提交 95114947 编写于 作者: F Fernando Serrano

Fix THREE_TO_WEBGL conversion

上级 a9bea2de
......@@ -7,12 +7,12 @@
//------------------------------------------------------------------------------
var WEBGL_CONSTANTS = {
POINTS: 0x0000,
LINES: 0x0001,
LINE_LOOP: 0x0002,
LINE_STRIP: 0x0003,
TRIANGLES: 0x0004,
TRIANGLE_STRIP: 0x0005,
TRIANGLE_FAN: 0x0006,
LINES: 0x0001,
LINE_LOOP: 0x0002,
LINE_STRIP: 0x0003,
TRIANGLES: 0x0004,
TRIANGLE_STRIP: 0x0005,
TRIANGLE_FAN: 0x0006,
UNSIGNED_BYTE: 0x1401,
UNSIGNED_SHORT: 0x1403,
......@@ -22,21 +22,21 @@ var WEBGL_CONSTANTS = {
ELEMENT_ARRAY_BUFFER: 0x8893,
NEAREST: 0x2600,
LINEAR: 0x2601,
NEAREST_MIPMAP_NEAREST: 0x2700,
LINEAR_MIPMAP_NEAREST: 0x2701,
NEAREST_MIPMAP_LINEAR: 0x2702,
LINEAR_MIPMAP_LINEAR: 0x2703
LINEAR: 0x2601,
NEAREST_MIPMAP_NEAREST: 0x2700,
LINEAR_MIPMAP_NEAREST: 0x2701,
NEAREST_MIPMAP_LINEAR: 0x2702,
LINEAR_MIPMAP_LINEAR: 0x2703
};
var THREE_TO_WEBGL = {
// @TODO Replace with computed property name [THREE.*] when available on es6
0x2600: THREE.NearestFilter,
0x2601: THREE.LinearFilter,
0x2700: THREE.NearestMipMapNearestFilter,
0x2701: THREE.LinearMipMapNearestFilter,
0x2702: THREE.NearestMipMapLinearFilter,
0x2703: THREE.LinearMipMapLinearFilter
1003: WEBGL_CONSTANTS.NEAREST,
1004: WEBGL_CONSTANTS.LINEAR,
1005: WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST,
1006: WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST,
1007: WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR,
1008: WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR
};
//------------------------------------------------------------------------------
......
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