34 @@
};
function
render
()
{
requestAnimationFrame
(
render
);
var
time
=
Date
.
now
()
*
0.001
;
var
bone
=
mesh
;
//Wiggle the bones
if
(
state
.
animateBones
)
{
for
(
var
i
=
0
;
i
<
mesh
.
skeleton
.
bones
.
length
;
i
++
)
{
mesh
.
skeleton
.
bones
[
i
].
rotation
.
z
=
Math
.
sin
(
time
)
*
2
/
mesh
.
skeleton
.
bones
.
length
;
}
}
skeletonHelper
.
update
();
renderer
.
render
(
scene
,
camera
);
};
initScene
();
render
();
</script>
</body>
</html>
\ No newline at end of file
</html>
docs/scenes/geometry-browser.html
浏览文件 @
982b28f5
...
...
@@ -59,7 +59,8 @@
var
camera
=
new
THREE
.
PerspectiveCamera
(
75
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
50
);
camera
.
position
.
z
=
30
;
var
renderer
=
new
THREE
.
WebGLRenderer
({
antialias
:
true
});
var
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
...
...
docs/scenes/material-browser.html
浏览文件 @
982b28f5
...
...
@@ -10,7 +10,7 @@
font-weight
:
normal
;
font-style
:
normal
;
}
body
{
margin
:
0
;
font-family
:
'inconsolata'
;
...
...
@@ -18,9 +18,9 @@
line-height
:
18px
;
overflow
:
hidden
;
}
canvas
{
width
:
100%
;
height
:
100%
}
#newWindow
{
display
:
block
;
position
:
absolute
;
...
...
@@ -31,23 +31,24 @@
</style>
</head>
<body>
<a
id=
'newWindow'
href=
'./material-browser.html'
target=
'_blank'
>
Open in New Window
</a>
<script
src=
"../../build/three.min.js"
></script>
<script
src=
'../../examples/js/libs/dat.gui.min.js'
></script>
<script
src=
'js/material.js'
></script>
<script>
document
.
getElementById
(
'
newWindow
'
).
href
+=
window
.
location
.
hash
;
var
gui
=
new
dat
.
GUI
();
var
scene
=
new
THREE
.
Scene
();
var
camera
=
new
THREE
.
PerspectiveCamera
(
75
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
50
);
camera
.
position
.
z
=
30
;
var
renderer
=
new
THREE
.
WebGLRenderer
();
var
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
...
...
@@ -58,7 +59,7 @@
lights
[
0
]
=
new
THREE
.
PointLight
(
0xffffff
,
1
,
0
);
lights
[
1
]
=
new
THREE
.
PointLight
(
0xffffff
,
1
,
0
);
lights
[
2
]
=
new
THREE
.
PointLight
(
0xffffff
,
1
,
0
);
lights
[
0
].
position
.
set
(
0
,
200
,
0
);
lights
[
1
].
position
.
set
(
100
,
200
,
100
);
lights
[
2
].
position
.
set
(
-
100
,
-
200
,
-
100
);
...
...
@@ -71,54 +72,54 @@
var
geometry
=
new
THREE
.
TorusKnotGeometry
(
10
,
3
,
100
,
16
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
);
generateVertexColors
(
geometry
);
mesh
.
material
=
chooseFromHash
(
gui
,
mesh
,
geometry
);
generateMorphTargets
(
mesh
,
geometry
);
scene
.
add
(
mesh
);
var
prevFog
=
false
;
var
render
=
function
()
{
requestAnimationFrame
(
render
);
var
time
=
Date
.
now
()
*
0.001
;
mesh
.
rotation
.
x
+=
0.005
;
mesh
.
rotation
.
y
+=
0.005
;
if
(
prevFog
!==
scene
.
fog
)
{
mesh
.
material
.
needsUpdate
=
true
;
prevFog
=
scene
.
fog
;
}
if
(
mesh
.
morphTargetInfluences
)
{
mesh
.
morphTargetInfluences
[
0
]
=
(
1
+
Math
.
sin
(
4
*
time
)
)
/
2
;
}
renderer
.
render
(
scene
,
camera
);
};
window
.
addEventListener
(
'
resize
'
,
function
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
},
false
);
render
();
</script>
</body>
</html>
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