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94743d10
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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94743d10
编写于
5月 24, 2018
作者:
R
Richard Monette
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
use options hash
上级
ad597c55
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
5 addition
and
5 deletion
+5
-5
examples/js/loaders/EquiangularToCubeGenerator.js
examples/js/loaders/EquiangularToCubeGenerator.js
+4
-4
examples/webgl_materials_envmaps_exr.html
examples/webgl_materials_envmaps_exr.html
+1
-1
未找到文件。
examples/js/loaders/EquiangularToCubeGenerator.js
浏览文件 @
94743d10
...
@@ -2,10 +2,10 @@
...
@@ -2,10 +2,10 @@
* @author Richard M. / https://github.com/richardmonette
* @author Richard M. / https://github.com/richardmonette
*/
*/
THREE
.
EquiangularToCubeGenerator
=
function
(
sourceTexture
,
resolution
,
type
,
format
)
{
THREE
.
EquiangularToCubeGenerator
=
function
(
sourceTexture
,
options
)
{
this
.
sourceTexture
=
sourceTexture
;
this
.
sourceTexture
=
sourceTexture
;
this
.
resolution
=
resolution
;
this
.
resolution
=
options
.
resolution
||
512
;
this
.
views
=
[
this
.
views
=
[
{
t
:
[
1
,
0
,
0
],
u
:
[
0
,
-
1
,
0
]
},
{
t
:
[
1
,
0
,
0
],
u
:
[
0
,
-
1
,
0
]
},
...
@@ -23,10 +23,10 @@ THREE.EquiangularToCubeGenerator = function ( sourceTexture, resolution, type, f
...
@@ -23,10 +23,10 @@ THREE.EquiangularToCubeGenerator = function ( sourceTexture, resolution, type, f
this
.
scene
.
add
(
this
.
boxMesh
);
this
.
scene
.
add
(
this
.
boxMesh
);
var
params
=
{
var
params
=
{
format
:
format
?
format
:
this
.
sourceTexture
.
format
,
format
:
options
.
format
||
this
.
sourceTexture
.
format
,
magFilter
:
this
.
sourceTexture
.
magFilter
,
magFilter
:
this
.
sourceTexture
.
magFilter
,
minFilter
:
this
.
sourceTexture
.
minFilter
,
minFilter
:
this
.
sourceTexture
.
minFilter
,
type
:
type
?
type
:
this
.
sourceTexture
.
type
,
type
:
options
.
type
||
this
.
sourceTexture
.
type
,
generateMipmaps
:
this
.
sourceTexture
.
generateMipmaps
,
generateMipmaps
:
this
.
sourceTexture
.
generateMipmaps
,
anisotropy
:
this
.
sourceTexture
.
anisotropy
,
anisotropy
:
this
.
sourceTexture
.
anisotropy
,
encoding
:
this
.
sourceTexture
.
encoding
encoding
:
this
.
sourceTexture
.
encoding
...
...
examples/webgl_materials_envmaps_exr.html
浏览文件 @
94743d10
...
@@ -106,7 +106,7 @@
...
@@ -106,7 +106,7 @@
texture
.
magFilter
=
THREE
.
NearestFilter
;
texture
.
magFilter
=
THREE
.
NearestFilter
;
texture
.
encoding
=
THREE
.
LinearEncoding
;
texture
.
encoding
=
THREE
.
LinearEncoding
;
var
cubemapGenerator
=
new
THREE
.
EquiangularToCubeGenerator
(
texture
,
512
,
THREE
.
HalfFloatType
);
var
cubemapGenerator
=
new
THREE
.
EquiangularToCubeGenerator
(
texture
,
{
resolution
:
512
,
type
:
THREE
.
HalfFloatType
}
);
var
cubeMapTexture
=
cubemapGenerator
.
update
(
renderer
);
var
cubeMapTexture
=
cubemapGenerator
.
update
(
renderer
);
var
pmremGenerator
=
new
THREE
.
PMREMGenerator
(
cubeMapTexture
);
var
pmremGenerator
=
new
THREE
.
PMREMGenerator
(
cubeMapTexture
);
...
...
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