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976607d3
编写于
11月 21, 2011
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
差异文件
Merge remote-tracking branch 'AddictArts/dev' into dev
上级
f14e3dc7
cbccd87d
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
573 addition
and
153 deletion
+573
-153
src/extras/animation/Animation.js
src/extras/animation/Animation.js
+151
-153
src/extras/animation/KeyFrameAnimation.js
src/extras/animation/KeyFrameAnimation.js
+421
-0
utils/build.py
utils/build.py
+1
-0
未找到文件。
src/extras/animation/Animation.js
浏览文件 @
976607d3
...
...
@@ -10,7 +10,7 @@ THREE.Animation = function( root, data, interpolationType, JITCompile ) {
this
.
data
=
THREE
.
AnimationHandler
.
get
(
data
);
this
.
hierarchy
=
THREE
.
AnimationHandler
.
parse
(
root
);
this
.
currentTime
=
0
;
this
.
timeScale
=
0.00
1
;
this
.
timeScale
=
1
;
this
.
isPlaying
=
false
;
this
.
isPaused
=
true
;
this
.
loop
=
true
;
...
...
@@ -20,37 +20,6 @@ THREE.Animation = function( root, data, interpolationType, JITCompile ) {
this
.
points
=
[];
this
.
target
=
new
THREE
.
Vector3
();
// initialize to first keyframes
for
(
var
h
=
0
,
hl
=
this
.
hierarchy
.
length
;
h
<
hl
;
h
++
)
{
var
keys
=
this
.
data
.
hierarchy
[
h
].
keys
,
sids
=
this
.
data
.
hierarchy
[
h
].
sids
,
obj
=
this
.
hierarchy
[
h
];
if
(
keys
.
length
)
{
for
(
var
s
=
0
;
s
<
sids
.
length
;
s
++
)
{
var
sid
=
sids
[
s
],
next
=
this
.
getNextKeyWith
(
sid
,
h
,
0
);
if
(
next
)
{
next
.
apply
(
sid
);
}
}
obj
.
matrixAutoUpdate
=
false
;
this
.
data
.
hierarchy
[
h
].
node
.
updateMatrix
();
obj
.
matrixWorldNeedsUpdate
=
true
;
}
}
};
// Play
...
...
@@ -62,21 +31,16 @@ THREE.Animation.prototype.play = function( loop, startTimeMS ) {
this
.
isPlaying
=
true
;
this
.
loop
=
loop
!==
undefined
?
loop
:
true
;
this
.
currentTime
=
startTimeMS
!==
undefined
?
startTimeMS
:
0
;
this
.
startTimeMs
=
startTimeMS
;
this
.
startTime
=
10000000
;
this
.
endTime
=
-
this
.
startTime
;
// reset key cache
var
h
,
hl
=
this
.
hierarchy
.
length
,
object
,
node
;
object
;
for
(
h
=
0
;
h
<
hl
;
h
++
)
{
object
=
this
.
hierarchy
[
h
];
node
=
this
.
data
.
hierarchy
[
h
];
if
(
this
.
interpolationType
!==
THREE
.
AnimationHandler
.
CATMULLROM_FORWARD
)
{
...
...
@@ -84,26 +48,27 @@ THREE.Animation.prototype.play = function( loop, startTimeMS ) {
}
if
(
node
.
animationCache
===
undefined
)
{
node
.
animationCache
=
{};
node
.
animationCache
.
prevKey
=
null
;
node
.
animationCache
.
nextKey
=
null
;
node
.
animationCache
.
originalMatrix
=
object
instanceof
THREE
.
Bone
?
object
.
skinMatrix
:
object
.
matrix
;
object
.
matrixAutoUpdate
=
true
;
}
if
(
object
.
animationCache
===
undefined
)
{
var
keys
=
this
.
data
.
hierarchy
[
h
].
keys
;
object
.
animationCache
=
{};
object
.
animationCache
.
prevKey
=
{
pos
:
0
,
rot
:
0
,
scl
:
0
};
object
.
animationCache
.
nextKey
=
{
pos
:
0
,
rot
:
0
,
scl
:
0
};
object
.
animationCache
.
originalMatrix
=
object
instanceof
THREE
.
Bone
?
object
.
skinMatrix
:
object
.
matrix
;
if
(
keys
.
length
)
{
}
node
.
animationCache
.
prevKey
=
keys
[
0
]
;
node
.
animationCache
.
nextKey
=
keys
[
1
]
;
var
prevKey
=
object
.
animationCache
.
prevKey
;
var
nextKey
=
object
.
animationCache
.
nextKey
;
this
.
startTime
=
Math
.
min
(
keys
[
0
].
time
,
this
.
startTime
);
this
.
endTime
=
Math
.
max
(
keys
[
keys
.
length
-
1
].
time
,
this
.
endTime
);
prevKey
.
pos
=
this
.
data
.
hierarchy
[
h
].
keys
[
0
];
prevKey
.
rot
=
this
.
data
.
hierarchy
[
h
].
keys
[
0
];
prevKey
.
scl
=
this
.
data
.
hierarchy
[
h
].
keys
[
0
];
}
nextKey
.
pos
=
this
.
getNextKeyWith
(
"
pos
"
,
h
,
1
);
nextKey
.
rot
=
this
.
getNextKeyWith
(
"
rot
"
,
h
,
1
);
nextKey
.
scl
=
this
.
getNextKeyWith
(
"
scl
"
,
h
,
1
);
}
...
...
@@ -151,25 +116,20 @@ THREE.Animation.prototype.stop = function() {
for
(
var
h
=
0
;
h
<
this
.
hierarchy
.
length
;
h
++
)
{
var
obj
=
this
.
hierarchy
[
h
];
if
(
obj
.
animationCache
!==
undefined
)
{
if
(
this
.
hierarchy
[
h
].
animationCache
!==
undefined
)
{
var
original
=
obj
.
animationCache
.
originalMatrix
;
if
(
this
.
hierarchy
[
h
]
instanceof
THREE
.
Bone
)
{
if
(
obj
instanceof
THREE
.
Bone
)
{
original
.
copy
(
obj
.
skinMatrix
);
obj
.
skinMatrix
=
original
;
this
.
hierarchy
[
h
].
skinMatrix
=
this
.
hierarchy
[
h
].
animationCache
.
originalMatrix
;
}
else
{
original
.
copy
(
obj
.
matrix
);
obj
.
matrix
=
original
;
this
.
hierarchy
[
h
].
matrix
=
this
.
hierarchy
[
h
].
animationCache
.
originalMatrix
;
}
delete
obj
.
animationCache
;
delete
this
.
hierarchy
[
h
].
animationCache
;
}
...
...
@@ -189,13 +149,18 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
// vars
var
types
=
[
"
pos
"
,
"
rot
"
,
"
scl
"
];
var
type
;
var
scale
;
var
vector
;
var
prevXYZ
,
nextXYZ
;
var
prevKey
,
nextKey
;
var
object
;
var
nod
e
;
var
animationCach
e
;
var
frame
;
var
JIThierarchy
=
this
.
data
.
JIT
.
hierarchy
;
var
currentTime
,
unloopedCurrentTime
;
var
looped
;
var
currentPoint
,
forwardPoint
,
angle
;
// update
...
...
@@ -204,70 +169,15 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
unloopedCurrentTime
=
this
.
currentTime
;
currentTime
=
this
.
currentTime
=
this
.
currentTime
%
this
.
data
.
length
;
// if looped around, the current time should be based on the startTime
if
(
currentTime
<
this
.
startTimeMs
)
{
currentTime
=
this
.
currentTime
=
this
.
startTimeMs
+
currentTime
;
}
frame
=
parseInt
(
Math
.
min
(
currentTime
*
this
.
data
.
fps
,
this
.
data
.
length
*
this
.
data
.
fps
),
10
);
looped
=
currentTime
<
unloopedCurrentTime
;
if
(
looped
&&
!
this
.
loop
)
{
// Set the animation to the last keyframes and stop
for
(
var
h
=
0
,
hl
=
this
.
hierarchy
.
length
;
h
<
hl
;
h
++
)
{
var
keys
=
this
.
data
.
hierarchy
[
h
].
keys
,
sids
=
this
.
data
.
hierarchy
[
h
].
sids
,
end
=
keys
.
length
-
1
,
obj
=
this
.
hierarchy
[
h
];
if
(
keys
.
length
)
{
for
(
var
s
=
0
;
s
<
sids
.
length
;
s
++
)
{
var
sid
=
sids
[
s
],
prev
=
this
.
getPrevKeyWith
(
sid
,
h
,
end
);
if
(
prev
)
{
prev
.
apply
(
sid
);
}
}
this
.
data
.
hierarchy
[
h
].
node
.
updateMatrix
();
obj
.
matrixWorldNeedsUpdate
=
true
;
}
}
this
.
stop
();
return
;
}
// check pre-infinity
if
(
currentTime
<
this
.
startTime
)
{
return
;
}
// update
for
(
var
h
=
0
,
hl
=
this
.
hierarchy
.
length
;
h
<
hl
;
h
++
)
{
object
=
this
.
hierarchy
[
h
];
node
=
this
.
data
.
hierarchy
[
h
];
var
keys
=
node
.
keys
,
animationCache
=
node
.
animationCache
;
animationCache
=
object
.
animationCache
;
// use JIT?
...
...
@@ -276,39 +186,49 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
if
(
object
instanceof
THREE
.
Bone
)
{
object
.
skinMatrix
=
JIThierarchy
[
h
][
frame
];
object
.
matrixAutoUpdate
=
false
;
object
.
matrixWorldNeedsUpdate
=
false
;
}
else
{
object
.
matrix
=
JIThierarchy
[
h
][
frame
];
object
.
matrixAutoUpdate
=
false
;
object
.
matrixWorldNeedsUpdate
=
true
;
}
// use interpolation
}
else
if
(
keys
.
length
)
{
}
else
{
// make sure so original matrix and not JIT matrix is set
if
(
this
.
JITCompile
&&
animationCache
)
{
if
(
this
.
JITCompile
)
{
if
(
object
instanceof
THREE
.
Bone
)
{
object
.
skinMatrix
=
animationCache
.
originalMatrix
;
object
.
skinMatrix
=
object
.
animationCache
.
originalMatrix
;
}
else
{
object
.
matrix
=
animationCache
.
originalMatrix
;
object
.
matrix
=
object
.
animationCache
.
originalMatrix
;
}
}
prevKey
=
animationCache
.
prevKey
;
nextKey
=
animationCache
.
nextKey
;
if
(
prevKey
&&
nextKey
)
{
// loop through pos/rot/scl
for
(
var
t
=
0
;
t
<
3
;
t
++
)
{
// get keys
type
=
types
[
t
];
prevKey
=
animationCache
.
prevKey
[
type
];
nextKey
=
animationCache
.
nextKey
[
type
];
// switch keys?
...
...
@@ -316,42 +236,120 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
// did we loop?
if
(
looped
&&
this
.
loop
)
{
if
(
currentTime
<
unloopedCurrentTime
)
{
prevKey
=
keys
[
0
];
nextKey
=
keys
[
1
];
if
(
this
.
loop
)
{
while
(
nextKey
.
time
<
currentTime
)
{
prevKey
=
this
.
data
.
hierarchy
[
h
].
keys
[
0
];
nextKey
=
this
.
getNextKeyWith
(
type
,
h
,
1
);
prevKey
=
nextKey
;
nextKey
=
keys
[
prevKey
.
index
+
1
];
while
(
nextKey
.
time
<
currentTime
)
{
}
prevKey
=
nextKey
;
nextKey
=
this
.
getNextKeyWith
(
type
,
h
,
nextKey
.
index
+
1
);
}
}
else
{
this
.
stop
();
return
;
}
else
if
(
!
looped
)
{
}
var
lastIndex
=
keys
.
length
-
1
;
}
else
{
while
(
nextKey
.
time
<
currentTime
&&
nextKey
.
index
!==
lastIndex
)
{
do
{
prevKey
=
nextKey
;
nextKey
=
keys
[
prevKey
.
index
+
1
]
;
nextKey
=
this
.
getNextKeyWith
(
type
,
h
,
nextKey
.
index
+
1
)
;
}
}
while
(
nextKey
.
time
<
currentTime
)
}
animationCache
.
prevKey
=
prevKey
;
animationCache
.
nextKey
=
nextKey
;
animationCache
.
prevKey
[
type
]
=
prevKey
;
animationCache
.
nextKey
[
type
]
=
nextKey
;
}
prevKey
.
interpolate
(
nextKey
,
currentTime
);
}
object
.
matrixAutoUpdate
=
true
;
object
.
matrixWorldNeedsUpdate
=
true
;
scale
=
(
currentTime
-
prevKey
.
time
)
/
(
nextKey
.
time
-
prevKey
.
time
);
prevXYZ
=
prevKey
[
type
];
nextXYZ
=
nextKey
[
type
];
// check scale error
if
(
scale
<
0
||
scale
>
1
)
{
console
.
log
(
"
THREE.Animation.update: Warning! Scale out of bounds:
"
+
scale
+
"
on bone
"
+
h
);
scale
=
scale
<
0
?
0
:
1
;
}
// interpolate
if
(
type
===
"
pos
"
)
{
this
.
data
.
hierarchy
[
h
].
node
.
updateMatrix
();
object
.
matrixWorldNeedsUpdate
=
true
;
vector
=
object
.
position
;
if
(
this
.
interpolationType
===
THREE
.
AnimationHandler
.
LINEAR
)
{
vector
.
x
=
prevXYZ
[
0
]
+
(
nextXYZ
[
0
]
-
prevXYZ
[
0
]
)
*
scale
;
vector
.
y
=
prevXYZ
[
1
]
+
(
nextXYZ
[
1
]
-
prevXYZ
[
1
]
)
*
scale
;
vector
.
z
=
prevXYZ
[
2
]
+
(
nextXYZ
[
2
]
-
prevXYZ
[
2
]
)
*
scale
;
}
else
if
(
this
.
interpolationType
===
THREE
.
AnimationHandler
.
CATMULLROM
||
this
.
interpolationType
===
THREE
.
AnimationHandler
.
CATMULLROM_FORWARD
)
{
this
.
points
[
0
]
=
this
.
getPrevKeyWith
(
"
pos
"
,
h
,
prevKey
.
index
-
1
)[
"
pos
"
];
this
.
points
[
1
]
=
prevXYZ
;
this
.
points
[
2
]
=
nextXYZ
;
this
.
points
[
3
]
=
this
.
getNextKeyWith
(
"
pos
"
,
h
,
nextKey
.
index
+
1
)[
"
pos
"
];
scale
=
scale
*
0.33
+
0.33
;
currentPoint
=
this
.
interpolateCatmullRom
(
this
.
points
,
scale
);
vector
.
x
=
currentPoint
[
0
];
vector
.
y
=
currentPoint
[
1
];
vector
.
z
=
currentPoint
[
2
];
if
(
this
.
interpolationType
===
THREE
.
AnimationHandler
.
CATMULLROM_FORWARD
)
{
forwardPoint
=
this
.
interpolateCatmullRom
(
this
.
points
,
scale
*
1.01
);
this
.
target
.
set
(
forwardPoint
[
0
],
forwardPoint
[
1
],
forwardPoint
[
2
]
);
this
.
target
.
subSelf
(
vector
);
this
.
target
.
y
=
0
;
this
.
target
.
normalize
();
angle
=
Math
.
atan2
(
this
.
target
.
x
,
this
.
target
.
z
);
object
.
rotation
.
set
(
0
,
angle
,
0
);
}
}
}
else
if
(
type
===
"
rot
"
)
{
THREE
.
Quaternion
.
slerp
(
prevXYZ
,
nextXYZ
,
object
.
quaternion
,
scale
);
}
else
if
(
type
===
"
scl
"
)
{
vector
=
object
.
scale
;
vector
.
x
=
prevXYZ
[
0
]
+
(
nextXYZ
[
0
]
-
prevXYZ
[
0
]
)
*
scale
;
vector
.
y
=
prevXYZ
[
1
]
+
(
nextXYZ
[
1
]
-
prevXYZ
[
1
]
)
*
scale
;
vector
.
z
=
prevXYZ
[
2
]
+
(
nextXYZ
[
2
]
-
prevXYZ
[
2
]
)
*
scale
;
}
}
}
...
...
@@ -431,7 +429,7 @@ THREE.Animation.prototype.interpolate = function( p0, p1, p2, p3, t, t2, t3 ) {
// Get next key with
THREE
.
Animation
.
prototype
.
getNextKeyWith
=
function
(
sid
,
h
,
key
)
{
THREE
.
Animation
.
prototype
.
getNextKeyWith
=
function
(
type
,
h
,
key
)
{
var
keys
=
this
.
data
.
hierarchy
[
h
].
keys
;
...
...
@@ -448,7 +446,7 @@ THREE.Animation.prototype.getNextKeyWith = function( sid, h, key ) {
for
(
;
key
<
keys
.
length
;
key
++
)
{
if
(
keys
[
key
]
.
hasTarget
(
sid
)
)
{
if
(
keys
[
key
]
[
type
]
!==
undefined
)
{
return
keys
[
key
];
...
...
@@ -456,13 +454,13 @@ THREE.Animation.prototype.getNextKeyWith = function( sid, h, key ) {
}
return
keys
[
0
];
return
this
.
data
.
hierarchy
[
h
].
keys
[
0
];
};
// Get previous key with
THREE
.
Animation
.
prototype
.
getPrevKeyWith
=
function
(
sid
,
h
,
key
)
{
THREE
.
Animation
.
prototype
.
getPrevKeyWith
=
function
(
type
,
h
,
key
)
{
var
keys
=
this
.
data
.
hierarchy
[
h
].
keys
;
...
...
@@ -480,7 +478,7 @@ THREE.Animation.prototype.getPrevKeyWith = function( sid, h, key ) {
for
(
;
key
>=
0
;
key
--
)
{
if
(
keys
[
key
]
.
hasTarget
(
sid
)
)
{
if
(
keys
[
key
]
[
type
]
!==
undefined
)
{
return
keys
[
key
];
...
...
@@ -488,6 +486,6 @@ THREE.Animation.prototype.getPrevKeyWith = function( sid, h, key ) {
}
return
keys
[
keys
.
length
-
1
];
return
this
.
data
.
hierarchy
[
h
].
keys
[
keys
.
length
-
1
];
};
};
\ No newline at end of file
src/extras/animation/KeyFrameAnimation.js
0 → 100644
浏览文件 @
976607d3
/**
* @author mikael emtinger / http://gomo.se/
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author khang duong
* @author erik kitson
*/
THREE
.
KeyFrameAnimation
=
function
(
root
,
data
,
JITCompile
)
{
this
.
root
=
root
;
this
.
data
=
THREE
.
AnimationHandler
.
get
(
data
);
this
.
hierarchy
=
THREE
.
AnimationHandler
.
parse
(
root
);
this
.
currentTime
=
0
;
this
.
timeScale
=
0.001
;
this
.
isPlaying
=
false
;
this
.
isPaused
=
true
;
this
.
loop
=
true
;
this
.
JITCompile
=
JITCompile
!==
undefined
?
JITCompile
:
true
;
// initialize to first keyframes
for
(
var
h
=
0
,
hl
=
this
.
hierarchy
.
length
;
h
<
hl
;
h
++
)
{
var
keys
=
this
.
data
.
hierarchy
[
h
].
keys
,
sids
=
this
.
data
.
hierarchy
[
h
].
sids
,
obj
=
this
.
hierarchy
[
h
];
if
(
keys
.
length
&&
sids
)
{
for
(
var
s
=
0
;
s
<
sids
.
length
;
s
++
)
{
var
sid
=
sids
[
s
],
next
=
this
.
getNextKeyWith
(
sid
,
h
,
0
);
if
(
next
)
{
next
.
apply
(
sid
);
}
}
obj
.
matrixAutoUpdate
=
false
;
this
.
data
.
hierarchy
[
h
].
node
.
updateMatrix
();
obj
.
matrixWorldNeedsUpdate
=
true
;
}
}
};
// Play
THREE
.
KeyFrameAnimation
.
prototype
.
play
=
function
(
loop
,
startTimeMS
)
{
if
(
!
this
.
isPlaying
)
{
this
.
isPlaying
=
true
;
this
.
loop
=
loop
!==
undefined
?
loop
:
true
;
this
.
currentTime
=
startTimeMS
!==
undefined
?
startTimeMS
:
0
;
this
.
startTimeMs
=
startTimeMS
;
this
.
startTime
=
10000000
;
this
.
endTime
=
-
this
.
startTime
;
// reset key cache
var
h
,
hl
=
this
.
hierarchy
.
length
,
object
,
node
;
for
(
h
=
0
;
h
<
hl
;
h
++
)
{
object
=
this
.
hierarchy
[
h
];
node
=
this
.
data
.
hierarchy
[
h
];
object
.
useQuaternion
=
true
;
if
(
node
.
animationCache
===
undefined
)
{
node
.
animationCache
=
{};
node
.
animationCache
.
prevKey
=
null
;
node
.
animationCache
.
nextKey
=
null
;
node
.
animationCache
.
originalMatrix
=
object
instanceof
THREE
.
Bone
?
object
.
skinMatrix
:
object
.
matrix
;
}
var
keys
=
this
.
data
.
hierarchy
[
h
].
keys
;
if
(
keys
.
length
)
{
node
.
animationCache
.
prevKey
=
keys
[
0
];
node
.
animationCache
.
nextKey
=
keys
[
1
];
this
.
startTime
=
Math
.
min
(
keys
[
0
].
time
,
this
.
startTime
);
this
.
endTime
=
Math
.
max
(
keys
[
keys
.
length
-
1
].
time
,
this
.
endTime
);
}
}
this
.
update
(
0
);
}
this
.
isPaused
=
false
;
THREE
.
AnimationHandler
.
addToUpdate
(
this
);
};
// Pause
THREE
.
KeyFrameAnimation
.
prototype
.
pause
=
function
()
{
if
(
this
.
isPaused
)
{
THREE
.
AnimationHandler
.
addToUpdate
(
this
);
}
else
{
THREE
.
AnimationHandler
.
removeFromUpdate
(
this
);
}
this
.
isPaused
=
!
this
.
isPaused
;
};
// Stop
THREE
.
KeyFrameAnimation
.
prototype
.
stop
=
function
()
{
this
.
isPlaying
=
false
;
this
.
isPaused
=
false
;
THREE
.
AnimationHandler
.
removeFromUpdate
(
this
);
// reset JIT matrix and remove cache
for
(
var
h
=
0
;
h
<
this
.
hierarchy
.
length
;
h
++
)
{
var
obj
=
this
.
hierarchy
[
h
];
if
(
obj
.
animationCache
!==
undefined
)
{
var
original
=
obj
.
animationCache
.
originalMatrix
;
if
(
obj
instanceof
THREE
.
Bone
)
{
original
.
copy
(
obj
.
skinMatrix
);
obj
.
skinMatrix
=
original
;
}
else
{
original
.
copy
(
obj
.
matrix
);
obj
.
matrix
=
original
;
}
delete
obj
.
animationCache
;
}
}
};
// Update
THREE
.
KeyFrameAnimation
.
prototype
.
update
=
function
(
deltaTimeMS
)
{
// early out
if
(
!
this
.
isPlaying
)
return
;
// vars
var
prevKey
,
nextKey
;
var
object
;
var
node
;
var
frame
;
var
JIThierarchy
=
this
.
data
.
JIT
.
hierarchy
;
var
currentTime
,
unloopedCurrentTime
;
var
looped
;
// update
this
.
currentTime
+=
deltaTimeMS
*
this
.
timeScale
;
unloopedCurrentTime
=
this
.
currentTime
;
currentTime
=
this
.
currentTime
=
this
.
currentTime
%
this
.
data
.
length
;
// if looped around, the current time should be based on the startTime
if
(
currentTime
<
this
.
startTimeMs
)
{
currentTime
=
this
.
currentTime
=
this
.
startTimeMs
+
currentTime
;
}
frame
=
parseInt
(
Math
.
min
(
currentTime
*
this
.
data
.
fps
,
this
.
data
.
length
*
this
.
data
.
fps
),
10
);
looped
=
currentTime
<
unloopedCurrentTime
;
if
(
looped
&&
!
this
.
loop
)
{
// Set the animation to the last keyframes and stop
for
(
var
h
=
0
,
hl
=
this
.
hierarchy
.
length
;
h
<
hl
;
h
++
)
{
var
keys
=
this
.
data
.
hierarchy
[
h
].
keys
,
sids
=
this
.
data
.
hierarchy
[
h
].
sids
,
end
=
keys
.
length
-
1
,
obj
=
this
.
hierarchy
[
h
];
if
(
keys
.
length
)
{
for
(
var
s
=
0
;
s
<
sids
.
length
;
s
++
)
{
var
sid
=
sids
[
s
],
prev
=
this
.
getPrevKeyWith
(
sid
,
h
,
end
);
if
(
prev
)
{
prev
.
apply
(
sid
);
}
}
this
.
data
.
hierarchy
[
h
].
node
.
updateMatrix
();
obj
.
matrixWorldNeedsUpdate
=
true
;
}
}
this
.
stop
();
return
;
}
// check pre-infinity
if
(
currentTime
<
this
.
startTime
)
{
return
;
}
// update
for
(
var
h
=
0
,
hl
=
this
.
hierarchy
.
length
;
h
<
hl
;
h
++
)
{
object
=
this
.
hierarchy
[
h
];
node
=
this
.
data
.
hierarchy
[
h
];
var
keys
=
node
.
keys
,
animationCache
=
node
.
animationCache
;
// use JIT?
if
(
this
.
JITCompile
&&
JIThierarchy
[
h
][
frame
]
!==
undefined
)
{
if
(
object
instanceof
THREE
.
Bone
)
{
object
.
skinMatrix
=
JIThierarchy
[
h
][
frame
];
object
.
matrixWorldNeedsUpdate
=
false
;
}
else
{
object
.
matrix
=
JIThierarchy
[
h
][
frame
];
object
.
matrixWorldNeedsUpdate
=
true
;
}
// use interpolation
}
else
if
(
keys
.
length
)
{
// make sure so original matrix and not JIT matrix is set
if
(
this
.
JITCompile
&&
animationCache
)
{
if
(
object
instanceof
THREE
.
Bone
)
{
object
.
skinMatrix
=
animationCache
.
originalMatrix
;
}
else
{
object
.
matrix
=
animationCache
.
originalMatrix
;
}
}
prevKey
=
animationCache
.
prevKey
;
nextKey
=
animationCache
.
nextKey
;
if
(
prevKey
&&
nextKey
)
{
// switch keys?
if
(
nextKey
.
time
<=
unloopedCurrentTime
)
{
// did we loop?
if
(
looped
&&
this
.
loop
)
{
prevKey
=
keys
[
0
];
nextKey
=
keys
[
1
];
while
(
nextKey
.
time
<
currentTime
)
{
prevKey
=
nextKey
;
nextKey
=
keys
[
prevKey
.
index
+
1
];
}
}
else
if
(
!
looped
)
{
var
lastIndex
=
keys
.
length
-
1
;
while
(
nextKey
.
time
<
currentTime
&&
nextKey
.
index
!==
lastIndex
)
{
prevKey
=
nextKey
;
nextKey
=
keys
[
prevKey
.
index
+
1
];
}
}
animationCache
.
prevKey
=
prevKey
;
animationCache
.
nextKey
=
nextKey
;
}
prevKey
.
interpolate
(
nextKey
,
currentTime
);
}
this
.
data
.
hierarchy
[
h
].
node
.
updateMatrix
();
object
.
matrixWorldNeedsUpdate
=
true
;
}
}
// update JIT?
if
(
this
.
JITCompile
)
{
if
(
JIThierarchy
[
0
][
frame
]
===
undefined
)
{
this
.
hierarchy
[
0
].
updateMatrixWorld
(
true
);
for
(
var
h
=
0
;
h
<
this
.
hierarchy
.
length
;
h
++
)
{
if
(
this
.
hierarchy
[
h
]
instanceof
THREE
.
Bone
)
{
JIThierarchy
[
h
][
frame
]
=
this
.
hierarchy
[
h
].
skinMatrix
.
clone
();
}
else
{
JIThierarchy
[
h
][
frame
]
=
this
.
hierarchy
[
h
].
matrix
.
clone
();
}
}
}
}
};
// Get next key with
THREE
.
KeyFrameAnimation
.
prototype
.
getNextKeyWith
=
function
(
sid
,
h
,
key
)
{
var
keys
=
this
.
data
.
hierarchy
[
h
].
keys
;
key
=
key
%
keys
.
length
;
for
(
;
key
<
keys
.
length
;
key
++
)
{
if
(
keys
[
key
].
hasTarget
(
sid
)
)
{
return
keys
[
key
];
}
}
return
keys
[
0
];
};
// Get previous key with
THREE
.
KeyFrameAnimation
.
prototype
.
getPrevKeyWith
=
function
(
sid
,
h
,
key
)
{
var
keys
=
this
.
data
.
hierarchy
[
h
].
keys
;
key
=
key
>=
0
?
key
:
key
+
keys
.
length
;
for
(
;
key
>=
0
;
key
--
)
{
if
(
keys
[
key
].
hasTarget
(
sid
)
)
{
return
keys
[
key
];
}
}
return
keys
[
keys
.
length
-
1
];
};
utils/build.py
浏览文件 @
976607d3
...
...
@@ -98,6 +98,7 @@ EXTRAS_FILES = [
'extras/core/TextPath.js'
,
'extras/animation/AnimationHandler.js'
,
'extras/animation/Animation.js'
,
'extras/animation/KeyFrameAnimation.js'
,
'extras/cameras/CubeCamera.js'
,
'extras/cameras/FirstPersonCamera.js'
,
'extras/cameras/PathCamera.js'
,
...
...
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