Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
95f72d15
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
95f72d15
编写于
10月 25, 2012
作者:
A
alteredq
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Editor: plugged in active camera into SceneExporter.
上级
0800ec13
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
13 addition
and
5 deletion
+13
-5
editor/js/ui/Sidebar.Outliner.js
editor/js/ui/Sidebar.Outliner.js
+9
-1
editor/js/ui/Viewport.js
editor/js/ui/Viewport.js
+2
-0
examples/js/exporters/SceneExporter.js
examples/js/exporters/SceneExporter.js
+2
-4
未找到文件。
editor/js/ui/Sidebar.Outliner.js
浏览文件 @
95f72d15
...
...
@@ -25,6 +25,8 @@ Sidebar.Outliner = function ( signals ) {
var
scene
=
null
;
var
activeCamera
=
null
;
var
clearColor
=
new
THREE
.
Color
(
0xaaaaaa
);
var
clearAlpha
=
1
;
...
...
@@ -99,9 +101,15 @@ Sidebar.Outliner = function ( signals ) {
}
);
signals
.
cameraChanged
.
add
(
function
(
camera
)
{
activeCamera
=
camera
;
}
);
function
exportScene
()
{
var
output
=
new
THREE
.
SceneExporter
().
parse
(
scene
,
clearColor
,
clearAlpha
);
var
output
=
new
THREE
.
SceneExporter
().
parse
(
scene
,
clearColor
,
clearAlpha
,
activeCamera
);
var
blob
=
new
Blob
(
[
output
],
{
type
:
'
text/plain
'
}
);
var
objectURL
=
URL
.
createObjectURL
(
blob
);
...
...
editor/js/ui/Viewport.js
浏览文件 @
95f72d15
...
...
@@ -430,6 +430,8 @@ var Viewport = function ( signals ) {
renderer
.
autoUpdateScene
=
false
;
container
.
dom
.
appendChild
(
renderer
.
domElement
);
signals
.
cameraChanged
.
dispatch
(
camera
);
animate
();
//
...
...
examples/js/exporters/SceneExporter.js
浏览文件 @
95f72d15
...
...
@@ -8,7 +8,7 @@ THREE.SceneExporter.prototype = {
constructor
:
THREE
.
SceneExporter
,
parse
:
function
(
scene
,
clearColor
,
clearAlpha
)
{
parse
:
function
(
scene
,
clearColor
,
clearAlpha
,
activeCamera
)
{
var
position
=
Vector3String
(
scene
.
position
);
var
rotation
=
Vector3String
(
scene
.
rotation
);
...
...
@@ -123,11 +123,9 @@ THREE.SceneExporter.prototype = {
var
materials
=
generateMultiLineString
(
materialsArray
,
"
,
\n\n\t
"
);
var
textures
=
generateMultiLineString
(
texturesArray
,
"
,
\n\n\t
"
);
// todo: get somehow these from Viewport's renderer
var
bgcolor
=
ColorString
(
clearColor
);
var
bgalpha
=
clearAlpha
;
var
defcamera
=
LabelString
(
"
default_camera
"
);
var
defcamera
=
LabelString
(
getObjectName
(
activeCamera
)
);
//
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录