提交 96ad1179 编写于 作者: M Mr.doob

Removed physicallyBasedShading from examples and documentation.

上级 e3ba5fe7
......@@ -87,11 +87,6 @@
<div>Default is false. TODO</div>
<h3>.[page:Boolean physicallyBasedShading]</h3>
<div>Default is false. TODO</div>
<h3>.[page:Boolean shadowMapEnabled]</h3>
<div>Default is false. TODO</div>
......
......@@ -298,7 +298,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
renderer.shadowMapEnabled = true;
......
......@@ -141,7 +141,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
renderer.shadowMapEnabled = true;
......
......@@ -234,7 +234,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
container.appendChild( renderer.domElement );
......
......@@ -109,7 +109,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
container.appendChild( renderer.domElement );
......
......@@ -179,7 +179,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
// stats
......
......@@ -232,7 +232,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
renderer.shadowMapEnabled = true;
renderer.shadowMapCullFace = THREE.CullFaceBack;
......
......@@ -228,7 +228,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
// STATS
......
......@@ -125,7 +125,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
renderer.shadowMapEnabled = true;
......
......@@ -158,7 +158,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
// STATS
......
......@@ -121,7 +121,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
renderer.shadowMapEnabled = true;
renderer.shadowMapCullFace = THREE.CullFaceBack;
......
......@@ -253,7 +253,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
stats = new Stats();
stats.domElement.style.position = 'absolute';
......
......@@ -163,7 +163,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
renderer.shadowMapEnabled = true;
renderer.shadowMapCullFace = THREE.CullFaceBack;
......
......@@ -125,7 +125,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
renderer.shadowMapEnabled = true;
renderer.shadowMapType = THREE.PCFShadowMap;
......
......@@ -171,7 +171,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
// CONTROLS
......
......@@ -128,7 +128,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
//
......
......@@ -188,7 +188,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
//
......
......@@ -197,7 +197,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
//
......
......@@ -142,7 +142,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
// STATS
......
......@@ -219,7 +219,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
//
......
......@@ -162,7 +162,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
//
......
......@@ -44,8 +44,6 @@
var windowHalfX = SCREEN_WIDTH / 2;
var windowHalfY = SCREEN_HEIGHT / 2;
var FANCY = true;
init();
animate();
......@@ -68,32 +66,24 @@
light.position.set( -4000, 0, 0 );
scene.add( light );
if ( FANCY ) {
var light = new THREE.PointLight( 0xffaa00, 2, 3000 );
light.position.set( 0, 0, 0 );
scene.add( light );
var path = "textures/cube/SwedishRoyalCastle/";
var format = '.jpg';
var urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
reflectionCube.format = THREE.RGBFormat;
var material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shininess: 100, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.1, side: THREE.DoubleSide } );
material.wrapAround = true;
material.wrapRGB.set( 0.5, 0.5, 0.5 );
var light = new THREE.PointLight( 0xffaa00, 2, 3000 );
light.position.set( 0, 0, 0 );
scene.add( light );
} else {
var path = "textures/cube/SwedishRoyalCastle/";
var format = '.jpg';
var urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
var material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shading: THREE.SmoothShading, doubleSided: true } );
var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
reflectionCube.format = THREE.RGBFormat;
}
var material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shininess: 100, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.1, side: THREE.DoubleSide } );
material.wrapAround = true;
material.wrapRGB.set( 0.5, 0.5, 0.5 );
var geometry = new THREE.SphereGeometry( 1, 32, 16, 0, Math.PI );
......@@ -116,13 +106,12 @@
}
renderer = new THREE.WebGLRenderer( { antialias: FANCY, alpha: false } );
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
renderer.setClearColor( 0x050505, 1 );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = FANCY;
container.appendChild( renderer.domElement );
......
......@@ -354,7 +354,6 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
//
......
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